rodecomp/Source/Contents/GroundRendering.cpp
2026-10-24 00:35:19 +00:00

126 lines
3.6 KiB
C++

#include "Contents/GroundGeometry.h"
#include "Contents/GroundRendering.h"
#include "Render/RenderPrimitivePool.h"
#include "Render/RenderProjection.h"
#include "Render/RenderQueues.h"
#include <bit>
#include <cstring>
namespace {
// COMISS/CMOVBE chooses the first candidate on equality and unordered inputs.
float Minimum4(float a, float b, float c, float d) {
const float first = !(a > b) ? a : b;
const float second = !(c > d) ? c : d;
return first > second ? second : first;
}
float Maximum4(float a, float b, float c, float d) {
const float first = !(b > a) ? a : b;
const float second = !(d > c) ? c : d;
return second > first ? second : first;
}
}
bool GroundQuadVisible(const RenderVertex* vertices, const GroundRenderContext& context) {
const float minimumX = Minimum4(vertices[0].x, vertices[1].x, vertices[2].x, vertices[3].x);
if (minimumX >= static_cast<float>(context.width)) {
return false;
}
const float maximumX = Maximum4(vertices[0].x, vertices[1].x, vertices[2].x, vertices[3].x);
if (0.0f > maximumX) {
return false;
}
const float minimumY = Minimum4(vertices[0].y, vertices[1].y, vertices[2].y, vertices[3].y);
if (minimumY >= static_cast<float>(context.height)) {
return false;
}
const float maximumY = Maximum4(vertices[0].y, vertices[1].y, vertices[2].y, vertices[3].y);
if (0.0f > maximumY) {
return false;
}
for (unsigned corner = 0; corner < 4; ++corner) {
if (0.0f > vertices[corner].rhw) {
return false;
}
}
return true;
}
namespace {
void Submit(const float* matrix, const GroundQuad& quad, bool clip, GroundRenderContext& context) {
RenderVertex vertices[4]{};
for (unsigned corner = 0; corner < 4; ++corner) {
vertices[corner].specular = 0xFF000000u;
context.projection.Project(quad.vertices[corner], matrix, vertices[corner]);
}
if (clip && !GroundQuadVisible(vertices, context)) {
return;
}
for (unsigned corner = 0; corner < 4; ++corner) {
vertices[corner].diffuse = (std::bit_cast<std::uint32_t>(quad.vertices[corner][3]) & 0x00FFFFFFu) | 0x80000000u;
vertices[corner].u = quad.vertices[corner][4];
vertices[corner].v = quad.vertices[corner][5];
}
RenderPrimitive* primitive = context.primitives.Acquire();
std::memcpy(primitive->vertices, vertices, sizeof(vertices));
primitive->texture = quad.texture;
context.queues.Submit(primitive, 0x800, context.depthAlpha, context.depthStart, context.depthEnd);
}
}
// OFFSET: 0x00AC2530
// FUNCTION: fn_17593
void DrawGroundSide(const float* matrix, const GroundQuad& quad, bool clip, GroundRenderContext& context) {
Submit(matrix, quad, clip, context);
}
// OFFSET: 0x00AC19A0
// FUNCTION: fn_17590
void GroundGeometry::Draw(const float* matrix, const int* rectangle, bool clip, GroundRenderContext& context) {
int row = rectangle[1];
while (row <= rectangle[3]) {
int column = rectangle[0];
while (column <= rectangle[2]) {
const unsigned index =
static_cast<unsigned>(column) + static_cast<unsigned>(row) * static_cast<unsigned>(this->width);
GroundCell& cell = this->cells[index];
if (cell.frame != context.frame) {
cell.frame = context.frame;
if (cell.top) {
Submit(matrix, *cell.top, clip, context);
}
if (cell.side2) {
DrawGroundSide(matrix, *cell.side2, clip, context);
}
if (cell.side1) {
DrawGroundSide(matrix, *cell.side1, clip, context);
}
}
column = std::bit_cast<int>(static_cast<unsigned>(column) + 1u);
}
row = std::bit_cast<int>(static_cast<unsigned>(row) + 1u);
}
}