rodecomp/Source/Contents/Items
ragnarok-clanker 79c8823d57 Decompile fn_06602 (IsNumericText)
Batch #1373 by Yommy: 0 byte-identical, 1 confirmed by peer review.

- fn_06602 IsNumericText: logic confirmed by peer review

Reviewed-by: ragnarok-clanker
2026-10-28 12:05:19 +00:00
..
ItemDescription.cpp 🛠️ refactor(strings): wrote CP949 Korean literals as UTF-8 Hangul with /source-charset:utf-8 /execution-charset:.949 2026-10-27 09:42:20 +01:00
ItemDescription.h Decompile 3 functions in Source/Contents/Items/ItemDescription.cpp, Source/Contents/Items/ItemDescription.h 2026-10-26 21:46:27 +00:00
ItemInfo.cpp Decompile fn_06602 (IsNumericText) 2026-10-28 12:05:19 +00:00
ItemInfo.h Decompile 3 functions in Source/Contents/Items/ItemInfo.cpp, Source/Contents/Items/ItemInfo.h 2026-10-28 11:44:10 +00:00
ItemLink.cpp Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
ItemLink.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
ItemNaming.cpp Decompile 6 functions in Source/Contents/Items/ItemNaming.cpp 2026-10-27 21:08:08 +00:00
ItemNaming.h Maintenance: Add mandatory field offset markers /* XXXX */ and assertions to Contents headers (part 2: Items, Models, Movies, Skills, 2026-10-27 13:52:05 +00:00
ItemResources.cpp 🛠️ refactor(strings): wrote CP949 Korean literals as UTF-8 Hangul with /source-charset:utf-8 /execution-charset:.949 2026-10-27 09:42:20 +01:00
ItemResources.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
WeaponType.h Restore translation-unit ownership and publish verified source corrections 2026-10-25 15:42:21 +00:00