Batch #18150 by ragnarok-clanker: forced by an admin (0 lower score(s), 69 changed function(s)); checked with 334 compiled unit(s), including every includer of Source/Contents/Actors/GameActor.h, Source/Contents/Skills/SkillInfo.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Items/UIEquipmentPropertiesWnd.h, Source/UI/Items/UIGameItem.h.
15 lines
492 B
C++
15 lines
492 B
C++
#include "Contents/Skills/SkillInfo.h"
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#include <functional>
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// OFFSET: 0x005AFB60
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// FUNCTION: fn_03336
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EfstActionRegistrar::EfstActionRegistrar(int efstId, std::function<CEfstAction*()> factory) {
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CSkillActionMgr::GetInstance()->RegisterEfstAction(efstId, factory);
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}
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// OFFSET: 0x005AFC10
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// FUNCTION: fn_03337
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SkillActionRegistrar::SkillActionRegistrar(int skillId, std::function<CSkillAction*()> factory) {
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CSkillActionMgr::GetInstance()->RegisterSkillAction(skillId, factory);
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}
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