rodecomp/Source/UI/ShortcutPainting.cpp
2026-10-24 00:35:19 +00:00

159 lines
5.9 KiB
C++

#include "Render/TextContext.h"
#include "Resource/BitmapResource.h"
#include "Resource/ResourceMgr.h"
#include "UI/ItemDrawing.h"
#include "UI/ShortcutPainting.h"
#include "UI/UIWindow.h"
#include <bit>
#include <cstdio>
#include <cstring>
namespace {
constexpr char prefix[] = "\xC0\xAF\xC0\xFA\xC0\xCE\xC5\xCD\xC6\xE4\xC0\xCC\xBD\xBA";
int Add(int value, int offset) {
return std::bit_cast<int>(static_cast<unsigned>(value) + static_cast<unsigned>(offset));
}
int Multiply(int value, unsigned scale) {
return std::bit_cast<int>(static_cast<unsigned>(value) * scale);
}
CBitmapRes* Load(ResourceMgr& resources, const char* tail) {
char path[200];
std::sprintf(path, "%s%s", prefix, tail);
return static_cast<CBitmapRes*>(resources.Load(path));
}
void Bitmap(UIWindow& window, CBitmapRes* image, int x, int y, bool transparent) {
window.DrawBitmap(x, y, image ? &image->image : nullptr, transparent);
}
// OFFSET: 0x00A86200
// FUNCTION: fn_17019
void Count(UIWindow& window, FontCache& fonts, const TextLocale& locale, int right, int y, int value) {
char text[16];
std::sprintf(text, "%d", value);
const int bytes = static_cast<int>(std::strlen(text));
TextContext context(*window.geometry.surface, fonts, locale);
context.SetFont(0, 11, 0, 0);
const int left = Add(right, -context.Measure(text, bytes).cx);
context.SetColor(0xFFFFFF);
context.Draw(Add(left, -1), y, text, bytes);
context.Draw(Add(left, 1), y, text, bytes);
context.Draw(left, Add(y, -1), text, bytes);
context.Draw(left, Add(y, 1), text, bytes);
context.SetColor(0);
context.Draw(left, y, text, bytes);
}
}
// OFFSET: 0x0092F8E0
// FUNCTION: fn_12680
void ShortcutPainting::Paint(
UIWindow& window,
const ShortcutGrid& grid,
const NormalItemSlot* const* slots,
const NormalItemSlot* const* itemSlots
) {
CBitmapRes* frame = Load(this->resources, "\\Shortcut\\shortcut_frame.bmp");
for (int row = 0; row < grid.rows; ++row) {
Bitmap(window, frame, 0, Multiply(row, 33), false);
}
if (this->itemSlotActive) {
Bitmap(
window, Load(this->resources, "\\Shortcut\\shortcut_frame_item.bmp"), 0,
grid.rows > 0 ? Multiply(grid.rows, 33) : 0, false
);
}
if (grid.row != -1 && grid.hovered != -1) {
// Samples the current skin colorchip at(10,10).
CBitmapRes* chip = Load(this->resources, "\\colorchip.bmp");
std::uint32_t color = 0;
if (chip) {
const std::uint32_t pixel = chip->image.width > 10 && chip->image.height > 10
? chip->image.pixels[10 + 10 * chip->image.width]
: 0x00FF0000u;
color = ((pixel & 255) << 16) | (pixel & 0xFF00) | ((pixel >> 16) & 255);
}
window.FillRegion(
Add(Multiply(grid.hovered, 29), 16), 5 + 33 * static_cast<unsigned>(this->currentRow), 24, 24, color
);
}
this->icons.clear();
for (int row = 0; row < grid.rows; ++row) {
const int y = Add(Multiply(row, 33), 4);
for (int column = 0; column < 9; ++column) {
const int index = Add(Multiply(row, 9), column);
if (index >= 36) {
continue;
}
const NormalItemSlot& slot = *slots[index];
if (slot.itemId == 0) {
continue;
}
const int x = 16 + 29 * column;
if (slot.unknown_0000 != 0) {
CSkillInfo skill = this->skills.Lookup(slot.itemId);
if (!skill.MatchesShortcut(&slot)) {
continue;
}
char path[200];
// Original formats the borrowed skill name at+0x20, not a numeric ID.
std::sprintf(path, "%s\\item\\%s.bmp", prefix, skill.name);
CBitmapRes* image = static_cast<CBitmapRes*>(this->resources.Load(path));
if (!image) {
image = Load(this->resources, "\\item\\am_berserkpitcher.bmp");
}
this->icons.push_back({skill.id, index, x, y});
Bitmap(window, image, x, y, true);
int level = std::bit_cast<std::int16_t>(slot.unknown_0005);
if ((skill.id == 6579 || skill.id == 6580) && skill.level < level) {
level = skill.level;
}
Count(window, this->fonts, this->locale, x + 27, Add(y, 17), level);
} else {
ItemInfo item = LookupClientItem(this->inventory, std::bit_cast<int>(slot.itemId), 1);
if (item.unknown_0000[1] == 0) {
continue;
}
DrawItemIcon(
window, this->resources, this->descriptions, x, y, item, static_cast<unsigned char>(item.unknown_0060)
);
if (item.quantity != 0) {
Count(window, this->fonts, this->locale, x + 27, Add(y, 17), item.quantity);
}
if (item.unknown_0088 > 0) {
char tail[96];
std::sprintf(tail, "\\grade_enchant\\grade_icon%d.bmp", item.unknown_0088);
Bitmap(window, Load(this->resources, tail), x, Add(y, 12), true);
}
}
}
}
if (this->itemSlotActive) {
const int y = Add(Multiply(grid.rows, 33), 4);
for (int column = 0; column < 9; ++column) {
const NormalItemSlot& slot = *itemSlots[column];
if (slot.itemId == 0) {
continue;
}
ItemInfo item = LookupClientItem(this->inventory, std::bit_cast<int>(slot.itemId), 1);
if (item.unknown_0000[1] == 0) {
continue;
}
const int x = 16 + 29 * column;
DrawItemIcon(
window, this->resources, this->descriptions, x, y, item, static_cast<unsigned char>(item.unknown_0060)
);
if (item.quantity != 0) {
Count(window, this->fonts, this->locale, x + 27, Add(y, 17), item.quantity);
}
}
}
for (int row = 0; row < grid.rows; ++row) {
char text[24];
std::sprintf(text, "%d", Add(row, 1));
window.DrawTextAt(this->fonts, this->locale, 6, Add(Multiply(row, 33), 13), text, 0, 0, 11, 0x2F4A4A, 0, 0);
}
this->cooldowns.PaintMain(
this->icons, grid.rows, window.geometry.x, window.geometry.y, this->drawing, this->clock, this->commands,
this->system
);
}