59 lines
1.5 KiB
C++
59 lines
1.5 KiB
C++
#ifndef RAGNAROK_SOURCE_UI_COOLDOWNSTATE_H
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#define RAGNAROK_SOURCE_UI_COOLDOWNSTATE_H
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#include "Render/RenderPrimitive.h"
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#include <map>
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struct CooldownEdge {
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float origin;
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float current;
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int radius;
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unsigned char increasing;
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};
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// Original clock chooses the replay server tick only in restricted mode.
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struct CooldownClock {
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const bool& restricted;
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const std::uint32_t& serverTick;
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std::uint32_t Now() const;
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};
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// Original824-byte radial cooldown value, copied into the shortcut lists.
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// Geometry/renderer submission is owned by the separate drawing operation.
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struct CooldownState {
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/* 0000 */ std::map<unsigned, CooldownEdge> edges;
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/* 0008 */ unsigned segment;
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/* 000C */ unsigned vertexCount;
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/* 0010 */ float angle;
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/* 0014 */ std::uint32_t duration;
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/* 0018 */ std::uint32_t start;
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/* 001C */ std::uint32_t elapsed;
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/* 0020 */ unsigned finalMinute;
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/* 0024 */ int reverse;
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/* 0028 */ RenderVertex vertices[24];
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/* 0328 */ int x;
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/* 032C */ int y;
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/* 0330 */ int slot;
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/* 0334 */ std::uint32_t color;
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CooldownState(
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int slot,
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int x,
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int y,
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std::uint32_t duration,
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std::uint32_t start,
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std::uint32_t elapsed,
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int reverse
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);
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void ClearEdges();
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void AddEdge(unsigned segment, float origin, int radius, unsigned char increasing);
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float Update(const CooldownClock& clock);
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};
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static_assert(sizeof(CooldownEdge) == 16);
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#if defined(_WIN32) && !defined(_WIN64)
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static_assert(sizeof(CooldownState) == 824);
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#endif
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#endif
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