rodecomp/Source/UI/Layout/SnapObject.h
ragnarok-clanker a47d20f8be Reconstruct readable C++ and organize cohesive source subsystems
Administrative source import: native x86 compilation passed for 423 authored units. Source placement and submission states are migrated separately; this commit does not imply peer acceptance.

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2026-10-25 07:42:41 +00:00

27 lines
616 B
C++

#ifndef RAGNAROK_SOURCE_UI_LAYOUT_SNAPOBJECT_H
#define RAGNAROK_SOURCE_UI_LAYOUT_SNAPOBJECT_H
#include <list>
class UIWindow;
class SnapObject {
public:
SnapObject();
virtual ~SnapObject();
int AdjacentSide(const SnapObject& other) const;
void Remove(SnapObject* object);
bool Contains(SnapObject* target);
bool Connected(SnapObject* target);
void AccumulateHeight(int& height, int side) const;
/* 0004 */ UIWindow* window;
/* 0008 */ std::list<SnapObject*> edges[4];
/* 0028 */ int visited;
};
#if defined(_WIN32) && !defined(_WIN64)
static_assert(sizeof(SnapObject) == 44);
#endif
#endif