rodecomp/Source/Contents/PlayerSkillBundle.h
2026-10-24 00:35:19 +00:00

80 lines
2.7 KiB
C++

#ifndef RAGNAROK_SOURCE_CONTENTS_PLAYERSKILLBUNDLE_H
#define RAGNAROK_SOURCE_CONTENTS_PLAYERSKILLBUNDLE_H
#include "Contents/SkillInfo.h"
#include <functional>
#include <list>
#include <map>
#include <unordered_map>
class WindowManagerWindows;
struct SkillIdHash {
std::size_t operator()(std::uint32_t id) const;
};
// RTTI CPlayerSkillBundle. Borrowed hash values point
// into the stable nodes of skills; all other collections own their values.
class CPlayerSkillBundle {
public:
struct lcEXCInfo {
lcEXCInfo();
virtual ~lcEXCInfo();
std::int32_t previous;
std::int32_t target;
};
CPlayerSkillBundle();
virtual ~CPlayerSkillBundle();
void Add(const CSkillInfo& value);
void Remove(std::uint32_t id);
CSkillInfo* Find(std::uint32_t id);
CSkillInfo Lookup(std::uint32_t id, int classMode, bool effect1717, bool effect1716);
bool FindIndexed(std::uint32_t id, CSkillInfo*& output);
std::uint32_t ResolveSkillId(std::uint32_t id, int classMode, bool effect1717, bool effect1716);
bool UpdatePending(const CSkillInfo& value);
CSkillInfo Pending(std::uint32_t id);
CSkillInfo* FindExtra(std::uint32_t id);
void ClearExtra();
bool RemoveExtra(std::uint32_t id, WindowManagerWindows& windows);
void AddExtra(const CSkillInfo& value, WindowManagerWindows& windows);
void NumberExtra();
void AddGrouped(int group, const CSkillInfo& value);
void ClearGroups();
CSkillInfo* FindGrouped(std::uint32_t id);
std::list<CSkillInfo>& Group(int group);
void ForEachGrouped(std::function<bool(CSkillInfo*)> callback);
std::size_t GroupSize(int group) const;
int GroupedLevel(std::uint32_t id);
bool HasHigherLevel(std::uint32_t id);
void RecordLevelChange(const CSkillInfo& value);
bool PreviousLevel(int id, int& output) const;
void ApplyLevelChange(CSkillInfo& value);
void ClearLevelChanges();
void MarkLevelChanges();
void ResetFirstLevelChange();
void SetUnknownValue(int id, int value);
/* 0004 */ std::list<CSkillInfo> skills;
/* 000C */ std::unordered_map<std::uint32_t, CSkillInfo*, SkillIdHash> index;
/* 002C */ std::map<int, std::list<CSkillInfo>> groups;
/* 0034 */ std::list<CSkillInfo> extra;
/* 003C */ std::vector<std::uint32_t> extraIds;
/* 0048 */ std::map<int, lcEXCInfo> levelChanges;
/* 0050 */ std::map<int, bool> changed;
/* 0058 */ std::vector<int> removals;
/* 0064 */ std::vector<int> unknown_0064;
/* 0070 */ std::list<CSkillInfo> pending;
private:
CPlayerSkillBundle(const CPlayerSkillBundle&) = delete;
CPlayerSkillBundle& operator=(const CPlayerSkillBundle&) = delete;
};
#if defined(_WIN32) && !defined(_WIN64)
static_assert(sizeof(CPlayerSkillBundle::lcEXCInfo) == 12);
static_assert(sizeof(CPlayerSkillBundle) == 120);
#endif
#endif