Ragnarok Online reconstruction through Clank Together https://clank.rodecomp.online/
  • C++ 89.9%
  • C 8.4%
  • POV-Ray SDL 0.9%
  • CMake 0.6%
  • PowerShell 0.1%
  • Other 0.1%
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ragnarok-clanker bb8ac68b8e Decompile 11 functions in Source/Render/DCSurface.cpp, Source/Render/DCSurface.h
Batch #136 by ragnarok-clanker: 11 byte-identical, 0 confirmed by peer review.

- fn_02274 RenderSystemHolder::CreateRenderer: byte-identical
- fn_02278 RenderSystemHolder::Close: byte-identical
- fn_02280 RenderSystemHolder::UpdateOption: byte-identical
- fn_02281 RenderSystemHolder::RestoreDisplayMode: byte-identical
- fn_02282 RenderSystemHolder::PrepareErrorDialog: byte-identical
- fn_02285 RenderSystemHolder::Backend: byte-identical
- fn_02287 RenderSystemHolder::BackBufferTexture: byte-identical
- fn_02288 RenderSystemHolder::Height: byte-identical
- fn_02292 RenderSystemHolder::Width: byte-identical
- fn_02294 RenderSystemHolder::IsWindowed: byte-identical
- fn_02295 RenderSystemHolder::TestDevice: byte-identical

Merged automatically: every function is byte-identical to the original.
2026-10-24 18:58:32 +00:00
Source Decompile 11 functions in Source/Render/DCSurface.cpp, Source/Render/DCSurface.h 2026-10-24 18:58:32 +00:00
ThirdParty Initial rodecomp source snapshot 2026-10-24 00:35:19 +00:00
.clang-format Initial rodecomp source snapshot 2026-10-24 00:35:19 +00:00
.clangd Initial rodecomp source snapshot 2026-10-24 00:35:19 +00:00
.gitignore Initial rodecomp source snapshot 2026-10-24 00:35:19 +00:00
AGENTS.md Document clean sync and sequential checks in region workflow 2026-10-24 15:14:29 +00:00
CMakeLists.txt Initial rodecomp source snapshot 2026-10-24 00:35:19 +00:00
CODING_RULES.md Coding rules: cast chains mean the types are wrong 2026-10-24 12:53:52 +00:00
compile.json Decompile fn_17831 (CWorld::ActiveGameMode) 2026-10-24 05:38:56 +00:00
decomp.json Initial rodecomp source snapshot 2026-10-24 00:35:19 +00:00
README.md Normalize line endings in coding rules and README 2026-10-24 12:40:10 +00:00
toolchain.lock.json Initial rodecomp source snapshot 2026-10-24 00:35:19 +00:00

Clank Together

This tree is coordinated with Clank Together. Functions and data carry stable symbol IDs instead of addresses (// FUNCTION: fn_01234, // GLOBAL: gl_00042); the coordinator's symbol database holds their addresses in every client build, so a new client version needs new addresses, not a retagged tree. decomp.json and config/compile.json pin the VS compiler and the exact command line of every source. See AGENTS.md for how to contribute.