rodecomp/Source/Render/SpriteAtlas.cpp
2026-10-24 00:35:19 +00:00

204 lines
6 KiB
C++

#include "Render/RenderSystemBase.h"
#include "Render/SpriteAtlas.h"
#include "Render/Texture.h"
#include <bit>
#include <mmsystem.h>
namespace {
// STATIC: 0x010DD520 / 0x010DD524
constexpr unsigned dimensions[5] = {32, 64, 128, 256, 512};
unsigned Category(int dimension) {
if (dimension > 256) {
return 4;
}
if (dimension > 128) {
return 3;
}
if (dimension > 64) {
return 2;
}
if (dimension > 32) {
return 1;
}
return 0;
}
}
// OFFSET: 0x00560A40
// FUNCTION: fn_02161
SpriteAtlas::SpriteAtlas() : m_classes{} {
}
// OFFSET: 0x0056F280
// FUNCTION: fn_02403
SpriteAtlas::~SpriteAtlas() {
this->Clear();
this->ClearSpare();
}
// OFFSET: 0x0056EA60
// FUNCTION: fn_02397
std::size_t SpriteAtlas::Hash::operator()(const Key& key) const {
const auto hashPointer = [](std::uintptr_t pointer) {
std::uint32_t hash = 0x811C9DC5;
for (unsigned i = 0; i < sizeof(pointer); ++i) {
hash = (hash ^ ((pointer >> (i * 8)) & 255)) * 16777619u;
}
return hash;
};
const std::uint32_t first = hashPointer(reinterpret_cast<std::uintptr_t>(key.image));
return first ^
(hashPointer(reinterpret_cast<std::uintptr_t>(key.palette)) + (first << 6) + (first >> 2) + 0x9E3779B9u);
}
// OFFSET: 0x0056FB00
// FUNCTION: fn_02407
void SpriteAtlas::Initialize(CRenderSystemBase& system, unsigned spareCount) {
this->Clear();
this->ClearSpare();
if (this->m_spare.capacity() < spareCount) {
this->m_spare.reserve(spareCount);
}
for (unsigned i = 0; i < spareCount; ++i) {
CTexture* texture = system.CreateTexture(256, 256, 0, false, false);
if (!texture) {
break;
}
texture->Retain();
this->m_spare.push_back(texture);
}
}
// OFFSET: 0x0056FD70
// FUNCTION: fn_02411
void SpriteAtlas::Clear() {
for (Node*& head : this->m_classes) {
for (Node* node = head; node; node = node->next) {
CTexture* texture = node->page.texture;
if (texture->unknown_001C) {
this->m_spare.push_back(texture);
} else {
delete texture;
}
}
while (head) {
Node* next = head->next;
delete head;
head = next;
}
}
this->m_lookup.clear();
}
// OFFSET: 0x0056FC40
// FUNCTION: fn_02409
void SpriteAtlas::ClearSpare() {
for (CTexture* texture : this->m_spare) {
texture->Release();
delete texture;
}
this->m_spare.clear();
}
// OFFSET: 0x0056FBB0
// FUNCTION: fn_02408
CTexture* SpriteAtlas::Find(const SpriteRleImage* image, const std::uint32_t* palette, SpriteAtlasRecord& output) {
auto found = this->m_lookup.find({image, palette});
if (found == this->m_lookup.end()) {
return nullptr;
}
SpriteAtlasRecord& record = *found->second;
record.lastUsed = timeGetTime();
record.page->lastUsed = record.lastUsed;
output = record;
return record.page->texture;
}
// OFFSET: 0x0056F830
// FUNCTION: fn_02406
SpriteAtlasPage* SpriteAtlas::Allocate(CRenderSystemBase& system, unsigned category, unsigned width, unsigned height) {
Node* node = new Node{};
node->next = this->m_classes[category];
this->m_classes[category] = node;
SpriteAtlasPage& page = node->page;
if (width <= 256 && height <= 256 && !this->m_spare.empty()) {
page.texture = this->m_spare.back();
this->m_spare.pop_back();
} else {
page.texture = system.CreateTexture(width, height, 0, false, false);
}
page.texture->Fill(nullptr, 0);
page.cellWidth = dimensions[category / 5];
page.cellHeight = dimensions[category % 5];
const unsigned columns = width / page.cellWidth;
const unsigned rows = height / page.cellHeight;
page.records.resize(columns * rows);
for (unsigned y = 0; y < rows; ++y) {
for (unsigned x = 0; x < columns; ++x) {
SpriteAtlasRecord& record = page.records[x + y * columns];
record.x = x * page.cellWidth;
record.y = y * page.cellHeight;
record.u0 = static_cast<float>(record.x) / static_cast<float>(width);
record.v0 = static_cast<float>(record.y) / static_cast<float>(height);
record.page = &page;
}
}
return &page;
}
// OFFSET: 0x0056F410
// FUNCTION: fn_02404
CTexture* SpriteAtlas::Insert(
CRenderSystemBase& system,
const SpriteRleImage* image,
const std::uint32_t* palette,
SpriteAtlasRecord& output,
int serviceType,
std::uint32_t reuseDelay
) {
const std::uint32_t threshold = timeGetTime() - (reuseDelay >> 2);
const unsigned width = image->width > 256 ? (image->width / 256 + 1) * 256 : 256;
const unsigned height = image->height > 256 ? (image->height / 256 + 1) * 256 : 256;
const unsigned category = Category(image->width) * 5 + Category(image->height);
SpriteAtlasRecord* selected = nullptr;
for (Node* node = this->m_classes[category]; node && !selected; node = node->next) {
for (SpriteAtlasRecord& record : node->page.records) {
if (record.lastUsed < threshold) {
selected = &record;
this->m_lookup.erase({record.image, record.palette});
break;
}
}
}
if (!selected) {
selected = &this->Allocate(system, category, width, height)->records[0];
}
SpriteAtlasRecord& record = *selected;
record.image = image;
record.palette = palette;
float u1 = static_cast<float>(record.x + image->width) / static_cast<float>(width);
float v1 = static_cast<float>(record.y + image->height) / static_cast<float>(height);
if (serviceType == 10) {
if (image->width > 64) {
u1 -= 0.005f;
}
if (image->height > 64) {
v1 -= 0.005f;
}
}
record.u1 = u1;
record.v1 = v1;
CTexture* texture = record.page->texture;
texture->UploadSprite(
record.x, record.y, record.page->cellWidth, record.page->cellHeight, image,
static_cast<int>(reinterpret_cast<std::uintptr_t>(palette))
);
record.lastUsed = timeGetTime();
record.page->lastUsed = record.lastUsed;
this->m_lookup.emplace(Key{image, palette}, &record);
record.u1 = static_cast<float>(record.u1 - 0.5 / texture->Width());
record.v1 = static_cast<float>(record.v1 - 0.5 / texture->Height());
output = record;
return texture;
}