Batch #1440 by Yommy: 0 byte-identical, 3 confirmed by peer review. - fn_14470 CUIFrameWnd::RefreshSkinColors: logic confirmed by peer review - fn_14471 CUIFrameWnd::Paint: logic confirmed by peer review - fn_14472 CUIFrameWnd::SetSkinColors: logic confirmed by peer review Peer-reviewed-by: ragnarok-clanker Reviewed-by: ragnarok-clanker Adds to the build: Source/UI/FrameSkin.cpp
48 lines
1.7 KiB
C++
48 lines
1.7 KiB
C++
#include "UI/FrameSkin.h"
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#include "Resource/ResourceMgr.h"
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#include "Resource/TextureNames.h"
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#include "UI/Window/WindowBorder.h"
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// OFFSET: 0x009E6C70
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// FUNCTION: fn_14470
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void CUIFrameWnd::RefreshSkinColors() {
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if (!this->m_resolveSkin) {
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return;
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}
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if (this->m_hasSkinColors) {
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this->m_backgroundColor = SkinPaletteColor(ResourceMgr::Instance(), *this->m_textureNames, this->m_backgroundCell, this->m_resolveSkin);
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this->m_borderColor = SkinPaletteColor(ResourceMgr::Instance(), *this->m_textureNames, this->m_borderCell, this->m_resolveSkin);
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}
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for (UIWindow* child : this->m_children) {
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child->Slot52(this->m_resolveSkin);
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}
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}
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// OFFSET: 0x009E6CF0
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// FUNCTION: fn_14471
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void CUIFrameWnd::Paint() {
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if (this->m_hasSkinColors) {
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this->ClearSurface(0xFFFF00FF);
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this->FillRegion(1, 1, this->geometry.width - 2, this->geometry.height - 2, this->m_backgroundColor);
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DrawRoundedBorder(*this, 0, 0, this->geometry.width, this->geometry.height, this->m_borderColor);
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}
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if (this->m_buttonBarStyle > 0) {
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this->DrawButtonBar(*this->m_textureNames, this->m_buttonBarStyle - 1, 0, 1);
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}
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}
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// OFFSET: 0x009E6D60
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// FUNCTION: fn_14472
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void CUIFrameWnd::SetSkinColors(int backgroundColumn, int backgroundRow, int borderColumn, int borderRow) {
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this->m_backgroundCell.column = backgroundColumn;
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this->m_backgroundCell.row = backgroundRow;
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this->m_borderCell.column = borderColumn;
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this->m_borderCell.row = borderRow;
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this->m_hasSkinColors = true;
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this->m_backgroundColor = SkinPaletteColor(ResourceMgr::Instance(), *this->m_textureNames, this->m_backgroundCell, this->m_resolveSkin);
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this->m_borderColor = SkinPaletteColor(ResourceMgr::Instance(), *this->m_textureNames, this->m_borderCell, this->m_resolveSkin);
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}
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