rodecomp/Source/Resource/ModelMesh.h
2026-10-24 00:35:19 +00:00

36 lines
965 B
C++

#ifndef RAGNAROK_SOURCE_RESOURCE_MODELMESH_H
#define RAGNAROK_SOURCE_RESOURCE_MODELMESH_H
#include <array>
#include <cstdint>
#include <vector>
struct ModelFace {
ModelFace();
std::uint16_t vertices[3];
std::uint16_t textureVertices[3];
std::uint16_t texture;
std::uint16_t unknown_000E;
std::uint32_t twoSided;
std::vector<std::uint32_t> smoothing;
};
// Model mesh owns positions, texture vertices, faces and normal arrays.
// The original 0x1D4-byte owner also holds 32 index vectors used by other paths.
struct ModelMesh {
std::vector<std::array<float, 3>> vertices;
std::vector<std::array<std::uint32_t, 3>> textureVertices;
std::vector<ModelFace> faces;
std::vector<std::array<float, 3>> faceNormals;
std::vector<std::array<float, 3>> vertexNormals;
std::array<std::vector<std::uint32_t>, 32> indices;
void CalculateNormals();
};
#if defined(_WIN32) && !defined(_WIN64)
static_assert(sizeof(ModelFace) == 32);
#endif
#endif