rodecomp/Source/Contents/Skills
ragnarok-clanker b59e6efd73 Confirm fn_21406 (AutomaticSkills::Complete)
Batch #17998 by eAthena: 0 byte-identical, 1 confirmed by peer review.

- fn_21406 AutomaticSkills::Complete: logic confirmed by peer review (already on main)

Peer-reviewed-by: ragnarok-clanker, Yommy, bibinir
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-11-12 11:07:24 +00:00
..
AutomaticSkills.cpp Confirm fn_21406 (AutomaticSkills::Complete) 2026-11-12 11:07:24 +00:00
AutomaticSkills.h Decompile fn_09151 (AutomaticSkills::CancelOption) 2026-11-10 11:54:39 +00:00
ClientSkills.cpp Decompile 3 functions in Source/Contents/Skills/ClientSkills.cpp 2026-11-12 01:43:04 +00:00
ClientSkills.h Maintenance: Resubmission of 14942 (gate: three existing in-class helpers whose lines changed lacked an annotation; marked // INLINED 2026-11-08 16:44:36 +00:00
GraffiSkill.cpp Decompile 9 functions in Source/Render/Textures/TextureCache.h, Source/Render/Textures/TextureCache.cpp, ... 2026-11-11 21:05:38 +00:00
GraffiSkill.h Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes 2026-11-10 23:40:35 +00:00
PlayerSkillBundle.cpp Maintenance: Linkage preludes, part 2 (resubmit of 17276): the 17 units whose explicit-template declarations name game types. Their e 2026-11-11 20:19:09 +00:00
PlayerSkillBundle.h Maintenance: Resubmission of 16340 over main 047268c0 (conflict in UICashEmotionPack::GetPriceText resolved keeping main's new body). 2026-11-10 17:38:25 +00:00
SkillActionAlitea.cpp Decompile 3 functions in Source/Contents/Skills/SkillActionAlitea.cpp, Source/UI/Dialogs/UIMessageBox.cpp 2026-11-12 11:05:27 +00:00
SkillActionDruid.cpp Maintenance: native-fixes-7 (resubmit of 18122). Adds GLOBAL IDs on the 336 registrar statics (1-byte .data objects at the original r 2026-11-12 10:22:51 +00:00
SkillActionImperialGuard.cpp Decompile 5 functions in Source/Contents/Skills/SkillActionAlitea.cpp, Source/Contents/Skills/SkillActionImperialGuard.cpp, ... 2026-11-12 10:52:37 +00:00
SkillActionInfo.cpp Decompile fn_23830 (CSession::GetSkillActionInfo) 2026-11-12 04:06:02 +00:00
SkillActionKarnos.cpp Maintenance: native-fixes-7 (resubmit of 18122). Adds GLOBAL IDs on the 336 registrar statics (1-byte .data objects at the original r 2026-11-12 10:22:51 +00:00
SkillActionMeister.cpp Maintenance: native-fixes-7 (resubmit of 18122). Adds GLOBAL IDs on the 336 registrar statics (1-byte .data objects at the original r 2026-11-12 10:22:51 +00:00
SkillActionNightWatch.cpp Maintenance: native-fixes-7 (resubmit of 18122). Adds GLOBAL IDs on the 336 registrar statics (1-byte .data objects at the original r 2026-11-12 10:22:51 +00:00
SkillActionRegistrar.cpp Maintenance: native-fixes-7 (resubmit of 18122). Adds GLOBAL IDs on the 336 registrar statics (1-byte .data objects at the original r 2026-11-12 10:22:51 +00:00
SkillActionShinkiroShiranui.cpp Decompile 5 functions in Source/Contents/Skills/SkillActionAlitea.cpp, Source/Contents/Skills/SkillActionImperialGuard.cpp, ... 2026-11-12 10:52:37 +00:00
SkillActionSkyEmperor.cpp Decompile 5 functions in Source/Contents/Skills/SkillActionAlitea.cpp, Source/Contents/Skills/SkillActionImperialGuard.cpp, ... 2026-11-12 10:52:37 +00:00
SkillActionSoulAscetic.cpp Maintenance: native-fixes-7 (resubmit of 18122). Adds GLOBAL IDs on the 336 registrar statics (1-byte .data objects at the original r 2026-11-12 10:22:51 +00:00
SkillActionSpiritHandler.cpp Maintenance: native-fixes-7 (resubmit of 18122). Adds GLOBAL IDs on the 336 registrar statics (1-byte .data objects at the original r 2026-11-12 10:22:51 +00:00
SkillActionTroubadour.cpp Maintenance: native-fixes-7 (resubmit of 18122). Adds GLOBAL IDs on the 336 registrar statics (1-byte .data objects at the original r 2026-11-12 10:22:51 +00:00
SkillActionWindHawk.cpp Maintenance: native-fixes-7 (resubmit of 18122). Adds GLOBAL IDs on the 336 registrar statics (1-byte .data objects at the original r 2026-11-12 10:22:51 +00:00
SkillId.h Maintenance: Name numeric switch case labels with enum constants (identifier-only; no code change). 13,500+ case labels across 70 uni 2026-11-07 23:58:37 +00:00
SkillInfo.cpp Maintenance: C11: CSkillInfo::DisplayName() takes no LuaScript argument: original fn_08315 ends with plain ret and reads this->id (mo 2026-11-12 10:39:57 +00:00
SkillInfo.h Maintenance: C11: CSkillInfo::DisplayName() takes no LuaScript argument: original fn_08315 ends with plain ret and reads this->id (mo 2026-11-12 10:39:57 +00:00
SkillLevelConfig.cpp Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
SkillLevelRegistry.cpp Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
SkillLevelRegistry.h Maintenance: [forced, user-approved] Family G27 (resubmit of 10254 rebased on e235d90a; only conflict was the AsyncWorkMgr.h forward 2026-11-03 13:32:00 +00:00
SkillTreeScript.cpp Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
SkillTreeScript.h Maintenance: Link-completeness fixes so the whole client links into one executable (all units in data/compile.json plus exe-only thir 2026-11-06 10:56:48 +00:00
SkillUnitId.h Maintenance: Name numeric switch case labels with enum constants (identifier-only; no code change). 13,500+ case labels across 70 uni 2026-11-07 23:58:37 +00:00