Batch #14874 by ragnarok-clanker: no function's compiled code changes; checked with 651 compiled unit(s), including every includer of Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/CMode.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObject.h, Source/Contents/Camera/Camera.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AnimatedEmitterEffect.h, Source/Contents/Effects/AstralStrikeEffect.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/Bash.h, Source/Contents/Effects/BezierArcThrowEffect.h, Source/Contents/Effects/BindTrapEffect.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CartCannon.h, Source/Contents/Effects/CellRangeEffect.h, Source/Contents/Effects/ChangeSizeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/ChargingPierceEffect.h, Source/Contents/Effects/CherryBlossomEffect.h, Source/Contents/Effects/ClimaxEffect.h, Source/Contents/Effects/CloudEffect.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/CommonFloorEffect.h, Source/Contents/Effects/Competentia.h, Source/Contents/Effects/CresciveBolt.h, Source/Contents/Effects/EZ2STREffect.h, Source/Contents/Effects/EZ2STREffectEx.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/ElectricEffect.h, Source/Contents/Effects/EmitterEffect.h, Source/Contents/Effects/EnergyOrbEffect.h, Source/Contents/Effects/EvilLandEffect.h, Source/Contents/Effects/EvilsPawEffect.h, Source/Contents/Effects/FlowerCastingEffect.h, Source/Contents/Effects/FortuneKissEffect.h, Source/Contents/Effects/FriggSongEffect.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GlassWallEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/HitLineEffect.h, Source/Contents/Effects/JupitelThunderStormEffect.h, Source/Contents/Effects/Level150Effect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/Level99Orb1Effect.h, Source/Contents/Effects/Level99Orb2Effect.h, Source/Contents/Effects/LightSphereEffect.h, Source/Contents/Effects/MagicFloorEffect.h, Source/Contents/Effects/MagnumBreak.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MapMagicZoneEffect.h, Source/Contents/Effects/MappillarEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/PokJukEffect.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffect.h, Source/Contents/Effects/RainbowEffect.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/RedLineEffect.h, Source/Contents/Effects/RichManKim.h, Source/Contents/Effects/RotateBgEffect.h, Source/Contents/Effects/RotateItemEffect.h, Source/Contents/Effects/RotateLineEffect.h, Source/Contents/Effects/SaintCastingEffect.h, Source/Contents/Effects/ScatterEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SmokeEffect.h, Source/Contents/Effects/SoulCollectEffect.h, Source/Contents/Effects/SoulUnityEffect.h, Source/Contents/Effects/SphereWind2Effect.h, Source/Contents/Effects/SphereWindEffect.h, Source/Contents/Effects/SpriteEffect.h, Source/Contents/Effects/SquareRangeEffect.h, Source/Contents/Effects/StarEffect.h, Source/Contents/Effects/StarEmperorEffect.h, Source/Contents/Effects/StealEffect.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/StormGustEffect.h, Source/Contents/Effects/StormKickEffect.h, Source/Contents/Effects/SunStanceEffect.h, Source/Contents/Effects/TalismanMarkEffect.h, Source/Contents/Effects/TetraBallEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/Effects/TriangleShotArrow.h, Source/Contents/Effects/ViolentQuakeEffect.h, Source/Contents/Effects/WindEffect.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/SkillInfo.h, Source/Resource/EmblemResource.h, Source/Resource/GifResource.h, Source/Resource/Resource.h, Source/UI/Acceptance/UIAutoMessageWnd.h, Source/UI/Acceptance/UIJoinPartyAcceptWnd.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBitmapButton2.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIButton.h, Source/UI/Buttons/UICashEmotionSprBtn.h, Source/UI/Buttons/UICheckBox.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemMoveInfo.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UIJobSlotButton.h, Source/UI/Buttons/UINaviLinkButton.h, Source/UI/Buttons/UIRadioBtn.h, Source/UI/Buttons/UIRadioButton.h, Source/UI/Buttons/UIReplayButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVBitmapButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITagButton.h, Source/UI/Buttons/UITextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/CashEmotion/UICashEmotionListWnd.h, Source/UI/CashEmotion/UICashEmotionMiniWnd.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashEmotion/UICashEmotionPiece.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIChooseWnd.h, Source/UI/Dialogs/UIDisconnectedServerMsgWnd.h, Source/UI/Dialogs/UIEditctrlWnd.h, Source/UI/Dialogs/UIEmailAddressWnd.h, Source/UI/Dialogs/UIGraffiStrboxWnd.h, Source/UI/Dialogs/UILoadingWnd.h, Source/UI/Dialogs/UIMemorialDunWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINoticeConfirmWnd.h, Source/UI/Dialogs/UINotifyLevelUpWnd.h, Source/UI/Dialogs/UINotifyQuestWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UIPetTamingDeceiveWnd.h, Source/UI/Dialogs/UIProhibitListWnd.h, Source/UI/Dialogs/UIQuitWnd.h, Source/UI/Dialogs/UIRestartWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipOfTheDayWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Dialogs/UIToolTipWnd.h, Source/UI/Dialogs/UIWaitDBSaveWnd.h, Source/UI/Dialogs/UIWaitWnd.h, Source/UI/Edit/UICandidateWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Emotion/UIEmotionWnd.h, Source/UI/Enchant/EnchantUI.h, Source/UI/EntryQueue/UIEntryQueueWnd.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Gauges/UIPcGage.h, Source/UI/Guild/UIAgitWnd.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/MergeItemWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIIllustWnd.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UIItemRepairWnd.h, Source/UI/Items/UIMakeTargetListWnd.h, Source/UI/Items/UIMakeTargetProcessWnd.h, Source/UI/Items/UIMakeTargetResultWnd.h, Source/UI/Items/UINotifyItemObtainWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Items/UIWeaponRefineWnd.h, Source/UI/Lists/TableBox.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBox.h, Source/UI/Lists/UIComboBoxDefWnd.h, Source/UI/Lists/UIComboBoxEx.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIComboBoxWnd.h, Source/UI/Lists/UIImgMenu.h, Source/UI/Lists/UIItemStoreComboBox.h, Source/UI/Lists/UIListBox.h, Source/UI/Lists/UIListBoxEx.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxNavi.h, Source/UI/Lists/UIListBoxNaviSearch.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UIPackageBoxNameList.h, Source/UI/Lists/UIReplayListBox.h, Source/UI/Lists/UIScrollBar.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITagListBox.h, Source/UI/Lists/UIThumb.h, Source/UI/Lists/UITreeView.h, Source/UI/Lists/UIVScrollBar.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/Navigation/UIPrivateAirplaneWnd.h, Source/UI/Party/UIAdvenPartyBoardWnd.h, Source/UI/Party/UIApplyForPartyWnd.h, Source/UI/Party/UIMiniPartyWnd.h, Source/UI/Party/UIPartyInfoWnd.h, Source/UI/Party/UIPartySettingWnd.h, Source/UI/Party/UIRegisterPartyWnd.h, Source/UI/Party/UIRequestJoinPartyWnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIOngoingQuestInfo.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRecommendedQuestInfo.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/SelectPackageItemBox/SelectPackageItemBox.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantItemWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Shop/UINoticeMessageBox_LockSellItem.h, Source/UI/Shop/UInCash_CallWnd.h, Source/UI/Shortcuts/UIQuickSlotWnd.h, Source/UI/Shortcuts/UIShortCutWnd.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/Skill/UISkillNameChangeWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/Status/UIStatusWnd.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIStaticText_LF.h, Source/UI/Text/UIString.h, Source/UI/Text/UITagTextViewer.h, Source/UI/Text/UITextViewer.h, Source/UI/Text/UITextViewerControl.h, Source/UI/Text/UITransBalloonText.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIBasicCtrl.h, Source/UI/UIBroadcastBalloon.h, Source/UI/UICaptchaPreviewWnd.h, Source/UI/UICaptchaRegisterWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UICheckAttendanceWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UIHotkeyGuideWnd.h, Source/UI/UIIngredientInfoWnd.h, Source/UI/UIItemReformWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UILapineUpgradeBoxWnd.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIReputeWnd.h, Source/UI/UIRoundBoxTooltipWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/UIStaticBitmap.h, Source/UI/UIStaticItem.h, Source/UI/Window/UIAccountLimitedToolWnd.h, Source/UI/Window/UIBalloonOpenBtn.h, Source/UI/Window/UIBank_NewWnd.h, Source/UI/Window/UIBasicInfoWnd.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIBitmapTab.h, Source/UI/Window/UIChangeNameWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICntWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIDebuffRemoveWnd.h, Source/UI/Window/UIEmblemWnd.h, Source/UI/Window/UIEscOptionWnd.h, Source/UI/Window/UIFrameWnd.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMerInfoWnd.h, Source/UI/Window/UIMessageBox.h, Source/UI/Window/UIMessageBoxAutoreturn.h, Source/UI/Window/UIMileageWnd.h, Source/UI/Window/UIMiniBtnWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINewSkillListWnd.h, Source/UI/Window/UINoteWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIOpenMailBoxWnd.h, Source/UI/Window/UIOpenRoulletteWnd.h, Source/UI/Window/UIPartyBookingHelpWnd.h, Source/UI/Window/UIPetEvolutionWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRebirthWnd.h, Source/UI/Window/UIReplayControlWnd.h, Source/UI/Window/UIReplayRECControlWnd.h, Source/UI/Window/UIResizer.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UIRoulletteWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyListWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISelectReplayDataWnd.h, Source/UI/Window/UISelectServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UIShowWarpWnd.h, Source/UI/Window/UITab.h, Source/UI/Window/UITalkboxTrapInputWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIVideoWnd.h, Source/UI/Window/UIViewCameraInfoWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWordDisplayWnd.h.
239 lines
9.4 KiB
C++
239 lines
9.4 KiB
C++
#include "Client/Mode/ModeMgr.h"
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#include "Client/Mode/CGameMode.h"
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#include "Client/Session.h"
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#include "Contents/Actors/RenderObject.h"
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#include "Contents/Configuration/ServiceOptions.h"
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#include "Contents/Ground/GroundGeometry.h"
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#include "Contents/World/World.h"
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#include "Render/Renderer.h"
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#include "Render/SpriteGeometry.h"
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#include "Render/SpriteQuad.h"
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#include "Render/Textures/SpritePixels.h"
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#include "Utility/Math/AffineMatrix.h"
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#include <cmath>
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#include <cstdlib>
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#include <windows.h>
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// OFFSET: 0x00CA9580
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// FUNCTION: fn_21007
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float __stdcall CRenderObject::Heading(float x, float z, float targetX, float targetZ) {
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const float deltaX = targetX - x;
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const float deltaZ = targetZ - z;
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float angle = (static_cast<float>(std::atan2(static_cast<double>(deltaX), static_cast<double>(-deltaZ))) / 3.141592f) * 180.0f;
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if (angle >= 360.0f) {
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angle -= 360.0f;
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}
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if (angle < 0.0f) {
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angle += 360.0f;
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}
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return angle;
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}
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// OFFSET: 0x00CA9610
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// FUNCTION: fn_21008
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void CRenderObject::Face(float x, float z) {
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const float deltaX = x - this->render.position.x;
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const float deltaZ = z - this->render.position.z;
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if (0.0f != deltaX || 0.0f != deltaZ) {
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float angle = (static_cast<float>(std::atan2(static_cast<double>(deltaX), static_cast<double>(-deltaZ))) / 3.141592f) * 180.0f;
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this->render.angle = angle;
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if (angle >= 360.0f) {
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angle -= 360.0f;
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this->render.angle = angle;
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}
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if (angle < 0.0f) {
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this->render.angle = angle + 360.0f;
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}
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}
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}
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// OFFSET: 0x00CA96C0
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// FUNCTION: fn_21009
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float CRenderObject::CalcDist(float x, float z) const {
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const float deltaX = x - this->render.position.x;
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const float deltaZ = z - this->render.position.z;
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return SquareRoot(deltaZ * deltaZ + deltaX * deltaX);
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}
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// OFFSET: 0x00CA9700
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// FUNCTION: fn_21010
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float CRenderObject::CalcDist(float x, float y, float z) const {
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const float deltaX = x - this->render.position.x;
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const float deltaZ = z - this->render.position.z;
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const float deltaY = y - this->render.position.y;
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const float horizontal = SquareRoot(deltaZ * deltaZ + deltaX * deltaX);
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return SquareRoot(horizontal * horizontal + deltaY * deltaY);
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}
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// OFFSET: 0x00CA9770
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// FUNCTION: fn_21011
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bool CRenderObject::PrepareSprite(
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int unused, int layer, float scale, const SpriteFrameCell& cell, float x, float y, const float* position, float shift, float* bottomDepth,
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float* topDepth, const SpriteRleImage* image, SpriteQuad* quad, int* bounds, std::uint32_t* color, int offsetX, int offsetY, int flags
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) {
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const float depthBias = this->render.unknown_005C * g_cameraScaleX;
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const double scaleY = static_cast<double>(scale * cell.scaleY * this->render.scale);
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const double scaleX = static_cast<double>(scale * cell.scaleX * this->render.scale);
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float top = static_cast<float>(static_cast<double>(cell.y + offsetY) * scaleY + static_cast<double>(y));
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float bottom = static_cast<float>(
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static_cast<double>((image->unknown_0006 + 1) * image->height + cell.y + offsetY) * scaleY + static_cast<double>(y) + 1.0
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);
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float left;
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float right;
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if (cell.mirrored & 1) {
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left = static_cast<float>(static_cast<double>((image->unknown_0004 + 1) * image->width + cell.x + offsetX) * scaleX + static_cast<double>(x));
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right = static_cast<float>(static_cast<double>(offsetX + cell.x) * scaleX + static_cast<double>(x) + 1.0);
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if (top >= static_cast<float>(g_renderer->viewport.height) || bottom <= 0.0f || right >= static_cast<float>(g_renderer->viewport.width) ||
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left <= 0.0f) {
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return false;
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}
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} else {
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left = static_cast<float>(static_cast<double>(cell.x + offsetX) * scaleX + static_cast<double>(x));
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right = static_cast<float>(static_cast<double>((image->unknown_0004 + 1) * image->width + cell.x + offsetX) * scaleX + static_cast<double>(x) + 1.0);
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if (top >= static_cast<float>(g_renderer->viewport.height) || bottom <= 0.0f || left >= static_cast<float>(g_renderer->viewport.width) ||
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right <= 0.0f) {
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return false;
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}
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}
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if ((this->render.flags & 0x80) != 0) {
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const short phase = this->render.unknown_00F4;
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float factor = 0.0f;
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if (phase < 19) {
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factor = g_sinTable[phase * 5] * 0.3f;
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} else if (phase < 21) {
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factor = 0.3f;
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} else if (phase < 24) {
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factor = static_cast<float>(23 - phase) * 0.1f;
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}
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factor *= bottom - top;
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top -= factor;
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bottom -= factor;
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}
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if ((this->render.flags & 0x20) != 0) {
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const short phase = this->render.unknown_00F4;
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float factor = 1.0f;
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if (phase < 4) {
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factor = (100.0f - static_cast<float>(phase) * 20.0f) * 0.01f;
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} else if (phase < 34) {
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int remainder = std::rand() % 6;
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if (remainder < 0) {
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remainder = 0;
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}
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factor = 0.4f - static_cast<float>(remainder) * 0.01f;
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}
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top += (bottom - top) * (1.0f - factor);
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}
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if (this->render.unknown_00A2 != 0) {
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*bottomDepth = (static_cast<float>(unused) * g_cameraScaleY + 0.1f - g_cameraScaleY * 20.0f) +
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static_cast<float>(static_cast<int>(this->render.unknown_0080)) * g_cameraScaleY;
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*topDepth = (static_cast<float>(unused) * g_cameraScaleY + 0.1f - g_cameraScaleY * 20.0f) +
|
|
static_cast<float>(static_cast<int>(this->render.unknown_0080)) * g_cameraScaleY;
|
|
} else {
|
|
const int depthLayer = static_cast<int>(this->render.unknown_0080) + 3 + layer;
|
|
const float height = bottom - y;
|
|
const float rise = top - y;
|
|
if (this->render.isLieOnGround) {
|
|
*bottomDepth = 1.0f / (position[2] - height * g_cotangent) + static_cast<float>(depthLayer) * g_cameraScaleY + depthBias;
|
|
*topDepth = 1.0f / (position[2] - rise * g_cotangent) + static_cast<float>(depthLayer) * g_cameraScaleY + depthBias;
|
|
} else if (static_cast<unsigned char>(flags) != 0) {
|
|
*bottomDepth = 1.0f / (height * 0.06f + position[2]) + static_cast<float>(depthLayer) * g_cameraScaleY + depthBias;
|
|
*topDepth = 1.0f / (rise * 0.06f + position[2]) + static_cast<float>(depthLayer) * g_cameraScaleY + depthBias;
|
|
} else {
|
|
*bottomDepth = 1.0f / (height * g_tangent + position[2]) + static_cast<float>(depthLayer) * g_cameraScaleY + depthBias;
|
|
*topDepth = 1.0f / (rise * g_tangent + position[2]) + static_cast<float>(depthLayer) * g_cameraScaleY + depthBias;
|
|
}
|
|
}
|
|
|
|
quad->left = left + shift;
|
|
quad->top = top;
|
|
quad->bottom = bottom;
|
|
quad->right = right + shift;
|
|
quad->bottomRhw = *bottomDepth;
|
|
quad->topRhw = *topDepth;
|
|
quad->angle = static_cast<float>(cell.unknown_001C + static_cast<int>(this->render.unknown_007C));
|
|
bounds[0] = static_cast<int>(left);
|
|
bounds[1] = static_cast<int>(top);
|
|
bounds[2] = static_cast<int>(right);
|
|
bounds[3] = static_cast<int>(bottom);
|
|
|
|
float lightRed = 1.0f;
|
|
float lightGreen = 1.0f;
|
|
float lightBlue = 1.0f;
|
|
if (this->render.unknown_00B4 == 1 && g_serviceOptions.Get(0x77)) {
|
|
CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
|
|
GroundGeometry* ground = mode->scene->ground;
|
|
if (ground->IsNewVer()) {
|
|
int column = 0;
|
|
int row = 0;
|
|
mode->WorldCell(this->render.position.x, this->render.position.z, column, row);
|
|
ground->Lighting(column, row, lightRed, lightGreen, lightBlue);
|
|
}
|
|
}
|
|
|
|
if (this->render.isSingleColor && this->render.overrideColor != 0xFFFF0000) {
|
|
*color = this->render.overrideColor;
|
|
} else {
|
|
SpriteColor& channels = *reinterpret_cast<SpriteColor*>(color);
|
|
channels.alpha = static_cast<std::uint8_t>(
|
|
static_cast<int>((static_cast<float>((cell.color >> 24) & 0xFF) * static_cast<float>((this->render.color >> 24) & 0xFF)) / 255.0f)
|
|
);
|
|
channels.red = static_cast<std::uint8_t>(
|
|
static_cast<int>((static_cast<float>(cell.color & 0xFF) * static_cast<float>((this->render.color >> 16) & 0xFF) * lightRed) / 255.0f)
|
|
);
|
|
channels.green = static_cast<std::uint8_t>(
|
|
static_cast<int>((static_cast<float>((cell.color >> 8) & 0xFF) * static_cast<float>((this->render.color >> 8) & 0xFF) * lightGreen) / 255.0f)
|
|
);
|
|
channels.blue = static_cast<std::uint8_t>(
|
|
static_cast<int>((static_cast<float>((cell.color >> 16) & 0xFF) * static_cast<float>(this->render.color & 0xFF) * lightBlue) / 255.0f)
|
|
);
|
|
}
|
|
quad->color = *color;
|
|
|
|
if ((this->render.flags & 0x40) != 0) {
|
|
const short phase = this->render.unknown_00F4;
|
|
if (phase <= 36) {
|
|
float angle = 180.0f - g_sinTable[90 + phase * 5] * 180.0f;
|
|
quad->angle = angle;
|
|
if (angle >= 360.0f) {
|
|
quad->angle = angle - 360.0f;
|
|
return true;
|
|
}
|
|
} else {
|
|
quad->angle = 0.0f;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
// OFFSET: 0x00CAD9E0
|
|
// FUNCTION: fn_21057
|
|
bool CRenderObject::GetTargetPos(std::uint32_t targetAid, vector3d& targetPos) const {
|
|
const CWorld* world = static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene;
|
|
const CRenderObject* player = reinterpret_cast<const CRenderObject*>(world->player);
|
|
|
|
if (targetAid == g_session.m_aid) {
|
|
targetPos = {player->render.position.x, player->render.position.y, player->render.position.z};
|
|
return true;
|
|
}
|
|
|
|
if (const CRenderObject* actor = world->GetGameActorByAID(targetAid)) {
|
|
targetPos = {actor->render.position.x, actor->render.position.y, actor->render.position.z};
|
|
return true;
|
|
}
|
|
|
|
const vector3d& position = this->render.position;
|
|
targetPos = {
|
|
position.x - (player->render.position.x - position.x), position.y - (player->render.position.y - position.y),
|
|
position.z - (player->render.position.z - position.z)
|
|
};
|
|
return false;
|
|
}
|