rodecomp/Source/UI/Emotion/UIEmotionWnd.cpp
ragnarok-clanker 8ba9c6719a Maintenance: [forced, user-approved] Family F2a (first half of UIWindowContext removal; coordinator-approved bridge split because F2
Batch #10217 by ragnarok-clanker: forced by an admin (236 lower score(s), 885 changed function(s)); checked with 558 compiled unit(s), including every includer of Source/Client/Mode/ModeTooltip.h, Source/Contents/SignBoard/SignBoard.h, Source/UI/Acceptance/UIJoinPartyAcceptWnd.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBasicButton.h, Source/UI/Buttons/UIBitmapButton.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIBmpTextButton.h, Source/UI/Buttons/UIBmpTextButton2.h, Source/UI/Buttons/UIButton.h, Source/UI/Buttons/UICashEmotionSprBtn.h, Source/UI/Buttons/UICheckBox.h, Source/UI/Buttons/UIItemMoveInfo.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UIJobSlotButton.h, Source/UI/Buttons/UINaviLinkButton.h, Source/UI/Buttons/UINoneVisibleButton.h, Source/UI/Buttons/UIRadioBtn.h, Source/UI/Buttons/UIRadioButton.h, Source/UI/Buttons/UIReplayButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVBitmapButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITagButton.h, Source/UI/Buttons/UITextButton.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashEmotion/UICashEmotionPiece.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIChooseWnd.h, Source/UI/Dialogs/UIDisconnectedServerMsgWnd.h, Source/UI/Dialogs/UIEmailAddressWnd.h, Source/UI/Dialogs/UIGraffiStrboxWnd.h, Source/UI/Dialogs/UILoadingWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UINoticeConfirmWnd.h, Source/UI/Dialogs/UINotifyLevelUpWnd.h, Source/UI/Dialogs/UINotifyQuestWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UIPetTamingDeceiveWnd.h, Source/UI/Dialogs/UIProhibitListWnd.h, Source/UI/Dialogs/UIQuitWnd.h, Source/UI/Dialogs/UIRestartWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipOfTheDayWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Dialogs/UIToolTipWnd.h, Source/UI/Dialogs/UIWaitDBSaveWnd.h, Source/UI/Dialogs/UIWaitWnd.h, Source/UI/Edit/UICandidateWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Enchant/EnchantUI.h, Source/UI/EntryQueue/UIEntryQueueWnd.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Items/MergeItemWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIIllustWnd.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UINotifyItemObtainWnd.h, Source/UI/Items/UISpellListWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Lists/TableBox.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBox.h, Source/UI/Lists/UIComboBoxDefWnd.h, Source/UI/Lists/UIComboBoxEx.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIComboBoxWnd.h, Source/UI/Lists/UIDropDownBox.h, Source/UI/Lists/UIItemStoreComboBox.h, Source/UI/Lists/UIListBox.h, Source/UI/Lists/UIListBoxEx.h, Source/UI/Lists/UIListBoxNavi.h, Source/UI/Lists/UIListBoxNaviSearch.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UIPackageBoxNameList.h, Source/UI/Lists/UIReplayListBox.h, Source/UI/Lists/UIScrollBar.h, Source/UI/Lists/UIScrollBarNavi.h, Source/UI/Lists/UIScrollBarVariants.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UIThumb.h, Source/UI/Lists/UITreeView.h, Source/UI/Lists/UIVScrollBar.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/Navigation/UIPrivateAirplaneWnd.h, Source/UI/Party/UIAdvenPartyBoardWnd.h, Source/UI/Party/UIApplyForPartyWnd.h, Source/UI/Party/UIMiniPartyWnd.h, Source/UI/Party/UIPartyInfoWnd.h, Source/UI/Party/UIPartySettingWnd.h, Source/UI/Party/UIRegisterPartyWnd.h, Source/UI/Party/UIRequestJoinPartyWnd.h, Source/UI/Quest/UIOngoingQuestInfo.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRecommendedQuestInfo.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantItemWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Shop/UINoticeMessageBox_LockSellItem.h, Source/UI/Shop/UInCash_CallWnd.h, Source/UI/Shortcuts/UIQuickSlotWnd.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/Skill/UISkillNameChangeWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/Status/UIStatusWnd.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UICharInfoBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIStaticText_LF.h, Source/UI/Text/UIString.h, Source/UI/Text/UITagTextViewer.h, Source/UI/Text/UITextViewer.h, Source/UI/Text/UITextViewerControl.h, Source/UI/Text/UITransBalloonText.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIBasicCtrl.h, Source/UI/UIBroadcastBalloon.h, Source/UI/UICaptchaPreviewWnd.h, Source/UI/UICaptchaRegisterWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UICheckAttendanceWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UIHotkeyGuideWnd.h, Source/UI/UIIngredientInfoWnd.h, Source/UI/UIItemReformWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UILapineUpgradeBoxWnd.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIReputeWnd.h, Source/UI/UIRoundBoxTooltipWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/UIStaticBitmap.h, Source/UI/UIStaticItem.h, Source/UI/Window/UIAccountLimitedToolWnd.h, Source/UI/Window/UIBalloonOpenBtn.h, Source/UI/Window/UIBank_NewWnd.h, Source/UI/Window/UIBasicInfoWnd.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChangeNameWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICntWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIDebuffRemoveWnd.h, Source/UI/Window/UIFrameWnd.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMerInfoWnd.h, Source/UI/Window/UIMessageBox.h, Source/UI/Window/UIMessageBoxAutoreturn.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINormalMB.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIPadding.h, Source/UI/Window/UIPayConfirmWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIReplayControlWnd.h, Source/UI/Window/UIReplayRECControlWnd.h, Source/UI/Window/UIResizer.h, Source/UI/Window/UISelectReplayDataWnd.h, Source/UI/Window/UISelectServerWnd.h, Source/UI/Window/UITab.h, Source/UI/Window/UITalkboxTrapInputWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/UIWordDisplayWnd.h.
2026-11-03 00:23:34 +00:00

188 lines
5.5 KiB
C++

#include "UI/Emotion/UIEmotionWnd.h"
#include "Client/Session.h"
#include "Contents/CashEmotionMgr.h"
#include "Contents/Hotkeys/EmotionHotkeys.h"
#include "Contents/Hotkeys/HotkeyInfo.h"
#include "Contents/MessageTable.h"
#include "Contents/UserData/AccountLinkedUserDataMgr.h"
#include "Contents/UserData/NormalItemSlots.h"
#include "Render/Text/FontCache.h"
#include "Render/Text/TextContext.h"
#include "Contents/Async/AsyncWorkMgr.h"
#include "Render/DeviceContext/DCSurface.h"
#include "Script/LuaScript.h"
#include "UI/Buttons/UIBitmapButton.h"
#include "UI/Edit/UIEditCtrl.h"
#include "UI/Text/UIStaticText.h"
#include "UI/Window/InputFocus.h"
#include "UI/Window/UIWindowMgr.h"
#include "Utility/Text/FormatString.h"
#include <cstdio>
#include <cstring>
UIBitmapButton* UIEmotionWnd::AddCloseButton(const char* tooltip, int width) {
if (width == 0) {
width = this->geometry.width;
}
UIBitmapButton* button = new UIBitmapButton();
button->SetBitmap("유저인터페이스\\basic_interface\\sys_close_off.bmp", 0, 0);
button->SetBitmap("유저인터페이스\\basic_interface\\sys_close_on.bmp", 1, 0);
button->SetBitmap("유저인터페이스\\basic_interface\\sys_close_on.bmp", 2, 0);
button->SetSize(button->BitmapWidth(), button->BitmapHeight());
button->Move(width - 14, 3);
button->SetId(201);
button->SetTooltip(tooltip);
this->AddChild(button);
return button;
}
// OFFSET: 0x008A2980
// FUNCTION: fn_11644
void UIEmotionWnd::Slot15(int, int) {
int y = 23;
auto* emotions = reinterpret_cast<EmotionHotkeys*>(&g_session.unknown_0FF8);
for (int i = 0; i < 10; ++i) {
UIEditCtrl2* edit = new UIEditCtrl2();
this->m_edits[i] = edit;
edit->SetSize(270, 16);
edit->Move(83, y - 3);
edit->maximum = 50;
edit->Background(232, 232, 232);
edit->SetText(emotions->current[i].c_str());
this->AddChild(edit);
char buffer[16];
std::sprintf(buffer, "Alt + %d", i + 1);
UIStaticText* label = new UIStaticText();
this->m_labels[i] = label;
label->SetSize(70, 16);
label->Move(20, y);
label->SetText(buffer, 0);
this->AddChild(label);
y += 21;
}
this->m_labels[9]->SetText("Alt + 0", 0);
this->UIFrameWnd::AddCloseButton("Alt+M", 0);
std::string path = "유저인터페이스\\";
this->viewButton = new UIBitmapButton();
this->viewButton->SetBitmap((path + "btn_view" + ".bmp").c_str(), 0, 0);
this->viewButton->SetBitmap((path + "btn_view_a" + ".bmp").c_str(), 1, 0);
this->viewButton->SetBitmap((path + "btn_view_b" + ".bmp").c_str(), 2, 0);
this->viewButton->SetSize(this->viewButton->BitmapWidth(), this->viewButton->BitmapHeight());
this->viewButton->Move(this->geometry.width - 50, this->geometry.height - 25);
this->viewButton->SetId(283);
this->AddChild(this->viewButton);
g_windowMgr.SetFocus(this->m_edits[0]);
this->m_edits[0]->SetCursor(0xff);
for (int i = 0; i < 10; ++i) {
HotkeyInfo info = GetHotkeyInfo(*g_session.m_hotkeyScript, 2, i);
if (!info.description.empty()) {
this->m_labels[i]->SetText(info.text.c_str(), 0);
}
}
}
// OFFSET: 0x008A3000
// FUNCTION: fn_11645
void UIEmotionWnd::Paint() {
int titleHeight = this->UIWindow::DrawTitleBar(true, LookupMessage(574), 0);
this->DrawPanelBackground(titleHeight, 0, "");
this->DrawButtonBar(2, 0, 1);
}
// OFFSET: 0x008A3040
// FUNCTION: fn_11646
void UIEmotionWnd::Slot25(int x, int y) {
if (y < 17) {
UIFrameWnd::Slot25(x, y);
}
}
// OFFSET: 0x008A3060
// FUNCTION: fn_11647
int UIEmotionWnd::SendMsg(UIWindow* sender, int message, std::intptr_t argument1, std::intptr_t argument2, std::intptr_t argument3, std::intptr_t argument4) {
if (message == 0) {
return 0;
}
if (message == 6) {
if (argument1 == 201) {
g_windowMgr.CloseWindow(0x56);
return 0;
}
if (argument1 == 283) {
if (g_cashEmotionListWnd == nullptr) {
g_windowMgr.EnsureWindow(0x57);
} else {
g_windowMgr.CloseWindow(0x57);
}
return 0;
}
return 0;
}
if (message == 34) {
this->m_saved = reinterpret_cast<EmotionWndInfo*>(argument1);
if (!this->m_saved->IsValid()) {
this->m_saved->Reset();
}
this->Move(this->m_saved->x, this->m_saved->y);
return 0;
}
return UIFrameWnd::SendMsg(sender, message, argument1, argument2, argument3, argument4);
}
// OFFSET: 0x008A3110
// FUNCTION: fn_11648
void UIEmotionWnd::SetMacroText(const char* text, int index) {
if (index == -1) {
UIWindow* hover = g_windowMgr.GetHoverWindow();
for (int i = 0; i < 10; ++i) {
if (hover == this->m_edits[i]) {
index = i;
}
}
if (index == -1) {
return;
}
}
this->m_edits[index]->SetText(text);
}
// OFFSET: 0x008A31E0
// FUNCTION: fn_11649
void UIEmotionWnd::Slot11() {
if (this->m_saved != nullptr) {
this->m_saved->x = this->geometry.x;
this->m_saved->y = this->geometry.y;
this->m_saved->width = this->geometry.width;
this->m_saved->height = this->geometry.height;
}
std::string* macros = reinterpret_cast<std::string*>(reinterpret_cast<char*>(&g_session) + 0xFF8);
for (int i = 0; i < 10; ++i) {
const char* text = this->m_edits[i]->Text();
std::string value(text, std::strlen(text));
if (!value.empty() && &macros[i] != &value) {
macros[i].assign(value.data(), value.size());
}
}
g_accountLinkedUserDataMgr->Save(
*reinterpret_cast<EmotionHotkeys*>(&g_session.unknown_0FF8), *g_luaScript, g_session.m_aid, GetRenderSystemHolder()->system,
reinterpret_cast<const char*>(&g_session.unknown_807C[8]), *g_asyncWorkMgr
);
}