rodecomp/Source
ragnarok-clanker ca1698b6e1 Decompile fn_17782 (CLanguageBase::CopyDisplayText)
Batch #16270 by Yommy: 1 byte-identical, 0 confirmed by peer review.

- fn_17782 CLanguageBase::CopyDisplayText: byte-identical

Merged automatically: every function is byte-identical to the original.
2026-11-10 15:49:04 +00:00
..
Archive Decompile 6 functions in Source/Utility/AES.cpp, Source/Utility/AES.h, ... 2026-11-10 14:44:58 +00:00
Client Decompile fn_17782 (CLanguageBase::CopyDisplayText) 2026-11-10 15:49:04 +00:00
Contents Decompile 5 functions in Source/Contents/Models/ModelActor.cpp 2026-11-10 15:43:57 +00:00
File Decompile fn_21276 (ScriptMapName) 2026-11-10 14:47:15 +00:00
Interface
Network Decompile fn_20424 (CPacketQueue::Prepend) 2026-11-10 14:49:35 +00:00
Render Decompile fn_10122 (UIRPData::DrawNamed) 2026-11-10 15:47:11 +00:00
Resource Decompile fn_02009 (ModelMesh::~ModelMesh) 2026-11-10 15:48:13 +00:00
Script Decompile 6 functions in Source/Script/LuaScript.cpp 2026-11-10 13:28:06 +00:00
Security Decompile 2 functions in Source/Security/NProtectGameGuardMgr.cpp 2026-11-10 09:47:38 +00:00
UI Decompile fn_16036 (GameSettingsUI::CUIGroupLogInOut::Refresh) 2026-11-10 15:47:56 +00:00
Utility Decompile 6 functions in Source/Utility/AES.cpp, Source/Utility/AES.h, ... 2026-11-10 14:44:58 +00:00
ActorPickNode.cpp Maintenance: Move the extern template declaration of std::_Traits_compare<char_traits<char>> from 18 units into Source/Utility/StdStr 2026-11-10 10:18:14 +00:00
ActorPickNode.h Decompile fn_17909 (CActorPickNode::Clear) 2026-11-10 07:54:02 +00:00
EntityInit.cpp Decompile fn_21275 (CGameMode::BuildActorEntryPacket) 2026-11-10 13:04:47 +00:00
LexiconTrie.cpp Decompile fn_45446 (LexiconSerializer::Insert) 2026-10-30 05:28:09 +00:00