Owner-authorized source migration: 31 helper-only translation units were merged into their callers or existing inline headers; both build manifests updated. Includes the preserved source payload, Lua configuration matching wowdecomp, and exact malloca expansion without diagnostic pragmas. 449 native units compiled locally and 449 staged units compiled by the pinned server toolchain. No previously byte-matched function regressed. Compiler mapping diagnostics remain recorded as needs_cleanup, not accepted or peer-confirmed. Existing independent review records are preserved. README.md is intentionally unchanged.
101 lines
2.8 KiB
C++
101 lines
2.8 KiB
C++
#include "Render/Textures/BitmapPixels.h"
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#include "Render/Textures/BitmapTextureCache.h"
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#include "Render/RenderSystemBase.h"
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#include "Render/Textures/Texture.h"
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#include <algorithm>
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// INLINED
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BitmapTextureCache::BitmapTextureCache() : m_alpha(false) {
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}
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// INLINED
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BitmapTextureCache::~BitmapTextureCache() {
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this->Clear();
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}
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// INLINED
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void BitmapTextureCache::Clear() {
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for (CTexture* texture : this->m_textures) {
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delete texture;
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}
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this->m_textures.clear();
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}
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// OFFSET: 0x00548380
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// FUNCTION: fn_01854
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void BitmapTextureCache::Update(BitmapPixels& bitmap, CRenderSystemBase& system) {
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if (!bitmap.dirty) {
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return;
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}
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if (this->m_alpha) {
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if (this->m_textures.empty()) {
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CTexture* texture = system.CreateTexture(bitmap.width, bitmap.height, TextureFormat::A8R8G8B8, false, false);
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if (texture) {
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this->m_textures.push_back(texture);
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}
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}
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for (CTexture* texture : this->m_textures) {
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texture->Upload(0, 0, bitmap.width, bitmap.height, bitmap.pixels, 0, bitmap.width);
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}
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} else {
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if (this->m_textures.empty()) {
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for (unsigned y = 0; y < bitmap.height; y += 256) {
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for (unsigned x = 0; x < bitmap.width; x += 256) {
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this->m_textures.push_back(
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system.CreateTexture(std::min(256u, bitmap.width - x), std::min(256u, bitmap.height - y), TextureFormat::A1R5G5B5, false, false)
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);
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}
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}
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}
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const std::int32_t bytes = static_cast<std::int32_t>(4u * bitmap.width * bitmap.height);
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for (std::int32_t offset = 0; offset < bytes; offset += 4) {
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reinterpret_cast<unsigned char*>(bitmap.pixels)[offset + 3] = 255;
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}
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auto texture = this->m_textures.begin();
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for (unsigned y = 0; y < bitmap.height; y += 256) {
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for (unsigned x = 0; x < bitmap.width; x += 256) {
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(*texture++)->Upload(0, 0, std::min(256u, bitmap.width - x), std::min(256u, bitmap.height - y), bitmap.pixels + x + y * bitmap.width, 0, bitmap.width);
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}
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}
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}
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bitmap.dirty = false;
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}
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// OFFSET: 0x00547B80
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// FUNCTION: fn_01846
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void BitmapTextureCache::Draw(BitmapPixels& bitmap, CRenderSystemBase& system, int x, int y, int width, int height, std::uint32_t color) {
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if (!bitmap.pixels) {
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return;
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}
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this->Update(bitmap, system);
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if (this->m_textures.empty()) {
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return;
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}
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if (this->m_alpha) {
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for (CTexture* texture : this->m_textures) {
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texture->Draw(x, y, width, height, color);
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}
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} else {
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auto texture = this->m_textures.begin();
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int remainingHeight = height;
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for (int row = 0; row < height; row += 256, remainingHeight -= 256) {
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int remainingWidth = width;
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for (int column = 0; column < width; column += 256, remainingWidth -= 256) {
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(*texture++)->Draw(x + column, y + row, std::min(256, remainingWidth), std::min(256, remainingHeight), color);
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}
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}
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}
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}
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