rodecomp/Source/Render/DX7/TextureBindingDX7.cpp
ragnarok-clanker a47d20f8be Reconstruct readable C++ and organize cohesive source subsystems
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Previous head: 35d2a8cb36
Payload SHA256: 592f016d2730c5593bb653aa054c1e5f76a6df72c8f5a09e66f74876e2e33dee
2026-10-25 07:42:41 +00:00

20 lines
639 B
C++

#include "Render/DX7/TextureBindingDX7.h"
#include "Render/DX7/TextureDX7.h"
// OFFSET: 0x0055F7D0
// FUNCTION: fn_02119
void TextureBindingDX7::Set(unsigned stage, CTextureDX7* texture) {
if (stage == 0) {
if (this->first != texture) {
this->device->SetTexture(0, texture ? texture->NativeSurface() : nullptr);
this->first = texture;
}
} else if (stage == 1) {
if (this->second != texture) {
this->device->SetTexture(1, texture ? texture->NativeSurface() : nullptr);
this->second = texture;
}
} else {
this->device->SetTexture(stage, texture ? texture->NativeSurface() : nullptr);
}
}