27 lines
610 B
C++
27 lines
610 B
C++
#ifndef RAGNAROK_SOURCE_CONTENTS_PARTYEFFECT_H
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#define RAGNAROK_SOURCE_CONTENTS_PARTYEFFECT_H
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#include <list>
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struct RagEffectState;
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struct RenderObjectState;
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struct EffectParticle;
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struct JobNames;
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struct TerrainHeight;
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class ResourceMgr;
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class TextureCache;
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class CRenderObject;
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// Id-160 path through the parent/tick gates, body and shared frame tail.
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bool UpdatePartyEffect(
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RagEffectState& effect,
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RenderObjectState& render,
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ResourceMgr& resources,
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JobNames& names,
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std::list<CRenderObject*>& worldObjects,
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TextureCache& textures,
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const TerrainHeight& ground,
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int updateTick
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);
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#endif
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