Batch #14943 by ragnarok-clanker: no function's compiled code changes; checked with 741 compiled unit(s), including every includer of Source/ActorPickNode.h, Source/Client/Browser/BrowserClientSite.h, Source/Client/Browser/BrowserPopupDispatch.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/CMode.h, Source/Client/Mode/ModeDragState.h, Source/Client/Replay.h, Source/Client/Session.h, Source/Client/Stove/StoveMgr.h, Source/Contents/AchievementMgr.h, Source/Contents/ActorNameCard.h, Source/Contents/Actors/CharacterRender.h, Source/Contents/Actors/EffectActors.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/GroundScope.h, Source/Contents/Actors/Item.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/Skill.h, Source/Contents/AdventureGuideMgr.h, Source/Contents/Camera/Camera.h, Source/Contents/Camera/CameraState.h, Source/Contents/CashEmotionMgr.h, Source/Contents/Configuration/GameSettingsMgr.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectMaker.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/EntryQueueMgr.h, Source/Contents/EquipmentResourceMgr.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/GuildInfo.h, Source/Contents/Items/ItemDescription.h, Source/Contents/Items/ItemInfo.h, Source/Contents/MapSkyMgr.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/Models/ModelNode.h, Source/Contents/NavigationManager.h, Source/Contents/Party/AdventurerAgencyMgr.h, Source/Contents/RDamageVar.h, Source/Contents/RenewQuestMgr.h, Source/Contents/ReputeMgr.h, Source/Contents/RodexMailStore.h, Source/Contents/RouletteMgr.h, Source/Contents/Schedule/Schedule.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/ClientSkills.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/Contents/Skills/SkillInfo.h, Source/Contents/SpriteLayerDrawing.h, Source/Contents/TipBoxTitles.h, Source/Contents/UserData/AccountLinkedUserDataMgr.h, Source/Contents/UserData/NormalItemSlots.h, Source/Contents/World/World.h, Source/Contents/WorldView/WorldViewData.h, Source/Render/Primitives/LightmappedPrimitive.h, Source/Render/Primitives/RenderPrimitive.h, Source/Render/Renderer.h, Source/Render/Textures/SpritePixels.h, Source/Render/Textures/Texture.h, Source/Resource/EZeffectResource.h, Source/Resource/Models/AnimatedModelResource.h, Source/Resource/Models/GrannyModelResource.h, Source/Resource/Sprites/ActionResource.h, Source/Resource/World/GroundResource.h, Source/Resource/World/WorldResource.h, Source/Resource/XmlNode.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/CashEmotion/UICashEmotionListWnd.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Edit/UIItemTagCtrl.h, Source/UI/Enchant/EnchantUI.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Gauges/UIPcGage.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Layout/WindowGeometry.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIImgMenu.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITagListBox.h, Source/UI/Lists/UITreeView.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/CreateLineInfo.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIString.h, Source/UI/Text/UITextViewerControl.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/Window/FuncDrawWNDChar.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRegisterMgr.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/UIWindowMgr.inl, Source/Utility/Lexicon/LexiconSerializer.h.
210 lines
7.1 KiB
C++
210 lines
7.1 KiB
C++
#include "Contents/Effects/ElectricEffect.h"
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#include "Client/Mode/CGameMode.h"
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#include "Client/Mode/ModeMgr.h"
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#include "Contents/Actors/RenderObject.h"
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#include "Contents/Camera/Camera.h"
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#include "Contents/Effects/EffectMemoryMgr.h"
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#include "Contents/Effects/Particle.h"
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#include "Contents/Sound/SoundMgr.h"
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#include "Contents/World/World.h"
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#include "Utility/Math/AffineMatrix.h"
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#include <algorithm>
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#include <cstdlib>
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#include <cstring>
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// OFFSET: 0x00B4E890
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// FUNCTION: fn_19002
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void CElectricEffect::AddBolt(int tilt) {
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for (int row = 0; row < 4; ++row) {
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const float spin = static_cast<float>((std::max)(rand() % 11, 0)) * 0.01f;
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for (int segment = 0; segment < 20; ++segment) {
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for (int strand = 0; strand < 4; ++strand) {
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CParticle* particle = CreateParticle(reinterpret_cast<const vector3d*>(this->position), 5);
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if (!particle) {
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continue;
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}
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particle->effectId = this->id;
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particle->columnIndex = segment;
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particle->rowIndex = row;
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particle->groupIndex = strand;
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particle->SetTexture("effect\\elec1.tga");
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particle->speedParameter = 0.1f;
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particle->alpha = 0;
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particle->phaseParameter = tilt;
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particle->scale = 0.0f;
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*reinterpret_cast<float*>(&particle->angleBits) = spin;
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particle->angleParameter = 0;
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InitParticleQuad(particle->vertices);
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this->bolts.push_back(particle);
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float* arc = &particle->animationParameter;
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arc[20] = 9.0f;
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for (int index = 20; index > 0; --index) {
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float value = arc[index] + 9.0f;
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if (value > 180.0f) {
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value = 180.0f;
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}
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arc[index - 1] = value;
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}
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}
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}
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tilt += 45;
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}
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}
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// OFFSET: 0x00B4EDB0
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// FUNCTION: fn_19003
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void CElectricEffect::Close() {
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for (auto it = this->bolts.begin(); it != this->bolts.end(); ++it) {
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FreeParticle(*it);
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}
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this->bolts.clear();
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}
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// OFFSET: 0x00B4EE80
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// FUNCTION: fn_19004
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void CElectricEffect::Open() {
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this->effectLifetime = 300;
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}
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// OFFSET: 0x00B4EF40
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// FUNCTION: fn_19005
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bool CElectricEffect::IsAlive() {
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return !this->IsFinished();
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}
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// OFFSET: 0x00B4EF50
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// FUNCTION: fn_19006
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void CElectricEffect::OnProcess() {
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if (this->tick >= 20 && this->tick < 24) {
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this->AddBolt(0);
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this->AddBolt(180);
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}
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if (this->tick == 25) {
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CWorld* world = static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene;
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const vector3d& player = reinterpret_cast<const CRenderObject*>(world->player)->render.position;
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g_soundMgr->PlayWave("effect\\T_전기.wav", this->position[0] - player.x, 0.0f, this->position[2] - player.z, 250, 40, 1.0f, 0);
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}
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++this->tick;
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for (auto it = this->bolts.begin(); it != this->bolts.end(); ++it) {
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CParticle* particle = *it;
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particle->position.x = this->position[0];
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particle->position.y = this->position[1];
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particle->position.z = this->position[2];
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const float scale = particle->scale + 0.4f;
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++particle->elapsedFrames;
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int alpha = scale > 15.0f ? particle->alpha - 2 : particle->alpha;
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if (particle->elapsedFrames <= 25) {
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alpha += 5 + (std::max)(rand() % 4, 0);
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}
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particle->scale = scale;
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particle->alpha = (std::max)(alpha, 0);
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matrix rotation;
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std::memcpy(rotation.values, g_identityMatrix, sizeof(rotation.values));
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rotation.MakeYRotation(static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera->camera.yaw / -180.0f * 3.141592f);
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particle->transform = rotation;
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const int segment = particle->columnIndex;
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const int strand = particle->groupIndex;
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vector3d unused[2] = {};
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if (strand == 0) {
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const float* arc = &particle->animationParameter;
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for (int index = 0; index < 2; ++index) {
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const float bend = arc[segment + index];
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const float radius = bend / 90.0f * particle->scale;
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this->path[index].x = radius * g_cosTable[particle->phaseParameter];
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this->path[index].y = -particle->scale * g_sinTable[static_cast<int>(bend)] * *reinterpret_cast<const float*>(&particle->angleBits);
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this->path[index].z = radius * g_sinTable[particle->phaseParameter];
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const int jitterZ = rand() % 7;
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const int jitterY = rand() % 7;
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const int jitterX = rand() % 7;
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this->path[index].x += static_cast<float>((std::max)(jitterX, 0)) * 0.1f - 2.3f;
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this->path[index].y += static_cast<float>((std::max)(jitterY, 0)) * 0.1f - 0.3f;
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this->path[index].z += static_cast<float>((std::max)(jitterZ, 0)) * 0.1f - 0.3f;
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}
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const float dx = this->path[0].x - this->path[1].x;
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const float dz = this->path[0].z - this->path[1].z;
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const float length = SquareRoot(dx * dx + dz * dz);
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const float nx = dx / length;
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const float nz = dz / length;
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short heading = 180;
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for (short step = 0; step <= 180; ++step) {
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if (nx >= g_cosTable[step]) {
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heading = nz < 0.0f ? static_cast<short>(360 - step) : step;
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break;
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}
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}
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this->angle = static_cast<short>((heading + 90) % 360);
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}
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if (segment >= 1 && segment <= 18) {
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const float radius = particle->speedParameter;
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const float horizontal = radius * g_cosTable[strand * 120];
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const float vertical = radius * g_sinTable[strand * 120];
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const float offsetX = horizontal * g_cosTable[this->angle];
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const float offsetZ = horizontal * g_sinTable[this->angle];
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const vector3d first = {offsetX + this->path[0].x, vertical + this->path[0].y, offsetZ + this->path[0].z};
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const vector3d second = {offsetX + this->path[1].x, vertical + this->path[1].y, offsetZ + this->path[1].z};
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particle->vertices[1].x = first.x;
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particle->vertices[1].y = first.y;
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particle->vertices[1].z = first.z;
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particle->vertices[3].x = second.x;
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particle->vertices[3].y = second.y;
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particle->vertices[3].z = second.z;
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if (strand != 0) {
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particle->vertices[0].x = this->lastEdge[0].x;
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particle->vertices[0].y = this->lastEdge[0].y;
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particle->vertices[0].z = this->lastEdge[0].z;
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particle->vertices[2].x = this->lastEdge[1].x;
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particle->vertices[2].y = this->lastEdge[1].y;
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particle->vertices[2].z = this->lastEdge[1].z;
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}
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this->lastEdge[0] = first;
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this->lastEdge[1] = second;
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}
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}
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}
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// OFFSET: 0x00B4F930
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// FUNCTION: fn_19007
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void CElectricEffect::Render() {
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for (auto it = this->bolts.begin(); it != this->bolts.end(); ++it) {
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CParticle* bolt = *it;
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if (bolt && static_cast<unsigned>(bolt->columnIndex - 1) <= 17 && bolt->groupIndex > 0) {
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const int frame = bolt->columnIndex;
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const int alpha = bolt->alpha;
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const int faded = alpha - frame * 5;
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bolt->alpha = faded >= 0 ? faded : 0;
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bolt->SetColor(static_cast<short>(frame * 6), static_cast<short>(frame * 6), 255);
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ParticleQuad quad;
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quad.billboard = false;
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quad.unused = false;
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quad.depth = true;
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quad.left = 0.0f;
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quad.right = 1.0f;
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quad.top = static_cast<float>(bolt->columnIndex - 1) / 21.0f;
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quad.bottom = static_cast<float>(bolt->columnIndex) / 21.0f;
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bolt->Render(quad);
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bolt->alpha = alpha;
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}
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}
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}
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