Batch #1027 by ragnarok-clanker: 0 byte-identical, 2 confirmed by peer review. - fn_01952 DrawAlphaRectangle: logic confirmed by peer review - fn_17842 ModeFade::Draw: logic confirmed by peer review Reviewed-by: ragnarok-clanker Adds to the build: Source/Render/AlphaRectangle.cpp, Source/Client/ModeFade.cpp
26 lines
683 B
C++
26 lines
683 B
C++
#include "Client/ModeFade.h"
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#include "Contents/Sound/SoundMgr.h"
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#include "Render/Primitives/AlphaRectangle.h"
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#include <timeapi.h>
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// GLOBAL: gl_24680
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std::uint32_t g_modeFadeTick = 0;
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// OFFSET: 0x00AD6740
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// FUNCTION: fn_17842
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void ModeFade::Draw() {
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if (this->requested != 0) {
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g_modeFadeTick = timeGetTime();
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g_soundMgr->FadeIn();
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this->requested = 0;
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}
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const std::uint32_t elapsed = timeGetTime() - g_modeFadeTick;
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if (elapsed < 255) {
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DrawAlphaRectangle(
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this->primitives, this->textures, this->queues, 0, 0, this->screenWidth, this->screenHeight, (255 - elapsed) << 24, this->depthAlpha, this->depthStart,
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this->depthEnd
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);
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}
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}
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