Batch #1043 by ragnarok-clanker: 0 byte-identical, 9 confirmed by peer review. - fn_19316 Replay::AnimationScale: logic confirmed by peer review - fn_19343 Replay::SetState: logic confirmed by peer review - fn_21118 CRenderObject::SetAnimation: logic confirmed by peer review - fn_21119 CRenderObject::SetColor: logic confirmed by peer review - fn_21130 CRenderObject::SetSequenceDeadline: logic confirmed by peer review - fn_21131 CRenderObject::SetSequenceInterval: logic confirmed by peer review - fn_21132 CRenderObject::SetAnimationSequence: logic confirmed by peer review - fn_21133 CRenderObject::SetFrameSequence: logic confirmed by peer review - fn_21140 CRenderObject::SetAnimationSpeed: logic confirmed by peer review Reviewed-by: ragnarok-clanker Adds to the build: Source/Client/ReplayControl.cpp |
||
|---|---|---|
| .. | ||
| AttackMotion.cpp | ||
| AttackMotion.h | ||
| GameObject.cpp | ||
| GameObject.h | ||
| MercenaryAI.cpp | ||
| MercenaryAI.h | ||
| RenderObject.cpp | ||
| RenderObject.h | ||
| RenderObjectState.cpp | ||
| RenderObjectState.h | ||
| SpriteDrawingPolicy.cpp | ||
| SpriteDrawingPolicy.h | ||