rodecomp/Source/UI/WindowRetirement.cpp
2026-10-24 00:35:19 +00:00

115 lines
2.5 KiB
C++

#include "UI/SnapMgr.h"
#include "UI/UIWindow.h"
#include "UI/WindowRetirement.h"
#include "UI/WindowSnapping.h"
#include <algorithm>
// OFFSET: 0x00AA2C90
// FUNCTION: fn_17219
void WindowRetirement::Schedule(UIWindow* window) {
if (window == this->reference_03D4) {
this->reference_03D4 = nullptr;
}
if (window == this->reference_03D8) {
this->reference_03D8 = nullptr;
}
if (window == this->reference_03DC) {
this->reference_03DC = nullptr;
}
if (window == this->reference_01B8) {
this->reference_01B8 = nullptr;
}
if (window == this->reference_4F2AC) {
this->reference_4F2AC = nullptr;
}
this->retired.push_back(window);
}
// OFFSET: 0x00AA7250
// FUNCTION: fn_17237
void WindowRetirement::Destroy(UIWindow* window) {
// The original queries option141 before checking the pointer.
const bool snappingEnabled = this->snapping.enabled;
if (!window) {
return;
}
const auto rendered = std::find(this->rendered.begin(), this->rendered.end(), window);
if (rendered != this->rendered.end()) {
if (snappingEnabled && this->snapping.enabled) {
this->snapping.rectangles.erase(window);
}
this->snapping.graph.Remove(window);
window->Slot11();
delete window;
this->rendered.erase(rendered);
return;
}
for (auto entry = this->overlays.begin(); entry != this->overlays.end(); ++entry) {
if (entry->second != window) {
continue;
}
window->Slot11();
delete window;
this->overlays.erase(entry);
return;
}
}
// OFFSET: 0x00AA71E0
// FUNCTION: fn_17235
void WindowRetirement::DismissTransient(UIWindow*& transient) {
if (transient) {
this->Schedule(transient);
transient = nullptr;
}
}
// OFFSET: 0x00AA4730
// FUNCTION: fn_17222
void WindowRetirement::DrainPending(
const std::deque<UIWindow*>& modal,
UIWindow*& reference_4F16C,
WindowAncestry*& capture,
WindowAncestry*& input,
WindowAncestry*& hover
) {
if (!modal.empty() && modal.back()) {
return;
}
for (UIWindow* window : this->retired) {
if (reference_4F16C == window) {
reference_4F16C = nullptr;
}
if (capture && (capture == window || capture->IsDescendantOf(window))) {
capture = nullptr;
}
if (input && (input == window || input->IsDescendantOf(window))) {
input = nullptr;
}
if (hover && (hover == window || hover->IsDescendantOf(window))) {
hover = nullptr;
}
this->Destroy(window);
}
this->retired.clear();
}