rodecomp/Source/Contents/EffectParticle.cpp
2026-10-24 00:35:19 +00:00

29 lines
786 B
C++

#include "Contents/EffectParticle.h"
#include "Contents/RagEffectState.h"
// OFFSET: 0x00BAD940
// FUNCTION: fn_19761
EffectParticle::EffectParticle(ResourceMgr& resources, JobNames& names)
: CRenderObject(resources, names), state(this->render) {
}
// OFFSET: 0x00C1DE70
// FUNCTION: fn_20076
EffectParticle* CreateEffectParticle(
RagEffectState& parent,
const RenderObjectState& parentRender,
int type,
float x,
float y,
float z,
ResourceMgr& resources,
JobNames& names,
std::list<CRenderObject*>& worldObjects
) {
auto* particle = new EffectParticle(resources, names);
particle->state.Initialize(particle->render, parent, parentRender, type, x, y, z);
parent.related.push_back(&particle->state);
worldObjects.push_back(particle);
return particle;
}