Batch #18150 by ragnarok-clanker: forced by an admin (0 lower score(s), 69 changed function(s)); checked with 334 compiled unit(s), including every includer of Source/Contents/Actors/GameActor.h, Source/Contents/Skills/SkillInfo.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Items/UIEquipmentPropertiesWnd.h, Source/UI/Items/UIGameItem.h.
258 lines
9.7 KiB
C++
258 lines
9.7 KiB
C++
#include "Client/Mode/CGameMode.h"
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#include "Client/Mode/ModeMgr.h"
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#include "Contents/Actors/GameActor.h"
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#include "Contents/Camera/Camera.h"
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#include "Contents/Effects/EffectResourceSwitcher.h"
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#include "Contents/Effects/Particles/EZ2STREffectEx.h"
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#include "Contents/Effects/Core/Effect.h"
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#include "Contents/Effects/Core/EffectLists.h"
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#include "Contents/Tables/MessageTable.h"
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#include "Contents/Skills/SkillInfo.h"
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#include "Resource/MSGSTRINGID.h"
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class CSkillAction_WH_GALESTORM : public CSkillAction {
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public:
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int GetSkillAttackMotion() override;
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void OnSkillCast(int level, CGameActor* source) override;
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void OnSkillEffect(int level, CGameActor* source, CGameActor* target) override;
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void OnSkillDamage(int level, CGameActor* source, CGameActor* target) override;
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};
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class CSkillAction_WH_CALAMITYGALE : public CSkillAction {
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public:
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void OnSkillCast(int level, CGameActor* source) override;
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void OnSkillEffect(int level, CGameActor* source, CGameActor* target) override;
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};
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class CEfstAction_CALAMITYGALE : public CEfstAction {
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public:
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void OnEfstBegin(int efstId, int value, int argument3, int argument4, CRenderObject* actor, bool argument6) override;
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void OnEfstEnd(int efstId, int argument2, int argument3, int argument4, CRenderObject* actor) override;
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void OnEfstUpdate(int efstId, int value, int argument3, int argument4, CRenderObject* actor) override;
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EfstActionMessage GetEfstBeginMessage() override;
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EfstActionMessage GetEfstEndMessage() override;
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};
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class CSkillAction_WH_CRESCIVE_BOLT : public CSkillAction {
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public:
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int GetSkillAttackMotion() override;
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int GetSkillCastMotion() override;
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bool SuppressSupportSkillArrow() override;
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bool SuppressAttackSkillArrow() override;
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void OnSkillCast(int level, CGameActor* source) override;
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void OnSkillHit(int sourceActor, CGameActor* target, CGameActor* argument3) override;
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void OnSkillDamage(int level, CGameActor* source, CGameActor* target) override;
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};
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class CSkillAction_WH_WILD_WALK : public CSkillAction {
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public:
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void OnSkillCast(int level, CGameActor* source) override;
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void OnSkillEffect(int level, CGameActor* source, CGameActor* target) override;
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void OnSkillDamage(int level, CGameActor* source, CGameActor* target) override;
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};
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// OFFSET: 0x007A5A70
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// FUNCTION: fn_09022
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int CSkillAction_WH_GALESTORM::GetSkillAttackMotion() {
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return 2;
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}
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// OFFSET: 0x007A5A80
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// FUNCTION: fn_09023
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void CSkillAction_WH_GALESTORM::OnSkillCast(int level, CGameActor* source) {
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EffectLists* effects = g_effectMgr;
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if (CEffect* effect = effects->Spawn(
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source->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("galestorm_cast"), vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0
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)) {
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effect->SetLifeTime(level);
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}
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}
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// OFFSET: 0x007A5BF0
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// FUNCTION: fn_09024
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void CSkillAction_WH_GALESTORM::OnSkillEffect(int level, CGameActor* source, CGameActor* target) {
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if (source && target) {
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g_effectMgr->Spawn(target->render.accountId, 1973, target->render.position, 0, level, 0, 0);
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}
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}
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// OFFSET: 0x007A5C40
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// FUNCTION: fn_09025
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void CSkillAction_WH_GALESTORM::OnSkillDamage(int level, CGameActor* source, CGameActor* target) {
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if (source) {
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EffectLists* effects = g_effectMgr;
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effects->Spawn(source->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("galestorm_hit"), vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
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}
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}
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// OFFSET: 0x007A5DB0
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// FUNCTION: fn_09026
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void CSkillAction_WH_CALAMITYGALE::OnSkillCast(int level, CGameActor* source) {
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if (source) {
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EffectLists* effects = g_effectMgr;
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if (CEffect* effect = effects->Spawn(
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source->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("calumitygale_cast"), vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0
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)) {
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effect->SetLifeTime(level);
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}
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}
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}
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// OFFSET: 0x007A5F40
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// FUNCTION: fn_09027
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void CSkillAction_WH_CALAMITYGALE::OnSkillEffect(int level, CGameActor* source, CGameActor* target) {
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if (source) {
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EffectLists* effects = g_effectMgr;
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effects->Spawn(source->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("calumitygale"), vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
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}
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}
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// OFFSET: 0x007A60A0
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// FUNCTION: fn_09028
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void CEfstAction_CALAMITYGALE::OnEfstBegin(int efstId, int value, int argument3, int argument4, CRenderObject* actor, bool argument6) {
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if (actor) {
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EffectLists* effects = g_effectMgr;
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effects->Spawn(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("calumitygale_loop"), vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
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}
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}
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// OFFSET: 0x007A6220
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// FUNCTION: fn_09029
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void CEfstAction_CALAMITYGALE::OnEfstEnd(int efstId, int argument2, int argument3, int argument4, CRenderObject* actor) {
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if (actor) {
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EffectLists* effects = g_effectMgr;
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effects->Retire(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("calumitygale_loop"));
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}
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}
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// OFFSET: 0x007A6350
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// FUNCTION: fn_09030
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void CEfstAction_CALAMITYGALE::OnEfstUpdate(int efstId, int value, int argument3, int argument4, CRenderObject* actor) {
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this->OnEfstBegin(efstId, value, 0, 0, actor, false);
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}
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// OFFSET: 0x007A6370
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// FUNCTION: fn_09031
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EfstActionMessage CEfstAction_CALAMITYGALE::GetEfstBeginMessage() {
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return {LookupMessage(MSI_WH_WIND_SIGN_OFF), 0xFFFF00};
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}
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// OFFSET: 0x007A63A0
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// FUNCTION: fn_09032
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EfstActionMessage CEfstAction_CALAMITYGALE::GetEfstEndMessage() {
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return {LookupMessage(MSI_THAI_PERSONALINFO_EXP2), 0xFF};
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}
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// OFFSET: 0x007A63D0
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// FUNCTION: fn_09033
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int CSkillAction_WH_CRESCIVE_BOLT::GetSkillCastMotion() {
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return 18;
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}
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// OFFSET: 0x007A63E0
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// FUNCTION: fn_09034
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int CSkillAction_WH_CRESCIVE_BOLT::GetSkillAttackMotion() {
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return 2;
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}
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// OFFSET: 0x007A63F0
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// FUNCTION: fn_09035
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bool CSkillAction_WH_CRESCIVE_BOLT::SuppressSupportSkillArrow() {
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return true;
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}
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// OFFSET: 0x007A6400
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// FUNCTION: fn_09036
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bool CSkillAction_WH_CRESCIVE_BOLT::SuppressAttackSkillArrow() {
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return true;
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}
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// OFFSET: 0x007A6410
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// FUNCTION: fn_09037
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void CSkillAction_WH_CRESCIVE_BOLT::OnSkillCast(int level, CGameActor* source) {
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if (source) {
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EffectLists* effects = g_effectMgr;
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if (CEffect* effect = effects->Spawn(source->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("crescivebolt_cast"), vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0)) {
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effect->SetLifeTime(level);
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}
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}
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}
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// OFFSET: 0x007A65A0
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// FUNCTION: fn_45492
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void CSkillAction_WH_CRESCIVE_BOLT::OnSkillHit(int sourceActor, CGameActor* target, CGameActor* argument3) {
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CGameActor* source = reinterpret_cast<CGameActor*>(sourceActor);
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if (source && target) {
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EffectLists* effects = g_effectMgr;
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if (CEffect* effect = effects->Spawn(source->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("crescivebolt"), vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0)) {
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effect->SetAngle(
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ScreenAngle(&source->render.position.x, &target->render.position.x, static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera->frame.view.values) + 180.0f
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);
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effect->SetDelay(static_cast<int>(source->attackMotion * source->render.speed * 16.0f));
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}
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}
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}
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// OFFSET: 0x007A6780
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// FUNCTION: fn_09038
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void CSkillAction_WH_CRESCIVE_BOLT::OnSkillDamage(int level, CGameActor* source, CGameActor* target) {
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if (source) {
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EffectLists* effects = g_effectMgr;
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effects->Spawn(source->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("crescivebolt_hit"), vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
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}
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}
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// OFFSET: 0x007A68F0
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// FUNCTION: fn_09039
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void CSkillAction_WH_WILD_WALK::OnSkillCast(int level, CGameActor* source) {
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if (source) {
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EffectLists* effects = g_effectMgr;
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if (CEffect* effect = effects->Spawn(source->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("wild_walk_cast"), vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0)) {
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effect->SetLifeTime(level);
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}
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effects = g_effectMgr;
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if (CEffect* effect =
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effects->Spawn(source->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("wild_walk_cast_bottom"), vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0)) {
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effect->SetLifeTime(level);
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}
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}
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}
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// OFFSET: 0x007A6B90
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// FUNCTION: fn_09040
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void CSkillAction_WH_WILD_WALK::OnSkillEffect(int level, CGameActor* source, CGameActor* target) {
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if (source) {
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EffectLists* effects = g_effectMgr;
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effects->Spawn(source->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("wild_walk"), vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0);
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source->LaunchEffect(2425, vector3d{0.0f, 0.0f, 0.0f}, 0.0f);
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}
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}
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// OFFSET: 0x007A6D20
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// FUNCTION: fn_09041
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void CSkillAction_WH_WILD_WALK::OnSkillDamage(int sourceActor, CGameActor* target, CGameActor* argument3) {
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CGameActor* source = reinterpret_cast<CGameActor*>(sourceActor);
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if (source && target) {
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EffectLists* effects = g_effectMgr;
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if (CEffect* effect = effects->Spawn(target->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("wild_walk_hit"), vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0)) {
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effect->SetAngle(ScreenAngle(&source->render.position.x, &target->render.position.x, static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera->frame.view.values));
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}
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}
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}
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// OFFSET: 0x00463230
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// FUNCTION: fn_45568
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static bool s_efstActionRegistered1252 = [] {
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std::function<CEfstAction*()> factory = NewAction<CEfstAction_CALAMITYGALE, CEfstAction>;
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CSkillActionMgr::GetInstance()->RegisterEfstAction(1252, factory);
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return true;
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}();
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// GLOBAL: gl_25951
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static SkillActionRegistrar s_skillAction5328(5328, NewAction<CSkillAction_WH_CALAMITYGALE, CSkillAction>);
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// GLOBAL: gl_25952
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static SkillActionRegistrar s_skillAction5334(5334, NewAction<CSkillAction_WH_CRESCIVE_BOLT, CSkillAction>);
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// GLOBAL: gl_25953
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static SkillActionRegistrar s_skillAction5330(5330, NewAction<CSkillAction_WH_GALESTORM, CSkillAction>);
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// GLOBAL: gl_25954
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static SkillActionRegistrar s_skillAction6520(6520, NewAction<CSkillAction_WH_WILD_WALK, CSkillAction>);
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