Batch #14874 by ragnarok-clanker: no function's compiled code changes; checked with 651 compiled unit(s), including every includer of Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/CMode.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObject.h, Source/Contents/Camera/Camera.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AnimatedEmitterEffect.h, Source/Contents/Effects/AstralStrikeEffect.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/Bash.h, Source/Contents/Effects/BezierArcThrowEffect.h, Source/Contents/Effects/BindTrapEffect.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CartCannon.h, Source/Contents/Effects/CellRangeEffect.h, Source/Contents/Effects/ChangeSizeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/ChargingPierceEffect.h, Source/Contents/Effects/CherryBlossomEffect.h, Source/Contents/Effects/ClimaxEffect.h, Source/Contents/Effects/CloudEffect.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/CommonFloorEffect.h, Source/Contents/Effects/Competentia.h, Source/Contents/Effects/CresciveBolt.h, Source/Contents/Effects/EZ2STREffect.h, Source/Contents/Effects/EZ2STREffectEx.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/ElectricEffect.h, Source/Contents/Effects/EmitterEffect.h, Source/Contents/Effects/EnergyOrbEffect.h, Source/Contents/Effects/EvilLandEffect.h, Source/Contents/Effects/EvilsPawEffect.h, Source/Contents/Effects/FlowerCastingEffect.h, Source/Contents/Effects/FortuneKissEffect.h, Source/Contents/Effects/FriggSongEffect.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GlassWallEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/HitLineEffect.h, Source/Contents/Effects/JupitelThunderStormEffect.h, Source/Contents/Effects/Level150Effect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/Level99Orb1Effect.h, Source/Contents/Effects/Level99Orb2Effect.h, Source/Contents/Effects/LightSphereEffect.h, Source/Contents/Effects/MagicFloorEffect.h, Source/Contents/Effects/MagnumBreak.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MapMagicZoneEffect.h, Source/Contents/Effects/MappillarEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/PokJukEffect.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffect.h, Source/Contents/Effects/RainbowEffect.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/RedLineEffect.h, Source/Contents/Effects/RichManKim.h, Source/Contents/Effects/RotateBgEffect.h, Source/Contents/Effects/RotateItemEffect.h, Source/Contents/Effects/RotateLineEffect.h, Source/Contents/Effects/SaintCastingEffect.h, Source/Contents/Effects/ScatterEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SmokeEffect.h, Source/Contents/Effects/SoulCollectEffect.h, Source/Contents/Effects/SoulUnityEffect.h, Source/Contents/Effects/SphereWind2Effect.h, Source/Contents/Effects/SphereWindEffect.h, Source/Contents/Effects/SpriteEffect.h, Source/Contents/Effects/SquareRangeEffect.h, Source/Contents/Effects/StarEffect.h, Source/Contents/Effects/StarEmperorEffect.h, Source/Contents/Effects/StealEffect.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/StormGustEffect.h, Source/Contents/Effects/StormKickEffect.h, Source/Contents/Effects/SunStanceEffect.h, Source/Contents/Effects/TalismanMarkEffect.h, Source/Contents/Effects/TetraBallEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/Effects/TriangleShotArrow.h, Source/Contents/Effects/ViolentQuakeEffect.h, Source/Contents/Effects/WindEffect.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/SkillInfo.h, Source/Resource/EmblemResource.h, Source/Resource/GifResource.h, Source/Resource/Resource.h, Source/UI/Acceptance/UIAutoMessageWnd.h, Source/UI/Acceptance/UIJoinPartyAcceptWnd.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBitmapButton2.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIButton.h, Source/UI/Buttons/UICashEmotionSprBtn.h, Source/UI/Buttons/UICheckBox.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemMoveInfo.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UIJobSlotButton.h, Source/UI/Buttons/UINaviLinkButton.h, Source/UI/Buttons/UIRadioBtn.h, Source/UI/Buttons/UIRadioButton.h, Source/UI/Buttons/UIReplayButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVBitmapButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITagButton.h, Source/UI/Buttons/UITextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/CashEmotion/UICashEmotionListWnd.h, Source/UI/CashEmotion/UICashEmotionMiniWnd.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashEmotion/UICashEmotionPiece.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIChooseWnd.h, Source/UI/Dialogs/UIDisconnectedServerMsgWnd.h, Source/UI/Dialogs/UIEditctrlWnd.h, Source/UI/Dialogs/UIEmailAddressWnd.h, Source/UI/Dialogs/UIGraffiStrboxWnd.h, Source/UI/Dialogs/UILoadingWnd.h, Source/UI/Dialogs/UIMemorialDunWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINoticeConfirmWnd.h, Source/UI/Dialogs/UINotifyLevelUpWnd.h, Source/UI/Dialogs/UINotifyQuestWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UIPetTamingDeceiveWnd.h, Source/UI/Dialogs/UIProhibitListWnd.h, Source/UI/Dialogs/UIQuitWnd.h, Source/UI/Dialogs/UIRestartWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipOfTheDayWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Dialogs/UIToolTipWnd.h, Source/UI/Dialogs/UIWaitDBSaveWnd.h, Source/UI/Dialogs/UIWaitWnd.h, Source/UI/Edit/UICandidateWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Emotion/UIEmotionWnd.h, Source/UI/Enchant/EnchantUI.h, Source/UI/EntryQueue/UIEntryQueueWnd.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Gauges/UIPcGage.h, Source/UI/Guild/UIAgitWnd.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/MergeItemWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIIllustWnd.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UIItemRepairWnd.h, Source/UI/Items/UIMakeTargetListWnd.h, Source/UI/Items/UIMakeTargetProcessWnd.h, Source/UI/Items/UIMakeTargetResultWnd.h, Source/UI/Items/UINotifyItemObtainWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Items/UIWeaponRefineWnd.h, Source/UI/Lists/TableBox.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBox.h, Source/UI/Lists/UIComboBoxDefWnd.h, Source/UI/Lists/UIComboBoxEx.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIComboBoxWnd.h, Source/UI/Lists/UIImgMenu.h, Source/UI/Lists/UIItemStoreComboBox.h, Source/UI/Lists/UIListBox.h, Source/UI/Lists/UIListBoxEx.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxNavi.h, Source/UI/Lists/UIListBoxNaviSearch.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UIPackageBoxNameList.h, Source/UI/Lists/UIReplayListBox.h, Source/UI/Lists/UIScrollBar.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITagListBox.h, Source/UI/Lists/UIThumb.h, Source/UI/Lists/UITreeView.h, Source/UI/Lists/UIVScrollBar.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/Navigation/UIPrivateAirplaneWnd.h, Source/UI/Party/UIAdvenPartyBoardWnd.h, Source/UI/Party/UIApplyForPartyWnd.h, Source/UI/Party/UIMiniPartyWnd.h, Source/UI/Party/UIPartyInfoWnd.h, Source/UI/Party/UIPartySettingWnd.h, Source/UI/Party/UIRegisterPartyWnd.h, Source/UI/Party/UIRequestJoinPartyWnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIOngoingQuestInfo.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRecommendedQuestInfo.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/SelectPackageItemBox/SelectPackageItemBox.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantItemWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Shop/UINoticeMessageBox_LockSellItem.h, Source/UI/Shop/UInCash_CallWnd.h, Source/UI/Shortcuts/UIQuickSlotWnd.h, Source/UI/Shortcuts/UIShortCutWnd.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/Skill/UISkillNameChangeWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/Status/UIStatusWnd.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIStaticText_LF.h, Source/UI/Text/UIString.h, Source/UI/Text/UITagTextViewer.h, Source/UI/Text/UITextViewer.h, Source/UI/Text/UITextViewerControl.h, Source/UI/Text/UITransBalloonText.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIBasicCtrl.h, Source/UI/UIBroadcastBalloon.h, Source/UI/UICaptchaPreviewWnd.h, Source/UI/UICaptchaRegisterWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UICheckAttendanceWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UIHotkeyGuideWnd.h, Source/UI/UIIngredientInfoWnd.h, Source/UI/UIItemReformWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UILapineUpgradeBoxWnd.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIReputeWnd.h, Source/UI/UIRoundBoxTooltipWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/UIStaticBitmap.h, Source/UI/UIStaticItem.h, Source/UI/Window/UIAccountLimitedToolWnd.h, Source/UI/Window/UIBalloonOpenBtn.h, Source/UI/Window/UIBank_NewWnd.h, Source/UI/Window/UIBasicInfoWnd.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIBitmapTab.h, Source/UI/Window/UIChangeNameWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICntWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIDebuffRemoveWnd.h, Source/UI/Window/UIEmblemWnd.h, Source/UI/Window/UIEscOptionWnd.h, Source/UI/Window/UIFrameWnd.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMerInfoWnd.h, Source/UI/Window/UIMessageBox.h, Source/UI/Window/UIMessageBoxAutoreturn.h, Source/UI/Window/UIMileageWnd.h, Source/UI/Window/UIMiniBtnWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINewSkillListWnd.h, Source/UI/Window/UINoteWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIOpenMailBoxWnd.h, Source/UI/Window/UIOpenRoulletteWnd.h, Source/UI/Window/UIPartyBookingHelpWnd.h, Source/UI/Window/UIPetEvolutionWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRebirthWnd.h, Source/UI/Window/UIReplayControlWnd.h, Source/UI/Window/UIReplayRECControlWnd.h, Source/UI/Window/UIResizer.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UIRoulletteWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyListWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISelectReplayDataWnd.h, Source/UI/Window/UISelectServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UIShowWarpWnd.h, Source/UI/Window/UITab.h, Source/UI/Window/UITalkboxTrapInputWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIVideoWnd.h, Source/UI/Window/UIViewCameraInfoWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWordDisplayWnd.h.
452 lines
15 KiB
C++
452 lines
15 KiB
C++
#include "Contents/Effects/Level150Effect.h"
|
|
|
|
#include "Client/Mode/CGameMode.h"
|
|
#include "Client/Mode/ModeMgr.h"
|
|
#include "Contents/Camera/Camera.h"
|
|
#include "Contents/Effects/EffectMemoryMgr.h"
|
|
#include "Contents/Effects/Particle.h"
|
|
#include "Utility/Math/AffineMatrix.h"
|
|
#include "Utility/Text/FormatString.h"
|
|
|
|
#include <algorithm>
|
|
#include <cstdlib>
|
|
#include <cstring>
|
|
#include <string>
|
|
|
|
// OFFSET: 0x00B463F0
|
|
// FUNCTION: fn_18906
|
|
CLevel150Effect::CLevel150Effect() : CEffect(-1) {
|
|
}
|
|
|
|
// OFFSET: 0x00B465A0
|
|
// FUNCTION: fn_18908
|
|
void CLevel150Effect::SetDestinationBlend(int blend) {
|
|
for (std::vector<CParticle*>::iterator it = this->bubbles.begin(); it != this->bubbles.end(); ++it) {
|
|
if (blend != -1) {
|
|
(*it)->destinationBlend = blend;
|
|
}
|
|
}
|
|
|
|
for (std::vector<CParticle*>::iterator it = this->shocks.begin(); it != this->shocks.end(); ++it) {
|
|
if (blend != -1) {
|
|
(*it)->destinationBlend = blend;
|
|
}
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00B46600
|
|
// FUNCTION: fn_18909
|
|
void CLevel150Effect::SetColor(int red, int green, int blue) {
|
|
for (std::vector<CParticle*>::iterator it = this->bubbles.begin(); it != this->bubbles.end(); ++it) {
|
|
(*it)->SetColor(red, green, blue);
|
|
}
|
|
|
|
for (std::vector<CParticle*>::iterator it = this->shocks.begin(); it != this->shocks.end(); ++it) {
|
|
(*it)->SetColor(red, green, blue);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00B46680
|
|
// FUNCTION: fn_18910
|
|
void CLevel150Effect::AddBubbleRing(int alphaOffset) {
|
|
const int effectId = this->id;
|
|
for (int ring = 0; ring < 4; ++ring) {
|
|
for (int segment = 0; segment <= 21; ++segment) {
|
|
CParticle* particle = CreateParticle(reinterpret_cast<const vector3d*>(this->position), 13);
|
|
if (!particle) {
|
|
continue;
|
|
}
|
|
|
|
particle->SetTexture(FormatOwnedString("effect\\W_bubble%02d.tga", segment + 1).c_str());
|
|
particle->unknown_0004 = this->id;
|
|
particle->unknown_0010 = ring;
|
|
particle->unknown_000C = segment;
|
|
particle->unknown_0008 = 4;
|
|
particle->alpha = alphaOffset + (3 - ring) * 45;
|
|
|
|
if (effectId == 978) {
|
|
particle->SetColor(100, 100, 255);
|
|
} else if (effectId == 1022) {
|
|
particle->SetColor(255, 255, 100);
|
|
} else if (effectId == 1226) {
|
|
particle->SetColor(255, 155, 155);
|
|
} else if (effectId == 2275) {
|
|
particle->SetColor(255, 155, 0);
|
|
}
|
|
|
|
*reinterpret_cast<float*>(&particle->unknown_00C4) = static_cast<float>((ring + 2) * 90 % 360);
|
|
particle->unknown_0050 = 360;
|
|
particle->unknown_00C0 = 30.0f - static_cast<float>(ring);
|
|
particle->scale = 3.5f;
|
|
particle->unknown_004C = 80;
|
|
particle->unknown_0054 = 0.0f;
|
|
particle->unknown_00E8 = 0;
|
|
|
|
const int index = particle->unknown_000C;
|
|
const float radius = particle->unknown_00C0 * g_sinTable[index * 9] * 0.15f + particle->unknown_00C0;
|
|
const int direction =
|
|
static_cast<int>(static_cast<float>(static_cast<int>(static_cast<float>(particle->unknown_0050) / 20.0f) * index) +
|
|
*reinterpret_cast<const float*>(&particle->unknown_00C4)) %
|
|
360;
|
|
const int tilt = particle->unknown_004C;
|
|
const float spread = radius * g_cosTable[tilt];
|
|
const float height = radius * g_sinTable[tilt];
|
|
const float cosine = g_cosTable[direction];
|
|
const float sine = g_sinTable[direction];
|
|
|
|
EffectPoint points[2];
|
|
points[0].x = cosine * particle->scale;
|
|
points[0].y = 5.0f;
|
|
points[0].z = sine * particle->scale;
|
|
points[1].x = points[0].x + spread * cosine;
|
|
points[1].y = 5.0f - height;
|
|
points[1].z = points[0].z + spread * sine;
|
|
|
|
particle->vertices[3].x = points[0].x;
|
|
particle->vertices[3].y = points[0].y;
|
|
particle->vertices[3].z = points[0].z;
|
|
particle->vertices[1].x = points[1].x;
|
|
particle->vertices[1].y = points[1].y;
|
|
particle->vertices[1].z = points[1].z;
|
|
|
|
if (index != 0) {
|
|
particle->vertices[0].x = this->lastPoints[1].x;
|
|
particle->vertices[0].y = this->lastPoints[1].y;
|
|
particle->vertices[0].z = this->lastPoints[1].z;
|
|
particle->vertices[2].x = this->lastPoints[0].x;
|
|
particle->vertices[2].y = this->lastPoints[0].y;
|
|
particle->vertices[2].z = this->lastPoints[0].z;
|
|
}
|
|
|
|
this->lastPoints[0].x = points[0].x;
|
|
this->lastPoints[0].y = points[0].y;
|
|
this->lastPoints[0].z = points[0].z;
|
|
this->lastPoints[1].x = points[1].x;
|
|
this->lastPoints[1].y = points[1].y;
|
|
this->lastPoints[1].z = points[1].z;
|
|
this->bubbles.push_back(particle);
|
|
}
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00B469F0
|
|
// FUNCTION: fn_18911
|
|
void CLevel150Effect::AddShock(int kind) {
|
|
const int effectId = this->id;
|
|
for (int index = 0; index < 2; ++index) {
|
|
CParticle* particle = CreateParticle(reinterpret_cast<const vector3d*>(this->position), 13);
|
|
if (particle) {
|
|
particle->unknown_0004 = this->id;
|
|
particle->unknown_000C = index;
|
|
particle->unknown_0010 = 0;
|
|
particle->unknown_0008 = 1;
|
|
particle->unknown_004C = index * 180;
|
|
particle->alpha = 200;
|
|
particle->unknown_0054 = -1.0f;
|
|
particle->unknown_00E8 = 0;
|
|
|
|
if (kind == 3) {
|
|
particle->SetTexture("effect\\cir0002.tga");
|
|
*reinterpret_cast<float*>(particle->unknown_0058) = 18.0f;
|
|
} else {
|
|
particle->SetTexture("effect\\emp shock.tga");
|
|
*reinterpret_cast<float*>(particle->unknown_0058) = 11.0f;
|
|
}
|
|
|
|
this->shocks.push_back(particle);
|
|
|
|
if (effectId == 978) {
|
|
if (kind == 3) {
|
|
particle->SetColor(35, 35, 255);
|
|
} else {
|
|
particle->SetColor(105, 105, 255);
|
|
}
|
|
} else if (effectId == 1022) {
|
|
if (kind == 3) {
|
|
particle->SetColor(255, 255, 35);
|
|
} else {
|
|
particle->SetColor(255, 255, 105);
|
|
}
|
|
} else if (effectId == 1226) {
|
|
if (kind == 3) {
|
|
particle->SetColor(255, 55, 55);
|
|
} else {
|
|
particle->SetColor(255, 155, 155);
|
|
}
|
|
} else if (effectId == 2275) {
|
|
particle->SetColor(255, 155, 0);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00B46D10
|
|
// FUNCTION: fn_18912
|
|
void CLevel150Effect::Close() {
|
|
for (auto it = this->bubbles.begin(); it != this->bubbles.end(); ++it) {
|
|
FreeParticle(*it);
|
|
}
|
|
|
|
this->bubbles.clear();
|
|
|
|
for (auto it = this->shocks.begin(); it != this->shocks.end(); ++it) {
|
|
FreeParticle(*it);
|
|
}
|
|
|
|
this->shocks.clear();
|
|
}
|
|
|
|
// OFFSET: 0x00B46D80
|
|
// FUNCTION: fn_18913
|
|
void CLevel150Effect::Open() {
|
|
this->AddBubbleRing(45);
|
|
this->AddBubbleRing(25);
|
|
this->AddShock(2);
|
|
this->AddShock(3);
|
|
}
|
|
|
|
// OFFSET: 0x00B46DB0
|
|
// FUNCTION: fn_18914
|
|
bool CLevel150Effect::IsAlive() {
|
|
return this->ActorExists();
|
|
}
|
|
|
|
// OFFSET: 0x00B46F00
|
|
// FUNCTION: fn_18915
|
|
void CLevel150Effect::OnProcess() {
|
|
for (std::vector<CParticle*>::iterator it = this->bubbles.begin(); it != this->bubbles.end(); ++it) {
|
|
CParticle* particle = *it;
|
|
particle->position.x = this->position[0];
|
|
particle->position.y = this->position[1];
|
|
particle->position.z = this->position[2];
|
|
|
|
if (particle) {
|
|
int tilt = particle->unknown_004C - 1;
|
|
float scale = particle->scale + 0.07f;
|
|
int alpha = particle->alpha;
|
|
if (tilt < 10) {
|
|
tilt = 10;
|
|
alpha = 0;
|
|
}
|
|
|
|
if (scale < 3.5f) {
|
|
alpha += 10;
|
|
} else {
|
|
alpha -= 3;
|
|
if (alpha <= 0) {
|
|
alpha = 0;
|
|
tilt = 74;
|
|
scale = 2.87f;
|
|
}
|
|
}
|
|
|
|
particle->alpha = alpha;
|
|
particle->scale = scale;
|
|
particle->unknown_004C = tilt;
|
|
|
|
const float radius = particle->unknown_00C0;
|
|
const int segment = particle->unknown_000C;
|
|
matrix transform;
|
|
std::memcpy(transform.values, g_identityMatrix, sizeof(transform.values));
|
|
transform.SetScale(scale * 0.5f, radius * g_sinTable[tilt] / (radius * g_sinTable[segment * 9] * 0.15f + radius), scale * 0.5f);
|
|
particle->transform = transform;
|
|
}
|
|
|
|
++particle->unknown_00E8;
|
|
}
|
|
|
|
for (std::vector<CParticle*>::iterator it = this->shocks.begin(); it != this->shocks.end(); ++it) {
|
|
CParticle* particle = *it;
|
|
particle->position.x = this->position[0];
|
|
particle->position.y = this->position[1];
|
|
particle->position.z = this->position[2];
|
|
|
|
if (particle) {
|
|
int tilt = particle->unknown_004C + 3;
|
|
if (tilt >= 360) {
|
|
tilt -= 360;
|
|
}
|
|
particle->unknown_004C = tilt;
|
|
|
|
const float size = *reinterpret_cast<const float*>(particle->unknown_0058);
|
|
const float scale = size * 0.1f * g_sinTable[tilt] + 1.0f + size * 0.8f;
|
|
const int segment = particle->unknown_000C;
|
|
CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
|
|
const int yaw = static_cast<int>(mode->camera->camera.yaw);
|
|
|
|
matrix rotation;
|
|
std::memcpy(rotation.values, g_identityMatrix, sizeof(rotation.values));
|
|
rotation.MakeXRotation(90.0f / 180.0f * 3.141592f);
|
|
rotation.AppendYRotation(static_cast<float>(segment * 23) / 180.0f * 3.141592f - 160.0f / 180.0f * 3.141592f -
|
|
static_cast<float>(yaw) / 180.0f * 3.141592f);
|
|
matrix scaling;
|
|
std::memcpy(scaling.values, g_identityMatrix, sizeof(scaling.values));
|
|
scaling.SetScale(scale, scale, 1.0f);
|
|
matrix result;
|
|
result.Compose(scaling, rotation);
|
|
particle->transform = result;
|
|
}
|
|
|
|
++particle->unknown_00E8;
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00B474C0
|
|
// FUNCTION: fn_18916
|
|
void CLevel150Effect::Render() {
|
|
for (std::vector<CParticle*>::iterator it = this->bubbles.begin(); it != this->bubbles.end(); ++it) {
|
|
CParticle* particle = *it;
|
|
if (!particle || particle->unknown_000C <= 0) {
|
|
continue;
|
|
}
|
|
|
|
const int segment = particle->unknown_000C;
|
|
const ParticleQuad quad = {false, 0.0f, 1.0f, static_cast<float>(segment) / 21.0f, static_cast<float>(segment + 1) / 21.0f, false, true};
|
|
particle->SetTexture(FormatOwnedString("effect\\W_bubble%02d.tga", particle->unknown_00E8 % 27 + 1).c_str());
|
|
particle->Render(quad);
|
|
}
|
|
|
|
for (std::vector<CParticle*>::iterator it = this->shocks.begin(); it != this->shocks.end(); ++it) {
|
|
(*it)->Render(false, 0.0f, 1.0f, 0.0f, 1.0f, false, true);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00B47670
|
|
// FUNCTION: fn_18917
|
|
CLevel150SubEffect::CLevel150SubEffect() : CEffect(-1) {
|
|
}
|
|
|
|
// OFFSET: 0x00B477D0
|
|
// FUNCTION: fn_18919
|
|
void CLevel150SubEffect::SetDestinationBlend(int blend) {
|
|
for (std::vector<CParticle*>::iterator it = this->particles.begin(); it != this->particles.end(); ++it) {
|
|
if (blend != -1) {
|
|
(*it)->destinationBlend = blend;
|
|
}
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00B47810
|
|
// FUNCTION: fn_18920
|
|
void CLevel150SubEffect::SetColor(int red, int green, int blue) {
|
|
for (std::vector<CParticle*>::iterator it = this->particles.begin(); it != this->particles.end(); ++it) {
|
|
(*it)->SetColor(red, green, blue);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00B47850
|
|
// FUNCTION: fn_18921
|
|
void CLevel150SubEffect::Init() {
|
|
const int blue[4][3] = {{105, 105, 255}, {5, 5, 255}, {55, 55, 255}, {155, 155, 255}};
|
|
const int yellow[4][3] = {{255, 255, 105}, {255, 255, 5}, {255, 255, 55}, {255, 255, 155}};
|
|
const int red[4][3] = {{255, 105, 105}, {255, 5, 5}, {255, 55, 55}, {255, 155, 155}};
|
|
const int effectId = this->id;
|
|
for (int ring = 0; ring < 4; ++ring) {
|
|
for (int index = 0; index < 2; ++index) {
|
|
CParticle* particle = CreateParticle(reinterpret_cast<const vector3d*>(this->position), 13);
|
|
if (!particle) {
|
|
continue;
|
|
}
|
|
|
|
particle->SetTexture("effect\\emp shock.tga");
|
|
*reinterpret_cast<float*>(&particle->unknown_00C4) = static_cast<float>(std::max(rand() % 360, 0));
|
|
particle->alpha = 200;
|
|
particle->unknown_0054 = 10.0f;
|
|
*reinterpret_cast<float*>(particle->unknown_0058) = 10.0f;
|
|
particle->unknown_0004 = this->id;
|
|
particle->unknown_000C = index;
|
|
particle->unknown_0010 = ring;
|
|
particle->unknown_0008 = 1;
|
|
particle->unknown_00E8 = -20 * ring;
|
|
this->particles.push_back(particle);
|
|
|
|
if (effectId == 979) {
|
|
particle->SetColor(blue[ring][0], blue[ring][1], blue[ring][2]);
|
|
} else if (effectId == 1023) {
|
|
particle->SetColor(yellow[ring][0], yellow[ring][1], yellow[ring][2]);
|
|
} else if (effectId == 1227) {
|
|
particle->SetColor(red[ring][0], red[ring][1], red[ring][2]);
|
|
} else if (effectId == 2276) {
|
|
particle->SetColor(255, 155, 0);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00B47A90
|
|
// FUNCTION: fn_18922
|
|
void CLevel150SubEffect::Close() {
|
|
for (auto it = this->particles.begin(); it != this->particles.end(); ++it) {
|
|
FreeParticle(*it);
|
|
}
|
|
|
|
this->particles.clear();
|
|
}
|
|
|
|
// OFFSET: 0x00B47AD0
|
|
// FUNCTION: fn_18923
|
|
void CLevel150SubEffect::Open() {
|
|
this->Init();
|
|
}
|
|
|
|
// OFFSET: 0x00B47AE0
|
|
// FUNCTION: fn_18924
|
|
bool CLevel150SubEffect::IsAlive() {
|
|
return this->ActorExists();
|
|
}
|
|
|
|
// OFFSET: 0x00B47AF0
|
|
// FUNCTION: fn_18925
|
|
void CLevel150SubEffect::OnProcess() {
|
|
for (std::vector<CParticle*>::iterator it = this->particles.begin(); it != this->particles.end(); ++it) {
|
|
CParticle* particle = *it;
|
|
particle->position.x = this->position[0];
|
|
particle->position.y = this->position[1];
|
|
particle->position.z = this->position[2];
|
|
|
|
if (particle && particle->unknown_00E8 > 0) {
|
|
float size = particle->unknown_0054 * 1.02;
|
|
if (size > 20.0f) {
|
|
int alpha = particle->alpha - 3;
|
|
if (alpha <= 0) {
|
|
size = 10.0f;
|
|
*reinterpret_cast<float*>(&particle->unknown_00C4) = static_cast<float>(std::max(rand() % 360, 0));
|
|
alpha = 200;
|
|
}
|
|
particle->alpha = alpha;
|
|
}
|
|
particle->unknown_0054 = size;
|
|
|
|
const int angle = static_cast<int>(*reinterpret_cast<const float*>(&particle->unknown_00C4));
|
|
CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
|
|
const int yaw = static_cast<int>(mode->camera->camera.yaw);
|
|
const float scale = particle->unknown_0054;
|
|
const float height = *reinterpret_cast<const float*>(particle->unknown_0058);
|
|
|
|
matrix rotation;
|
|
std::memcpy(rotation.values, g_identityMatrix, sizeof(rotation.values));
|
|
rotation.MakeYRotation(static_cast<float>(angle) / 180.0f * 3.141592f - static_cast<float>(yaw) / 180.0f * 3.141592f);
|
|
matrix scaling;
|
|
std::memcpy(scaling.values, g_identityMatrix, sizeof(scaling.values));
|
|
scaling.SetScale(scale * 0.5f, scale * 0.5f, 1.0f);
|
|
matrix translate;
|
|
std::memcpy(translate.values, g_identityMatrix, sizeof(translate.values));
|
|
translate.MakeTranslate(0.0f, -height, 0.0f);
|
|
matrix first;
|
|
first.Compose(scaling, rotation);
|
|
matrix result;
|
|
result.Compose(first, translate);
|
|
particle->transform = result;
|
|
}
|
|
|
|
++particle->unknown_00E8;
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00B47FD0
|
|
// FUNCTION: fn_18926
|
|
void CLevel150SubEffect::Render() {
|
|
for (std::vector<CParticle*>::iterator it = this->particles.begin(); it != this->particles.end(); ++it) {
|
|
(*it)->Render(false, 0.0f, 1.0f, 0.0f, 1.0f, false, true);
|
|
}
|
|
}
|