Batch #1365 by ragnarok-clanker: 0 byte-identical, 1 confirmed by peer review. - fn_02450 CreateTexture: logic confirmed by peer review Reviewed-by: ragnarok-clanker
163 lines
4.8 KiB
C++
163 lines
4.8 KiB
C++
#include "Render/DeviceContext/DCSurface.h"
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#include "Render/RenderSystemBase.h"
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#include "Render/Textures/Texture.h"
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#include "Render/Textures/TextureCache.h"
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#include "Resource/Bitmap/BitmapResource.h"
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#include "Resource/ResourceMgr.h"
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#include <cstring>
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#include <windows.h>
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#include <timeapi.h>
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// INLINED
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bool TextureNameLess::operator()(const char* left, const char* right) const {
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return std::strcmp(left, right) < 0;
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}
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// OFFSET: 0x004074F5
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// FUNCTION: fn_00152
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TextureCache::TextureCache(ResourceMgr& resources, CRenderSystemBase*& system, TextureSources& sources, const int& reduction, const unsigned& reuseDelay)
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: m_resources(resources), m_system(system), m_sources(sources), m_reduction(reduction), m_reuseDelay(reuseDelay) {
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}
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// OFFSET: 0x005713C0
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// FUNCTION: fn_02447
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TextureCache::~TextureCache() {
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this->Clear();
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}
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// OFFSET: 0x00571790
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// FUNCTION: fn_02453
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CTexture* TextureCache::Default() {
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return this->m_system ? this->m_system->BackBufferTexture() : nullptr;
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}
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// OFFSET: 0x005715E0
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// FUNCTION: fn_02449
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CTexture* TextureCache::Upload(int width, int height, const std::uint32_t* pixels, int format, int option, bool fullSize, bool dynamic, bool renderTarget) {
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const int outputWidth = fullSize ? width : width / this->m_reduction;
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const int outputHeight = fullSize ? height : height / this->m_reduction;
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CTexture* texture = this->m_system ? this->m_system->CreateTexture(outputWidth, outputHeight, format, dynamic, renderTarget) : nullptr;
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if (texture) {
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texture->Upload(0, 0, width, height, pixels, option, 0);
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texture->unknown_0008 = (texture->unknown_0008 & 0xFF00u) | fullSize;
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}
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return texture;
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}
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// OFFSET: 0x00571660
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// FUNCTION: fn_02450
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CTexture* CreateTexture(std::uint32_t width, std::uint32_t height, std::int32_t format, bool dynamic, bool renderTarget) {
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return GetRenderSystemHolder()->CreateTexture(width, height, format, dynamic, renderTarget);
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}
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// OFFSET: 0x00571930
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// FUNCTION: fn_02455
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CTexture* TextureCache::Create(const char* name, int option, bool fullSize, bool dynamic, bool renderTarget) {
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if (std::strstr(name, ".bik")) {
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int width;
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int height;
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if (this->m_sources.MovieSize(name, width, height)) {
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CTexture* texture = this->m_system ? this->m_system->CreateTexture(width, height, TextureFormat::A8R8G8B8, false, false) : nullptr;
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if (texture) {
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return texture;
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}
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}
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} else {
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auto* bitmap = static_cast<CBitmapRes*>(this->m_resources.Load(this->m_sources.Resolve(name)));
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if (bitmap) {
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const auto& image = bitmap->image;
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CTexture* texture = this->Upload(
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image.width, image.height, image.pixels, image.alpha != 0 ? TextureFormat::A4R4G4B4 : TextureFormat::A1R5G5B5, option, fullSize, dynamic, renderTarget
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);
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this->m_resources.Remove(bitmap);
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return texture;
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}
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}
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const int extent = 1 / this->m_reduction;
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CTexture* texture = this->m_system ? this->m_system->CreateTexture(extent, extent, TextureFormat::A1R5G5B5, false, false) : nullptr;
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if (texture) {
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const std::uint32_t transparent = 0;
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texture->Upload(0, 0, 1, 1, &transparent, option, 0);
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texture->unknown_0008 &= 0xFF00u;
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}
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return texture;
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}
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// OFFSET: 0x005717A0
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// FUNCTION: fn_02454
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CTexture* TextureCache::Load(const char* name, int option, bool fullSize, bool dynamic, bool renderTarget) {
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const auto found = this->m_textures.find(name);
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if (found != this->m_textures.end() && found->second) {
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found->second->unknown_0020 = timeGetTime();
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return found->second;
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}
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CTexture* texture = this->Create(name, option, fullSize, dynamic, renderTarget);
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if (!texture) {
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return this->Default();
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}
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strncpy_s(texture->m_name, sizeof(texture->m_name), name, _TRUNCATE);
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texture->unknown_0020 = timeGetTime();
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this->m_textures.emplace(texture->m_name, texture);
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return texture;
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}
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// OFFSET: 0x005716F0
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// FUNCTION: fn_02452
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void TextureCache::Remove(CTexture* texture) {
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if (texture->unknown_001C == 0 && texture != this->Default()) {
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const auto found = this->m_textures.find(texture->m_name);
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if (found != this->m_textures.end()) {
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delete found->second;
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this->m_textures.erase(found);
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}
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}
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}
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// OFFSET: 0x00571670
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// FUNCTION: fn_02451
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void TextureCache::Clear() {
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for (auto& [name, texture] : this->m_textures) {
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delete texture;
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}
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this->m_textures.clear();
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}
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// OFFSET: 0x00571B70
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// OFFSET: 0x00571C50
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// FUNCTION: fn_02457
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void TextureCache::ClearUnused() {
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const unsigned threshold = timeGetTime() - this->m_reuseDelay;
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for (auto entry = this->m_textures.begin(); entry != this->m_textures.end();) {
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CTexture* texture = entry->second;
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if (texture->unknown_001C != 0 || texture->unknown_0020 >= threshold) {
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++entry;
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} else {
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delete texture;
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entry = this->m_textures.erase(entry);
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}
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}
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HeapCompact(GetProcessHeap(), 0);
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this->m_sources.CleanupTextures();
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}
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