35 lines
985 B
C++
35 lines
985 B
C++
#ifndef RAGNAROK_SOURCE_CONTENTS_GRAPHICSCONFIGURATION_H
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#define RAGNAROK_SOURCE_CONTENTS_GRAPHICSCONFIGURATION_H
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#include <windows.h>
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class LuaScript;
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struct ScriptOptions;
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struct AdapterConfiguration;
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struct OptionWriter;
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// Recovered shared graphics configuration globals, grouped by their owner.
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// Legacy GUID selection is populated by separate setup paths and retained by Load.
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struct GraphicsConfiguration {
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GUID drawGuid;
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GUID renderGuid;
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int fullscreen;
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int width;
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int height;
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int bitsPerPixel;
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int oldWidth;
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int oldHeight;
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int reset;
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int backend;
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GUID deviceGuid;
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char deviceName[32];
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// Source helper for graphics publication within the larger startup loader.
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// Not a separate original entry point.
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void Load(LuaScript& script, ScriptOptions& options, int& screenWidth, int& screenHeight);
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AdapterConfiguration Adapter() const;
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// Graphics portion of the larger option save routine.
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void Save(OptionWriter& output) const;
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};
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#endif
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