10 lines
492 B
C
10 lines
492 B
C
#ifndef RAGNAROK_SOURCE_CONTENTS_ATTACKMOTION_H
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#define RAGNAROK_SOURCE_CONTENTS_ATTACKMOTION_H
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// Length selected by the sprite actor's attack-state transition. job is the
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// actor's resolved job, appearance is its original +0x260 field, and equipment
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// is the original main equipment value. attackMode distinguishes exactly 0
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// and 1; all other integer values retain the default six-frame length.
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float AttackMotionLength(int job, int appearance, int equipment, int attackMode);
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#endif
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