Batch #13269 by cremane: 2 byte-identical, 0 confirmed by peer review. - fn_08908 CEfstAction_T_FIVETH_GOD::Slot01: byte-identical - fn_08914 CEfstAction_HEAVEN_AND_EARTH::Slot01: byte-identical Merged automatically: every function is byte-identical to the original.
610 lines
23 KiB
C++
610 lines
23 KiB
C++
#include "Contents/Actors/GameActor.h"
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#include "Contents/EffectResourceSwitcher.h"
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#include "Contents/Effects/Effect.h"
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#include "Contents/Effects/EffectActor.h"
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#include "Contents/Effects/EffectLists.h"
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#include "Contents/Effects/TalismanMarkEffect.h"
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#include "Contents/Skills/SkillInfo.h"
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#include "Utility/Math/Vector3d.h"
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class CSkillAction_SOA_TALISMAN_OF_FIVE_ELEMENTS : public CSkillAction {
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public:
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bool Slot00() override;
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void Slot08(int level, CGameActor* source) override;
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void Slot11(int level, CGameActor* source, CGameActor* target) override;
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};
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class CSkillAction_SOA_TALISMAN_OF_SOUL_STEALING : public CSkillAction {
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public:
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void Slot08(int level, CGameActor* source) override;
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void Slot11(int level, CGameActor* source, CGameActor* target) override;
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void Slot15(int argument1, CGameActor* argument2, CGameActor* argument3) override;
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};
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class CSkillAction_SOA_EXORCISM_OF_MALICIOUS_SOUL : public CSkillAction {
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public:
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void Slot08(int level, CGameActor* source) override;
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void Slot11(int level, CGameActor* source, CGameActor* target) override;
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};
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class CSkillAction_SOA_TALISMAN_OF_BLUE_DRAGON : public CSkillAction {
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public:
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void Slot08(int level, CGameActor* source) override;
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void Slot11(int level, CGameActor* source, CGameActor* target) override;
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};
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class CEfstAction_T_FIRST_GOD : public CEfstAction {
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public:
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void Slot00(int efstId, int value, int argument3, int argument4, CRenderObject* actor, bool argument6) override;
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void Slot01(int efstId, int argument2, int argument3, int argument4, CRenderObject* actor) override;
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void Slot02(int efstId, int value, int argument3, int argument4, CRenderObject* actor) override;
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};
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class CSkillAction_SOA_TALISMAN_OF_WHITE_TIGER : public CSkillAction {
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public:
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void Slot08(int level, CGameActor* source) override;
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void Slot11(int level, CGameActor* source, CGameActor* target) override;
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};
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class CEfstAction_T_SECOND_GOD : public CEfstAction {
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public:
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void Slot00(int efstId, int value, int argument3, int argument4, CRenderObject* actor, bool argument6) override;
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void Slot01(int efstId, int argument2, int argument3, int argument4, CRenderObject* actor) override;
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void Slot02(int efstId, int value, int argument3, int argument4, CRenderObject* actor) override;
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};
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class CSkillAction_SOA_TALISMAN_OF_RED_PHOENIX : public CSkillAction {
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public:
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void Slot08(int level, CGameActor* source) override;
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void Slot11(int level, CGameActor* source, CGameActor* target) override;
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};
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class CEfstAction_T_THIRD_GOD : public CEfstAction {
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public:
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void Slot00(int efstId, int value, int argument3, int argument4, CRenderObject* actor, bool argument6) override;
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void Slot01(int efstId, int argument2, int argument3, int argument4, CRenderObject* actor) override;
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void Slot02(int efstId, int value, int argument3, int argument4, CRenderObject* actor) override;
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};
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class CSkillAction_SOA_TALISMAN_OF_BLACK_TORTOISE : public CSkillAction {
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public:
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void Slot08(int level, CGameActor* source) override;
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void Slot12(vector3d position, int argument2, int argument3) override;
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int Slot14() override;
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};
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class CEfstAction_T_FOURTH_GOD : public CEfstAction {
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public:
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void Slot00(int efstId, int value, int argument3, int argument4, CRenderObject* actor, bool argument6) override;
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void Slot01(int efstId, int argument2, int argument3, int argument4, CRenderObject* actor) override;
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void Slot02(int efstId, int value, int argument3, int argument4, CRenderObject* actor) override;
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};
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class CSkillAction_SOA_TALISMAN_OF_FOUR_BEARING_GOD : public CSkillAction {
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public:
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void Slot08(int level, CGameActor* source) override;
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void Slot11(int level, CGameActor* source, CGameActor* target) override;
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};
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class CSkillAction_SOA_CIRCLE_OF_DIRECTIONS_AND_ELEMENTALS : public CSkillAction {
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public:
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void Slot08(int level, CGameActor* source) override;
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void Slot11(int level, CGameActor* source, CGameActor* target) override;
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};
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class CEfstAction_T_FIVETH_GOD : public CEfstAction {
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public:
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void Slot00(int efstId, int value, int argument3, int argument4, CRenderObject* actor, bool argument6) override;
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void Slot01(int efstId, int argument2, int argument3, int argument4, CRenderObject* actor) override;
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void Slot02(int efstId, int value, int argument3, int argument4, CRenderObject* actor) override;
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};
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class CSkillAction_SOA_SOUL_OF_HEAVEN_AND_EARTH : public CSkillAction {
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public:
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bool Slot00() override;
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void Slot08(int level, CGameActor* source) override;
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void Slot11(int level, CGameActor* source, CGameActor* target) override;
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};
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class CEfstAction_HEAVEN_AND_EARTH : public CEfstAction {
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public:
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void Slot00(int efstId, int value, int argument3, int argument4, CRenderObject* actor, bool argument6) override;
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void Slot01(int efstId, int argument2, int argument3, int argument4, CRenderObject* actor) override;
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void Slot02(int efstId, int value, int argument3, int argument4, CRenderObject* actor) override;
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};
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class CSkillAction_SOA_TALISMAN_OF_PROTECTION : public CSkillAction {
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public:
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bool Slot00() override;
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void Slot08(int level, CGameActor* source) override;
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void Slot11(int level, CGameActor* source, CGameActor* target) override;
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};
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class CSkillAction_SOA_TALISMAN_OF_WARRIOR : public CSkillAction {
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public:
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bool Slot00() override;
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void Slot08(int level, CGameActor* source) override;
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void Slot11(int level, CGameActor* source, CGameActor* target) override;
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};
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class CSkillAction_SOA_TALISMAN_OF_MAGICIAN : public CSkillAction {
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public:
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bool Slot00() override;
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void Slot08(int level, CGameActor* source) override;
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void Slot11(int level, CGameActor* source, CGameActor* target) override;
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};
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class CSkillAction_SOA_SOUL_GATHERING : public CSkillAction {
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public:
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void Slot08(int level, CGameActor* source) override;
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void Slot11(int level, CGameActor* source, CGameActor* target) override;
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};
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class CSkillAction_SOA_TOTEM_OF_TUTELARY : public CSkillAction {
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public:
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void Slot08(int level, CGameActor* source) override;
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int Slot14() override;
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};
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class CSkillObjectAction_SOA_TOTEM_OF_TUTELARY : public CSkillObjectAction {
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public:
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void Slot00(int argument, CRenderObject* object, CGameActor* source) override;
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void Slot01(CRenderObject* object) override;
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};
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// OFFSET: 0x0079B9A0
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// FUNCTION: fn_08874
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bool CSkillAction_SOA_TALISMAN_OF_FIVE_ELEMENTS::Slot00() {
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return true;
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}
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// OFFSET: 0x0079B9B0
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// FUNCTION: fn_08875
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void CSkillAction_SOA_TALISMAN_OF_FIVE_ELEMENTS::Slot08(int level, CGameActor* source) {
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if (source) {
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static_cast<EffectActor*>(source)->LaunchEffect(830, level / 16);
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}
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}
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// OFFSET: 0x0079B9E0
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// FUNCTION: fn_08876
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void CSkillAction_SOA_TALISMAN_OF_FIVE_ELEMENTS::Slot11(int level, CGameActor* source, CGameActor* target) {
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if (target) {
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g_effectMgr->Spawn(target->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("talisman_of_the_five_elements"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
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}
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}
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// OFFSET: 0x0079BB70
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// FUNCTION: fn_08877
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void CSkillAction_SOA_TALISMAN_OF_SOUL_STEALING::Slot08(int level, CGameActor* source) {
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if (source) {
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static_cast<EffectActor*>(source)->LaunchEffect(441, level / 16);
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}
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}
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// OFFSET: 0x0079BBA0
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// FUNCTION: fn_08878
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void CSkillAction_SOA_TALISMAN_OF_SOUL_STEALING::Slot11(int level, CGameActor* source, CGameActor* target) {
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if (target) {
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target->LaunchEffect(253, vector3d{0.0f, 0.0f, 0.0f}, 0.0f);
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target->SendMsg(nullptr, 88, 0, level, level >> 31, static_cast<int>(0xFF0000FF), 0, 114, 0, 0, 0, 0, 0, 0, 0);
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}
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}
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// OFFSET: 0x0079BC20
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// FUNCTION: fn_08879
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void CSkillAction_SOA_TALISMAN_OF_SOUL_STEALING::Slot15(int argument1, CGameActor* argument2, CGameActor* argument3) {
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CGameActor* source = reinterpret_cast<CGameActor*>(argument1);
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CGameActor* target = argument2;
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if (source) {
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g_effectMgr->Spawn(source->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("talisman_of_soul_stealing"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
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}
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if (target) {
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g_effectMgr->Spawn(target->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("talisman_of_magician"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
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}
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}
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// OFFSET: 0x0079BEC0
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// FUNCTION: fn_08880
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void CSkillAction_SOA_EXORCISM_OF_MALICIOUS_SOUL::Slot08(int level, CGameActor* source) {
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if (source) {
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static_cast<EffectActor*>(source)->LaunchEffect(2367, level / 16);
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}
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}
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// OFFSET: 0x0079BEF0
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// FUNCTION: fn_08881
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void CSkillAction_SOA_EXORCISM_OF_MALICIOUS_SOUL::Slot11(int level, CGameActor* source, CGameActor* target) {
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if (target) {
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g_effectMgr->Spawn(target->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("exorcism_of_malicuous_soul"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
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}
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}
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// OFFSET: 0x0079C080
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// FUNCTION: fn_08882
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void CSkillAction_SOA_TALISMAN_OF_BLUE_DRAGON::Slot08(int level, CGameActor* source) {
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if (source) {
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static_cast<EffectActor*>(source)->LaunchEffect(845, level / 16);
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}
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}
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// OFFSET: 0x0079C0B0
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// FUNCTION: fn_08883
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void CSkillAction_SOA_TALISMAN_OF_BLUE_DRAGON::Slot11(int level, CGameActor* source, CGameActor* target) {
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if (target) {
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g_effectMgr->Spawn(target->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("talisman_of_blue_dragon"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
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}
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}
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// OFFSET: 0x0079C240
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// FUNCTION: fn_08884
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void CEfstAction_T_FIRST_GOD::Slot00(int efstId, int value, int argument3, int argument4, CRenderObject* actor, bool argument6) {
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if (actor) {
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g_effectMgr->Retire(actor->render.accountId, 2355);
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g_effectMgr->Spawn(actor->render.accountId, 2355, actor->render.position.x, actor->render.position.y, actor->render.position.z, 0, 1, 0, 0);
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}
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}
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// OFFSET: 0x0079C2A0
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// FUNCTION: fn_08885
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void CEfstAction_T_FIRST_GOD::Slot01(int efstId, int argument2, int argument3, int argument4, CRenderObject* actor) {
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if (actor) {
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if (CEffect* effect = g_effectMgr->Find(actor->render.accountId, 2355)) {
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static_cast<CTalismanMarkEffect*>(effect)->PlayEnd();
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}
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}
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}
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// OFFSET: 0x0079C2D0
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// FUNCTION: fn_08886
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void CEfstAction_T_FIRST_GOD::Slot02(int efstId, int value, int argument3, int argument4, CRenderObject* actor) {
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this->Slot00(efstId, value, 0, 0, actor, false);
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}
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// OFFSET: 0x0079C2F0
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// FUNCTION: fn_08887
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void CSkillAction_SOA_TALISMAN_OF_WHITE_TIGER::Slot08(int level, CGameActor* source) {
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if (source) {
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static_cast<EffectActor*>(source)->LaunchEffect(843, level / 16);
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}
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}
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// OFFSET: 0x0079C320
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// FUNCTION: fn_08888
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void CSkillAction_SOA_TALISMAN_OF_WHITE_TIGER::Slot11(int level, CGameActor* source, CGameActor* target) {
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if (target) {
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g_effectMgr->Spawn(target->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("talisman_of_white_tiger"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
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}
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}
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// OFFSET: 0x0079C4B0
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// FUNCTION: fn_08889
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void CEfstAction_T_SECOND_GOD::Slot00(int efstId, int value, int argument3, int argument4, CRenderObject* actor, bool argument6) {
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if (actor) {
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g_effectMgr->Retire(actor->render.accountId, 2355);
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g_effectMgr->Spawn(actor->render.accountId, 2355, actor->render.position.x, actor->render.position.y, actor->render.position.z, 0, 2, 0, 0);
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}
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}
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// OFFSET: 0x0079C510
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// FUNCTION: fn_08890
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void CEfstAction_T_SECOND_GOD::Slot01(int efstId, int argument2, int argument3, int argument4, CRenderObject* actor) {
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if (actor) {
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if (CEffect* effect = g_effectMgr->Find(actor->render.accountId, 2355)) {
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static_cast<CTalismanMarkEffect*>(effect)->PlayEnd();
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}
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}
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}
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// OFFSET: 0x0079C540
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// FUNCTION: fn_08891
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void CEfstAction_T_SECOND_GOD::Slot02(int efstId, int value, int argument3, int argument4, CRenderObject* actor) {
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this->Slot00(efstId, value, 0, 0, actor, false);
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}
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// OFFSET: 0x0079C560
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// FUNCTION: fn_08892
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void CSkillAction_SOA_TALISMAN_OF_RED_PHOENIX::Slot08(int level, CGameActor* source) {
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if (source) {
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static_cast<EffectActor*>(source)->LaunchEffect(840, level / 16);
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}
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}
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// OFFSET: 0x0079C590
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// FUNCTION: fn_08893
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void CSkillAction_SOA_TALISMAN_OF_RED_PHOENIX::Slot11(int level, CGameActor* source, CGameActor* target) {
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if (target) {
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g_effectMgr->Spawn(target->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("talisman_of_red_phoenix_bottom"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
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g_effectMgr->Spawn(target->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("talisman_of_red_phoenix"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
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}
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}
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// OFFSET: 0x0079C840
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// FUNCTION: fn_08894
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void CEfstAction_T_THIRD_GOD::Slot00(int efstId, int value, int argument3, int argument4, CRenderObject* actor, bool argument6) {
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if (actor) {
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g_effectMgr->Retire(actor->render.accountId, 2355);
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g_effectMgr->Spawn(actor->render.accountId, 2355, actor->render.position.x, actor->render.position.y, actor->render.position.z, 0, 3, 0, 0);
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}
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}
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// OFFSET: 0x0079C8A0
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// FUNCTION: fn_08895
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void CEfstAction_T_THIRD_GOD::Slot01(int efstId, int argument2, int argument3, int argument4, CRenderObject* actor) {
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if (actor) {
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if (CEffect* effect = g_effectMgr->Find(actor->render.accountId, 2355)) {
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static_cast<CTalismanMarkEffect*>(effect)->PlayEnd();
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}
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}
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}
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// OFFSET: 0x0079C8D0
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// FUNCTION: fn_08896
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void CEfstAction_T_THIRD_GOD::Slot02(int efstId, int value, int argument3, int argument4, CRenderObject* actor) {
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this->Slot00(efstId, value, 0, 0, actor, false);
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}
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// OFFSET: 0x0079C8F0
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// FUNCTION: fn_08897
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void CSkillAction_SOA_TALISMAN_OF_BLACK_TORTOISE::Slot08(int level, CGameActor* source) {
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if (source) {
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static_cast<EffectActor*>(source)->LaunchEffect(2368, level / 16);
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}
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}
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// OFFSET: 0x0079C920
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// FUNCTION: fn_08898
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void CSkillAction_SOA_TALISMAN_OF_BLACK_TORTOISE::Slot12(vector3d position, int argument2, int argument3) {
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g_effectMgr->Spawn(0, CEZ2STREffectMgr::GetInstance()->EffectId("talisman_of_black_tortoise_bottom"), position.x, position.y, position.z, 0, -1, 0, 0);
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g_effectMgr->Spawn(0, CEZ2STREffectMgr::GetInstance()->EffectId("talisman_of_black_tortoise"), position.x, position.y, position.z, 0, -1, 0, 0);
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}
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// OFFSET: 0x0079CB60
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// FUNCTION: fn_08899
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int CSkillAction_SOA_TALISMAN_OF_BLACK_TORTOISE::Slot14() {
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return 9;
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}
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// OFFSET: 0x0079CB70
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// FUNCTION: fn_08900
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void CEfstAction_T_FOURTH_GOD::Slot00(int efstId, int value, int argument3, int argument4, CRenderObject* actor, bool argument6) {
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if (actor) {
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g_effectMgr->Retire(actor->render.accountId, 2355);
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g_effectMgr->Spawn(actor->render.accountId, 2355, actor->render.position.x, actor->render.position.y, actor->render.position.z, 0, 4, 0, 0);
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}
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}
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// OFFSET: 0x0079CBD0
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// FUNCTION: fn_08901
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void CEfstAction_T_FOURTH_GOD::Slot01(int efstId, int argument2, int argument3, int argument4, CRenderObject* actor) {
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if (actor) {
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if (CEffect* effect = g_effectMgr->Find(actor->render.accountId, 2355)) {
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static_cast<CTalismanMarkEffect*>(effect)->PlayEnd();
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}
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x0079CC00
|
|
// FUNCTION: fn_08902
|
|
void CEfstAction_T_FOURTH_GOD::Slot02(int efstId, int value, int argument3, int argument4, CRenderObject* actor) {
|
|
this->Slot00(efstId, value, 0, 0, actor, false);
|
|
}
|
|
|
|
// OFFSET: 0x0079CC20
|
|
// FUNCTION: fn_08903
|
|
void CSkillAction_SOA_TALISMAN_OF_FOUR_BEARING_GOD::Slot08(int level, CGameActor* source) {
|
|
if (source) {
|
|
static_cast<EffectActor*>(source)->LaunchEffect(2369, level / 16);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x0079CC50
|
|
// FUNCTION: fn_08904
|
|
void CSkillAction_SOA_TALISMAN_OF_FOUR_BEARING_GOD::Slot11(int level, CGameActor* source, CGameActor* target) {
|
|
if (target) {
|
|
g_effectMgr->Spawn(target->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("talisman_of_four_bearing_god"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x0079CDD0
|
|
// FUNCTION: fn_08905
|
|
void CSkillAction_SOA_CIRCLE_OF_DIRECTIONS_AND_ELEMENTALS::Slot08(int level, CGameActor* source) {
|
|
if (source) {
|
|
static_cast<EffectActor*>(source)->LaunchEffect(1565, level / 16);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x0079CE00
|
|
// FUNCTION: fn_08906
|
|
void CSkillAction_SOA_CIRCLE_OF_DIRECTIONS_AND_ELEMENTALS::Slot11(int level, CGameActor* source, CGameActor* target) {
|
|
if (target) {
|
|
g_effectMgr->Spawn(target->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("circle_directions_elements"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x0079CF90
|
|
// FUNCTION: fn_08907
|
|
void CEfstAction_T_FIVETH_GOD::Slot00(int efstId, int value, int argument3, int argument4, CRenderObject* actor, bool argument6) {
|
|
if (actor) {
|
|
g_effectMgr->Spawn(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("circle_directions_elements_loop"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x0079D130
|
|
// FUNCTION: fn_08908
|
|
void CEfstAction_T_FIVETH_GOD::Slot01(int efstId, int argument2, int argument3, int argument4, CRenderObject* actor) {
|
|
if (actor) {
|
|
EffectLists* effects = g_effectMgr;
|
|
effects->Retire(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("circle_directions_elements_loop"));
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x0079D280
|
|
// FUNCTION: fn_08909
|
|
void CEfstAction_T_FIVETH_GOD::Slot02(int efstId, int value, int argument3, int argument4, CRenderObject* actor) {
|
|
this->Slot00(efstId, value, 0, 0, actor, false);
|
|
}
|
|
|
|
// OFFSET: 0x0079D2A0
|
|
// FUNCTION: fn_08910
|
|
bool CSkillAction_SOA_SOUL_OF_HEAVEN_AND_EARTH::Slot00() {
|
|
return true;
|
|
}
|
|
|
|
// OFFSET: 0x0079D2B0
|
|
// FUNCTION: fn_08911
|
|
void CSkillAction_SOA_SOUL_OF_HEAVEN_AND_EARTH::Slot08(int level, CGameActor* source) {
|
|
if (source) {
|
|
static_cast<EffectActor*>(source)->LaunchEffect(1556, level / 16);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x0079D2E0
|
|
// FUNCTION: fn_08912
|
|
void CSkillAction_SOA_SOUL_OF_HEAVEN_AND_EARTH::Slot11(int level, CGameActor* source, CGameActor* target) {
|
|
if (source) {
|
|
g_effectMgr->Spawn(source->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("soul_of_heaven_and_earth"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x0079D460
|
|
// FUNCTION: fn_08913
|
|
void CEfstAction_HEAVEN_AND_EARTH::Slot00(int efstId, int value, int argument3, int argument4, CRenderObject* actor, bool argument6) {
|
|
if (actor) {
|
|
g_effectMgr->Spawn(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("soul_of_heaven_and_earth_buff"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x0079D5F0
|
|
// FUNCTION: fn_08914
|
|
void CEfstAction_HEAVEN_AND_EARTH::Slot01(int efstId, int argument2, int argument3, int argument4, CRenderObject* actor) {
|
|
if (actor) {
|
|
EffectLists* effects = g_effectMgr;
|
|
effects->Retire(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("soul_of_heaven_and_earth_buff"));
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x0079D740
|
|
// FUNCTION: fn_08915
|
|
void CEfstAction_HEAVEN_AND_EARTH::Slot02(int efstId, int value, int argument3, int argument4, CRenderObject* actor) {
|
|
this->Slot00(efstId, value, 0, 0, actor, false);
|
|
}
|
|
|
|
// OFFSET: 0x0079D760
|
|
// FUNCTION: fn_08916
|
|
bool CSkillAction_SOA_TALISMAN_OF_PROTECTION::Slot00() {
|
|
return true;
|
|
}
|
|
|
|
// OFFSET: 0x0079D770
|
|
// FUNCTION: fn_08917
|
|
void CSkillAction_SOA_TALISMAN_OF_PROTECTION::Slot08(int level, CGameActor* source) {
|
|
if (source) {
|
|
static_cast<EffectActor*>(source)->LaunchEffect(830, level / 16);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x0079D7A0
|
|
// FUNCTION: fn_08918
|
|
void CSkillAction_SOA_TALISMAN_OF_PROTECTION::Slot11(int level, CGameActor* source, CGameActor* target) {
|
|
if (target) {
|
|
g_effectMgr->Spawn(target->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("talisman_of_protection"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x0079D920
|
|
// FUNCTION: fn_08919
|
|
bool CSkillAction_SOA_TALISMAN_OF_WARRIOR::Slot00() {
|
|
return true;
|
|
}
|
|
|
|
// OFFSET: 0x0079D930
|
|
// FUNCTION: fn_08920
|
|
void CSkillAction_SOA_TALISMAN_OF_WARRIOR::Slot08(int level, CGameActor* source) {
|
|
if (source) {
|
|
static_cast<EffectActor*>(source)->LaunchEffect(830, level / 16);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x0079D960
|
|
// FUNCTION: fn_08921
|
|
void CSkillAction_SOA_TALISMAN_OF_WARRIOR::Slot11(int level, CGameActor* source, CGameActor* target) {
|
|
if (target) {
|
|
g_effectMgr->Spawn(target->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("talisman_of_warrior"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x0079DAE0
|
|
// FUNCTION: fn_08922
|
|
bool CSkillAction_SOA_TALISMAN_OF_MAGICIAN::Slot00() {
|
|
return true;
|
|
}
|
|
|
|
// OFFSET: 0x0079DAF0
|
|
// FUNCTION: fn_08923
|
|
void CSkillAction_SOA_TALISMAN_OF_MAGICIAN::Slot08(int level, CGameActor* source) {
|
|
if (source) {
|
|
static_cast<EffectActor*>(source)->LaunchEffect(830, level / 16);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x0079DB20
|
|
// FUNCTION: fn_08924
|
|
void CSkillAction_SOA_TALISMAN_OF_MAGICIAN::Slot11(int level, CGameActor* source, CGameActor* target) {
|
|
if (target) {
|
|
g_effectMgr->Spawn(target->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("talisman_of_magician"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
|
|
g_effectMgr->Spawn(target->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("talisman_of_magician_bottom"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x0079DDB0
|
|
// FUNCTION: fn_08925
|
|
void CSkillAction_SOA_SOUL_GATHERING::Slot08(int level, CGameActor* source) {
|
|
if (source) {
|
|
static_cast<EffectActor*>(source)->LaunchEffect(454, level / 16);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x0079DDE0
|
|
// FUNCTION: fn_08926
|
|
void CSkillAction_SOA_SOUL_GATHERING::Slot11(int level, CGameActor* source, CGameActor* target) {
|
|
if (target) {
|
|
g_effectMgr->Spawn(target->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("soul_gathering"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x0079DF50
|
|
// FUNCTION: fn_08927
|
|
void CSkillAction_SOA_TOTEM_OF_TUTELARY::Slot08(int level, CGameActor* source) {
|
|
if (source) {
|
|
static_cast<EffectActor*>(source)->LaunchEffect(911, level / 16);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x0079DF80
|
|
// FUNCTION: fn_08928
|
|
int CSkillAction_SOA_TOTEM_OF_TUTELARY::Slot14() {
|
|
return 7;
|
|
}
|
|
|
|
// OFFSET: 0x0079DF90
|
|
// FUNCTION: fn_08929
|
|
void CSkillObjectAction_SOA_TOTEM_OF_TUTELARY::Slot00(int argument, CRenderObject* object, CGameActor* source) {
|
|
if (object) {
|
|
g_effectMgr->Spawn(object->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("totem_of_tutelary_bottom_start"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
|
|
g_effectMgr->Spawn(object->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("totem_of_tutelary_bottom_loop"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
|
|
g_effectMgr->Spawn(object->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("totem_of_tutelary_start"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
|
|
g_effectMgr->Spawn(object->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("totem_of_tutelary_loop"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x0079E460
|
|
// FUNCTION: fn_08930
|
|
void CSkillObjectAction_SOA_TOTEM_OF_TUTELARY::Slot01(CRenderObject* object) {
|
|
if (object) {
|
|
g_effectMgr->Retire(object->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("totem_of_tutelary_bottom_loop"));
|
|
g_effectMgr->Spawn(0, CEZ2STREffectMgr::GetInstance()->EffectId("totem_of_tutelary_bottom_end"), object->render.position.x, object->render.position.y, object->render.position.z, 0, -1, 0, 0);
|
|
g_effectMgr->Retire(object->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("totem_of_tutelary_loop"));
|
|
g_effectMgr->Spawn(0, CEZ2STREffectMgr::GetInstance()->EffectId("totem_of_tutelary_end"), object->render.position.x, object->render.position.y, object->render.position.z, 0, -1, 0, 0);
|
|
}
|
|
}
|