137 lines
3.4 KiB
C++
137 lines
3.4 KiB
C++
#ifndef RAGNAROK_SOURCE_RESOURCE_MODELRESOURCE_H
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#define RAGNAROK_SOURCE_RESOURCE_MODELRESOURCE_H
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#include "Resource/ModelMesh.h"
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#include "Resource/Resource.h"
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#include <list>
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#include <map>
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#include <memory>
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#include <string>
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class ResourceBytes;
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class TextureCache;
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struct ResourceByteReader;
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class C3dModelRes;
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struct ModelPositionKey {
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int frame;
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float position[3];
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};
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struct ModelScaleKey {
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int frame;
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float scale[3];
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float rotation[4];
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};
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struct ModelRotationKey {
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int frame;
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float rotation[4];
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};
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struct ModelVolume {
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float size[3];
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float position[3];
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float rotation[3];
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float corners[8][3];
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unsigned char unknown_0084[96];
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int flag;
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};
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// Shared node ownership recovered from C3dNodeRes, V1 and V2. Version-specific
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// transforms/key arrays remain distinct; texture pointers are retained here.
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class ModelNode {
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public:
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explicit ModelNode(TextureCache& textures);
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~ModelNode();
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ModelNode(const ModelNode&) = delete;
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ModelNode& operator=(const ModelNode&) = delete;
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std::string name;
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std::string parentName;
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C3dModelRes* model;
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ModelNode* parent;
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std::list<ModelNode*> children;
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std::vector<class CTexture*> textures;
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std::unique_ptr<ModelMesh> mesh;
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unsigned char alpha;
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unsigned char unknown_0055[3];
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float position[3];
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float scale[3];
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float angle;
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float axis[3];
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float transform[12];
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std::vector<ModelPositionKey> legacyPositionKeys;
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std::vector<ModelRotationKey> rotationKeys;
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std::vector<ModelRotationKey> scaleKeys;
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std::vector<ModelRotationKey> positionKeys;
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std::map<int, std::map<int, std::vector<std::array<std::uint32_t, 2>>>> textureKeys;
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private:
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TextureCache& m_textures;
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};
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struct ModelResourceContext {
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ResourceBytes& file;
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TextureCache& textures;
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CRenderSystemBase*& renderSystem;
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};
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// RTTI C3dModelRes. Unload deletes nodes/volumes;
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// the original destructor only destroys their pointer containers.
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class C3dModelRes : public CRes {
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public:
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explicit C3dModelRes(ModelResourceContext& context);
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~C3dModelRes() override;
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void Unload() override;
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ModelNode* FindNode(const char* name) const;
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void RegisterMovies(class BinkMovies& movies, const float* position) const;
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int major;
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std::list<ModelNode*> nodes;
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std::list<std::string> rootNames;
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std::map<std::string, ModelMesh*> meshes;
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std::list<ModelVolume*> volumes;
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std::string sourceName;
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int shade;
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unsigned char alpha;
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std::list<std::string> movieNames;
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protected:
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ModelResourceContext* m_context;
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};
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class C3dModelResV1 : public C3dModelRes {
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public:
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explicit C3dModelResV1(ModelResourceContext& context);
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~C3dModelResV1() override;
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C3dModelResV1* Create() override;
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bool Load(const char* name) override;
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int animationLength;
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private:
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void ReadNode(ResourceByteReader& input, unsigned minor, const std::vector<std::string>& textureNames);
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};
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class C3dModelResV2 : public C3dModelRes {
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public:
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explicit C3dModelResV2(ModelResourceContext& context);
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~C3dModelResV2() override;
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C3dModelResV2* Create() override;
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bool Load(const char* name) override;
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float framesPerSecond;
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int animationLength;
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private:
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void ReadVersion(ResourceByteReader& input, unsigned minor);
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void ReadNode(ResourceByteReader& input, unsigned minor, const std::vector<std::string>& textureNames);
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};
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static_assert(sizeof(ModelPositionKey) == 16);
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static_assert(sizeof(ModelScaleKey) == 32);
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static_assert(sizeof(ModelRotationKey) == 20);
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static_assert(sizeof(ModelVolume) == 232);
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#endif
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