26 lines
706 B
C++
26 lines
706 B
C++
#ifndef RAGNAROK_SOURCE_RENDER_RENDERERPRESENTATIONDX7_H
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#define RAGNAROK_SOURCE_RENDER_RENDERERPRESENTATIONDX7_H
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#include <memory>
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#include <windows.h>
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class DeviceOwnerDX7;
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struct RendererBackBuffer;
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class CSurface;
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class CRenderSystemBase;
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// Borrowed CRenderer frame (+0x38) and legacy renderer counters
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// (+0x25C/+0x260/+0x264). The published rate is a sample count, not a ratio.
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struct RendererPresentationDX7 {
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unsigned& frame;
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unsigned& samples;
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unsigned& lastTick;
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unsigned& rate;
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RendererBackBuffer& backBuffer;
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void Present(DeviceOwnerDX7& owner, bool wait, const RECT& monitor);
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float FPS() const;
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void DrawFPS(CRenderSystemBase* system, int width, int height);
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};
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#endif
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