Batch #125 by ragnarok-clanker: 1 byte-identical, 0 confirmed by peer review.
- fn_18183 CRes::AddRef: byte-identical
Merged automatically: every function is byte-identical to the original.
Batch #119 by ragnarok-clanker: 2 byte-identical, 0 confirmed by peer review.
- fn_17481 C3dNode::Initialize: byte-identical
- fn_17506 C3dNode::Animate: byte-identical
Merged automatically: every function is byte-identical to the original.
Batch #99 by ragnarok-clanker: 1 byte-identical, 0 confirmed by peer review.
- fn_21063 EffectActor::EffectVisible: byte-identical
Merged automatically: every function is byte-identical to the original.
Batch #93 by ragnarok-clanker: 1 byte-identical, 0 confirmed by peer review.
- fn_20421 ConnectionBuffer::Available: byte-identical
Merged automatically: every function is byte-identical to the original.
Batch #86 by ragnarok-clanker: 1 byte-identical, 0 confirmed by peer review.
- fn_02243 CRendererDX9::UnlockBackBuffer: byte-identical
Merged automatically: every function is byte-identical to the original.
Batch #79 by ragnarok-clanker: 1 byte-identical, 0 confirmed by peer review.
- fn_07555 NAsyncWorkMgr::Start: byte-identical
Merged automatically: every function is byte-identical to the original.
Batch #55 by ragnarok-clanker: 1 byte-identical, 0 confirmed by peer review.
- fn_18116 PakRegistry::ApplyAuxiliary: byte-identical
Merged automatically: every function is byte-identical to the original.
Batch #36 by ragnarok-clanker: 1 byte-identical, 0 confirmed by peer review.
- fn_18130 CGPak::Reset: byte-identical
Merged automatically: every function is byte-identical to the original.
Batch #19 by ragnarok-clanker: 1 byte-identical, 0 confirmed by peer review.
- fn_17831 CWorld::ActiveGameMode: byte-identical
Merged automatically: every function is byte-identical to the original.
Adds to the build: Source/Client/ActiveGameMode.cpp
Batch #4 by ragnarok-clanker: 1 byte-identical, 0 confirmed by peer review.
- fn_02251 RenderVertex::Reset: byte-identical
Merged automatically: every function is byte-identical to the original.