rodecomp/Source/Network/Connection
ragnarok-clanker 38bd0ddc2b Decompile fn_20390 (CConnection::Close)
Batch #14389 by Yommy: 0 byte-identical, 1 confirmed by peer review.

- fn_20390 CConnection::Close: logic confirmed by peer review

Peer-reviewed-by: secret, aDw, codeplay
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-11-07 08:10:13 +00:00
..
Connection.cpp Decompile fn_20390 (CConnection::Close) 2026-11-07 08:10:13 +00:00
Connection.h Decompile fn_20390 (CConnection::Close) 2026-11-07 08:10:13 +00:00
ConnectionRuntime.cpp Decompile fn_20387 (CheckConnectionRuntime) 2026-11-05 23:48:05 +00:00
ConnectionRuntime.h Align method names with DHXJ (GetGameMode/GetLoginMode, CRes::Lock/Unlock, InitSegment, ShiftSegment, AnimMotion, ProcessAlpha, Prim3DCircle/Casting4/Casting5/Cylinder/CylinderHalf/ParticleSpline, Get_Angle, GetRadian, matrix MakeXRotation/AppendYRotation/MakeTranslate/MakeInverse, ResetInput, IncreaseSelection, GetKeyStrokeSize, UpdateMatrix, ResetQueue, Cleanup, CGroundScope::OnProcess). Pure renames, codegen unchanged (baseline with includers). 2026-10-29 12:09:28 +01:00
PacketQueue.cpp Decompile fn_20418 (CPacketQueue::CPacketQueue) 2026-11-06 12:13:33 +00:00
PacketQueue.h Rename ConnectionBuffer -> CPacketQueue (DHXJ; methods GetData/GetSize/Init/InsertData/PeekData/RemoveData; file -> PacketQueue.{h,cpp}), CConnection::SetBlock, CEffectPrim::Prim3DParticleGravity. Pure rename, codegen unchanged (109/109 functions, byte-identical). 2026-10-29 13:22:00 +01:00