34 lines
918 B
C++
34 lines
918 B
C++
#ifndef RAGNAROK_SOURCE_RENDER_CLIENTTEXTURESOURCES_H
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#define RAGNAROK_SOURCE_RENDER_CLIENTTEXTURESOURCES_H
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#include "Render/TextureCache.h"
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#include <ddraw.h>
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struct TextureNames;
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class BinkMovies;
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// Concrete source wiring for original CGameMode/player-manager movie state
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// and recovered name resolution. Movie owner is borrowed only in mode 1.
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class ClientTextureSources : public TextureSources {
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public:
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ClientTextureSources(
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TextureNames& names,
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const int& modeType,
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BinkMovies* const& movies,
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CRenderSystemBase*& system,
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IDirectDraw7* const& directDraw
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);
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const char* Resolve(const char* name) override;
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bool MovieSize(const char* name, int& width, int& height) override;
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void CleanupTextures() override;
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private:
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TextureNames& m_names;
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const int& m_modeType;
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BinkMovies* const& m_movies;
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CRenderSystemBase*& m_system;
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IDirectDraw7* const& m_directDraw;
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};
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#endif
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