rodecomp/Source/Resource/ActionResource.h
2026-10-24 00:35:19 +00:00

66 lines
1.7 KiB
C++

#ifndef RAGNAROK_SOURCE_RESOURCE_ACTIONRESOURCE_H
#define RAGNAROK_SOURCE_RESOURCE_ACTIONRESOURCE_H
#include "Render/SpritePixels.h"
#include "Resource/Resource.h"
#include <string>
#include <vector>
class ResourceBytes;
class ResourceMgr;
struct ActionAnchor {
std::int32_t x;
std::int32_t y;
std::int32_t unknown_0008;
};
struct ActionFrame {
std::int32_t unknown_0000[8]{};
std::vector<SpriteFrameCell> cells;
int cellCount = 0;
int sound = 0;
std::vector<ActionAnchor> anchors;
int anchorCount = 0;
const SpriteFrameCell& Cell(unsigned index) const;
};
struct ActionResourceContext {
// Must retain this load's bytes across recursive ResourceMgr::Load calls;
// use a distinct file owner from the sprite prototype, as original CFile does.
ResourceBytes& file;
ResourceMgr& resources;
CRenderSystemBase*& renderSystem;
};
// RTTI CActRes, original size 312. Frame/sound vectors
// are released by Unload; animation speeds survive until destruction/reload.
class CActRes : public CRes {
public:
explicit CActRes(ActionResourceContext& context);
~CActRes() override;
CActRes* Create() override;
bool Load(const char* name) override;
void Unload() override;
const std::vector<ActionFrame>& Animation(unsigned index) const;
float Speed(unsigned index) const;
const char* Sound(unsigned index) const;
/* 0110 */ std::vector<std::vector<ActionFrame>> animations;
/* 011C */ int maximumCells;
/* 0120 */ std::vector<std::string> sounds;
/* 012C */ std::vector<float> speeds;
private:
ActionResourceContext* m_context;
};
static_assert(sizeof(ActionAnchor) == 12);
#if defined(_WIN32) && !defined(_WIN64)
static_assert(sizeof(ActionFrame) == 68);
static_assert(sizeof(CActRes) == 316);
#endif
#endif