rodecomp/Source/Contents/Actors/RenderObject.cpp
ragnarok-clanker 2a43504543 Decompile 9 functions in Source/Client/ReplayControl.cpp, Source/Client/Replay.h, ...
Batch #1043 by ragnarok-clanker: 0 byte-identical, 9 confirmed by peer review.

- fn_19316 Replay::AnimationScale: logic confirmed by peer review
- fn_19343 Replay::SetState: logic confirmed by peer review
- fn_21118 CRenderObject::SetAnimation: logic confirmed by peer review
- fn_21119 CRenderObject::SetColor: logic confirmed by peer review
- fn_21130 CRenderObject::SetSequenceDeadline: logic confirmed by peer review
- fn_21131 CRenderObject::SetSequenceInterval: logic confirmed by peer review
- fn_21132 CRenderObject::SetAnimationSequence: logic confirmed by peer review
- fn_21133 CRenderObject::SetFrameSequence: logic confirmed by peer review
- fn_21140 CRenderObject::SetAnimationSpeed: logic confirmed by peer review

Reviewed-by: ragnarok-clanker
Adds to the build: Source/Client/ReplayControl.cpp
2026-10-27 11:01:59 +00:00

173 lines
5.4 KiB
C++

#include "Contents/Actors/RenderObject.h"
#include "Client/Replay.h"
#include "Resource/Sprites/ActionResource.h"
#include "Utility/Math/ScalarConversion.h"
#include <windows.h>
#include <timeapi.h>
// OFFSET: 0x00CA8730
// FUNCTION: fn_20991
CRenderObject::CRenderObject(ResourceMgr& resources, JobNames& names) : render(resources, names) {
}
// OFFSET: 0x00CA8F90
// FUNCTION: fn_20998
CRenderObject::~CRenderObject() = default;
// OFFSET: 0x00CAFDC0
// FUNCTION: fn_21089
bool CRenderObject::Update() {
return false;
}
// OFFSET: 0x00CBF920
// FUNCTION: fn_21115
void CRenderObject::SendObjectMessage(CGameObject*, int, int, int, int, int, int, int, int, int, int, int, int, int, int) {
}
// OFFSET: 0x00CC2D40
// FUNCTION: fn_21144
void CRenderObject::SetScreenBounds(const float*, float, float) {
}
// OFFSET: 0x00CC3DC0
// FUNCTION: fn_21154
void CRenderObject::SetScreenPosition(float x, float y) {
this->render.screenX = TruncateToInt(x);
this->render.screenY = TruncateToInt(y);
}
// OFFSET: 0x00CBFAE0
// FUNCTION: fn_21118
void CRenderObject::SetAnimation(unsigned animation, int, int repeat) {
float speed = this->render.action->Speed(animation);
if (g_replayAnimationScaling != 0) {
speed *= Replay::Instance().AnimationScale();
}
if (speed > 0.0f) {
this->render.speed = speed;
}
if (this->render.speed < 1.0f) {
if (g_replayAnimationScaling != 0) {
speed = Replay::Instance().AnimationScale();
if (speed > 0.0f) {
this->render.speed = speed;
}
} else {
this->render.speed = 1.0f;
}
}
speed = this->render.speed * this->render.unknown_0064;
if (g_replayAnimationScaling != 0) {
speed *= Replay::Instance().AnimationScale();
}
if (speed > 0.0f) {
this->render.speed = speed;
}
this->render.animation = animation;
this->render.previousAnimation = animation;
this->render.unknown_003C = 0;
this->render.unknown_006C = repeat;
this->render.unknown_009C[1] = 0;
this->render.unknown_0060 = 1.0f;
this->render.unknown_0064 = 1.0f;
this->render.unknown_00C8 = 0;
this->render.unknown_00D8 = 0;
this->render.unknown_00DC = 0;
}
// OFFSET: 0x00CBFC00
// FUNCTION: fn_21119
void CRenderObject::SetColor(int alpha, int red, int green, int blue) {
if (alpha != -1) {
this->render.color = (this->render.color & 0x00FFFFFFu) | (static_cast<std::uint32_t>(alpha) << 24);
}
if (red != -1) {
this->render.color = (this->render.color & 0xFF00FFFFu) | ((static_cast<std::uint32_t>(red) & 0xFFu) << 16);
}
if (green != -1) {
this->render.color = (this->render.color & 0xFFFF00FFu) | ((static_cast<std::uint32_t>(green) & 0xFFu) << 8);
}
if (blue != -1) {
this->render.color = (this->render.color & 0xFFFFFF00u) | static_cast<unsigned char>(blue);
}
}
// OFFSET: 0x00CC1E70
// FUNCTION: fn_21130
void CRenderObject::SetSequenceDeadline(std::uint32_t duration) {
this->render.sequenceDeadline = timeGetTime() + duration;
}
// OFFSET: 0x00CC1E90
// FUNCTION: fn_21131
void CRenderObject::SetSequenceInterval(unsigned char interval) {
this->render.unknown_00C2 = interval;
}
// OFFSET: 0x00CC1EA0
// FUNCTION: fn_21132
void CRenderObject::SetAnimationSequence(
unsigned char animation0, unsigned char frame0, unsigned char animation1, unsigned char frame1,
unsigned char animation2, unsigned char frame2, unsigned char animation3, unsigned char frame3,
unsigned char animation4, unsigned char frame4, int timed, std::uint32_t duration, int loop
) {
this->render.sequenceAnimations[0] = animation0;
this->render.sequenceFrames[0] = frame0;
this->render.sequenceAnimations[1] = animation1;
this->render.sequenceFrames[1] = frame1;
this->render.sequenceAnimations[2] = animation2;
this->render.sequenceFrames[2] = frame2;
this->render.sequenceAnimations[3] = animation3;
this->render.sequenceFrames[3] = frame3;
this->render.sequenceAnimations[4] = animation4;
this->render.sequenceFrames[4] = frame4;
this->render.sequenceAnimation = animation0;
this->render.sequenceFrame = frame0;
this->render.sequenceIndex = 0;
this->render.sequenceLast = 4;
this->render.sequenceLoop = loop;
this->render.sequenceTimed = timed;
this->render.sequenceFinished = 0;
this->render.unknown_00D8 = 1;
this->render.unknown_00C8 = 0;
this->render.unknown_00DC = 0;
this->render.sequenceDeadline = timed != 0 ? timeGetTime() + duration : 0;
this->render.sequenceTick = 1;
}
// OFFSET: 0x00CC1FA0
// FUNCTION: fn_21133
void CRenderObject::SetFrameSequence(
unsigned char animation, unsigned char firstFrame, unsigned char lastFrame, unsigned char finishAnimation,
unsigned char finishFrame, int timed, std::uint32_t duration, int loop
) {
this->render.sequenceAnimation = animation;
this->render.sequenceFrame = firstFrame;
this->render.sequenceIndex = firstFrame;
this->render.sequenceLast = lastFrame;
this->render.sequenceFinishAnimation = finishAnimation;
this->render.sequenceFinishFrame = finishFrame;
this->render.sequenceLoop = loop;
this->render.sequenceTimed = timed;
this->render.sequenceFinished = 0;
this->render.unknown_00C8 = 1;
this->render.unknown_00DC = 0;
this->render.unknown_00D8 = 0;
this->render.sequenceDeadline = timed != 0 ? timeGetTime() + duration : 0;
this->render.sequenceTick = 1;
}
// OFFSET: 0x00CC2780
// FUNCTION: fn_21140
void CRenderObject::SetAnimationSpeed(float speed) {
if (g_replayAnimationScaling != 0) {
speed *= Replay::Instance().AnimationScale();
}
if (speed > 0.0f) {
this->render.speed = speed;
}
}