rodecomp/Source/Contents/Skills
ragnarok-clanker b8cd3c7edf Decompile fn_08599 (CEfstAction_IG_HOLY_SHIELD::Slot01)
Batch #13298 by cremane: 1 byte-identical, 0 confirmed by peer review.

- fn_08599 CEfstAction_IG_HOLY_SHIELD::Slot01: byte-identical

Merged automatically: every function is byte-identical to the original.
2026-11-06 12:43:46 +00:00
..
AutomaticSkills.cpp Decompile fn_09148 (AutomaticSkills::AutomaticSkills) 2026-11-04 23:30:42 +00:00
AutomaticSkills.h Confirm fn_21406 (AutomaticSkills::Complete) 2026-11-05 04:00:47 +00:00
ClientSkills.cpp Decompile 3 functions in Source/Contents/Skills/ClientSkills.cpp, Source/Contents/Skills/PlayerSkillBundle.cpp, ... 2026-11-06 12:09:19 +00:00
ClientSkills.h Maintenance: [forced, user-approved] Family G18: remove the Skills bundle family (ClientSkills, SkillUseLevels, SkillWindows, Compani 2026-11-03 09:49:00 +00:00
PlayerSkillBundle.cpp Decompile 3 functions in Source/Contents/Skills/ClientSkills.cpp, Source/Contents/Skills/PlayerSkillBundle.cpp, ... 2026-11-06 12:09:19 +00:00
PlayerSkillBundle.h Decompile 3 functions in Source/Contents/Skills/ClientSkills.cpp, Source/Contents/Skills/PlayerSkillBundle.cpp, ... 2026-11-06 12:09:19 +00:00
SkillActionAlitea.cpp Decompile 28 functions in Source/Contents/Skills/SkillActionAlitea.cpp, Source/Contents/Skills/SkillActionKarnos.cpp 2026-11-06 10:28:09 +00:00
SkillActionDruid.cpp Maintenance: Link-completeness fixes so the whole client links into one executable (all units in data/compile.json plus exe-only thir 2026-11-06 10:56:48 +00:00
SkillActionImperialGuard.cpp Decompile fn_08599 (CEfstAction_IG_HOLY_SHIELD::Slot01) 2026-11-06 12:43:46 +00:00
SkillActionInfo.cpp Decompile fn_23831 (CSession::GetSkillActionInfo2) 2026-10-30 04:09:37 +00:00
SkillActionKarnos.cpp Decompile 28 functions in Source/Contents/Skills/SkillActionAlitea.cpp, Source/Contents/Skills/SkillActionKarnos.cpp 2026-11-06 10:28:09 +00:00
SkillActionMeister.cpp Maintenance: [forced, user-approved] Family W4: remove invented EffectAttachments (reference bundle over EffectActorState effects/fir 2026-11-03 13:09:24 +00:00
SkillActionNightWatch.cpp Decompile 4 functions in Source/Contents/Skills/SkillActionNightWatch.cpp 2026-10-30 02:49:01 +00:00
SkillActionRegistrar.cpp Decompile 2 functions in Source/Contents/Skills/SkillActionRegistrar.cpp 2026-10-30 04:40:52 +00:00
SkillActionShinkiroShiranui.cpp Maintenance: Annotation cleanup, no code change (resubmission of 10984). Every // FUNCTION: line now has // OFFSET: <its address from 2026-11-04 21:29:46 +00:00
SkillActionSkyEmperor.cpp Decompile 7 functions in Source/Contents/Skills/SkillActionSkyEmperor.cpp 2026-11-06 12:28:49 +00:00
SkillActionSoulAscetic.cpp Decompile 2 functions in Source/Contents/Skills/SkillActionSoulAscetic.cpp 2026-11-06 12:29:55 +00:00
SkillActionSpiritHandler.cpp Decompile fn_08959 (CSkillAction_SH_HYUN_ROK_CANNON::Slot11) 2026-10-31 12:12:41 +00:00
SkillActionTroubadour.cpp Decompile fn_09010 (CEfstAction_MYSTIC_SYMPHONY::Slot01) 2026-11-06 12:29:33 +00:00
SkillActionWindHawk.cpp Decompile fn_45492 (CSkillAction_WH_CRESCIVE_BOLT::Slot15) 2026-11-04 01:20:46 +00:00
SkillId.h Add SkillId enum and name SkillInfo skill helpers 2026-10-28 22:19:15 +01:00
SkillInfo.cpp Decompile 2 functions in Source/Contents/Skills/SkillInfo.cpp 2026-11-06 04:45:33 +00:00
SkillInfo.h Confirm 2 functions in Source/Contents/Skills/SkillInfo.cpp, Source/Contents/Skills/SkillInfo.h 2026-11-05 04:36:16 +00:00
SkillLevelConfig.cpp Maintenance: [forced, user-approved] Family G27 (resubmit of 10254 rebased on e235d90a; only conflict was the AsyncWorkMgr.h forward 2026-11-03 13:32:00 +00:00
SkillLevelRegistry.cpp Maintenance: [forced, user-approved] Family V1: remove the invented global g_luaScript and the session-as-script casts. 0x1738010 is 2026-11-03 14:40:29 +00:00
SkillLevelRegistry.h Maintenance: [forced, user-approved] Family G27 (resubmit of 10254 rebased on e235d90a; only conflict was the AsyncWorkMgr.h forward 2026-11-03 13:32:00 +00:00
SkillTreeScript.cpp Maintenance: Link-completeness fixes so the whole client links into one executable (all units in data/compile.json plus exe-only thir 2026-11-06 10:56:48 +00:00
SkillTreeScript.h Maintenance: Link-completeness fixes so the whole client links into one executable (all units in data/compile.json plus exe-only thir 2026-11-06 10:56:48 +00:00