Batch #14874 by ragnarok-clanker: no function's compiled code changes; checked with 651 compiled unit(s), including every includer of Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/CMode.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObject.h, Source/Contents/Camera/Camera.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AnimatedEmitterEffect.h, Source/Contents/Effects/AstralStrikeEffect.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/Bash.h, Source/Contents/Effects/BezierArcThrowEffect.h, Source/Contents/Effects/BindTrapEffect.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CartCannon.h, Source/Contents/Effects/CellRangeEffect.h, Source/Contents/Effects/ChangeSizeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/ChargingPierceEffect.h, Source/Contents/Effects/CherryBlossomEffect.h, Source/Contents/Effects/ClimaxEffect.h, Source/Contents/Effects/CloudEffect.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/CommonFloorEffect.h, Source/Contents/Effects/Competentia.h, Source/Contents/Effects/CresciveBolt.h, Source/Contents/Effects/EZ2STREffect.h, Source/Contents/Effects/EZ2STREffectEx.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/ElectricEffect.h, Source/Contents/Effects/EmitterEffect.h, Source/Contents/Effects/EnergyOrbEffect.h, Source/Contents/Effects/EvilLandEffect.h, Source/Contents/Effects/EvilsPawEffect.h, Source/Contents/Effects/FlowerCastingEffect.h, Source/Contents/Effects/FortuneKissEffect.h, Source/Contents/Effects/FriggSongEffect.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GlassWallEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/HitLineEffect.h, Source/Contents/Effects/JupitelThunderStormEffect.h, Source/Contents/Effects/Level150Effect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/Level99Orb1Effect.h, Source/Contents/Effects/Level99Orb2Effect.h, Source/Contents/Effects/LightSphereEffect.h, Source/Contents/Effects/MagicFloorEffect.h, Source/Contents/Effects/MagnumBreak.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MapMagicZoneEffect.h, Source/Contents/Effects/MappillarEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/PokJukEffect.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffect.h, Source/Contents/Effects/RainbowEffect.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/RedLineEffect.h, Source/Contents/Effects/RichManKim.h, Source/Contents/Effects/RotateBgEffect.h, Source/Contents/Effects/RotateItemEffect.h, Source/Contents/Effects/RotateLineEffect.h, Source/Contents/Effects/SaintCastingEffect.h, Source/Contents/Effects/ScatterEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SmokeEffect.h, Source/Contents/Effects/SoulCollectEffect.h, Source/Contents/Effects/SoulUnityEffect.h, Source/Contents/Effects/SphereWind2Effect.h, Source/Contents/Effects/SphereWindEffect.h, Source/Contents/Effects/SpriteEffect.h, Source/Contents/Effects/SquareRangeEffect.h, Source/Contents/Effects/StarEffect.h, Source/Contents/Effects/StarEmperorEffect.h, Source/Contents/Effects/StealEffect.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/StormGustEffect.h, Source/Contents/Effects/StormKickEffect.h, Source/Contents/Effects/SunStanceEffect.h, Source/Contents/Effects/TalismanMarkEffect.h, Source/Contents/Effects/TetraBallEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/Effects/TriangleShotArrow.h, Source/Contents/Effects/ViolentQuakeEffect.h, Source/Contents/Effects/WindEffect.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/SkillInfo.h, Source/Resource/EmblemResource.h, Source/Resource/GifResource.h, Source/Resource/Resource.h, Source/UI/Acceptance/UIAutoMessageWnd.h, Source/UI/Acceptance/UIJoinPartyAcceptWnd.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBitmapButton2.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIButton.h, Source/UI/Buttons/UICashEmotionSprBtn.h, Source/UI/Buttons/UICheckBox.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemMoveInfo.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UIJobSlotButton.h, Source/UI/Buttons/UINaviLinkButton.h, Source/UI/Buttons/UIRadioBtn.h, Source/UI/Buttons/UIRadioButton.h, Source/UI/Buttons/UIReplayButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVBitmapButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITagButton.h, Source/UI/Buttons/UITextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/CashEmotion/UICashEmotionListWnd.h, Source/UI/CashEmotion/UICashEmotionMiniWnd.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashEmotion/UICashEmotionPiece.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIChooseWnd.h, Source/UI/Dialogs/UIDisconnectedServerMsgWnd.h, Source/UI/Dialogs/UIEditctrlWnd.h, Source/UI/Dialogs/UIEmailAddressWnd.h, Source/UI/Dialogs/UIGraffiStrboxWnd.h, Source/UI/Dialogs/UILoadingWnd.h, Source/UI/Dialogs/UIMemorialDunWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINoticeConfirmWnd.h, Source/UI/Dialogs/UINotifyLevelUpWnd.h, Source/UI/Dialogs/UINotifyQuestWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UIPetTamingDeceiveWnd.h, Source/UI/Dialogs/UIProhibitListWnd.h, Source/UI/Dialogs/UIQuitWnd.h, Source/UI/Dialogs/UIRestartWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipOfTheDayWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Dialogs/UIToolTipWnd.h, Source/UI/Dialogs/UIWaitDBSaveWnd.h, Source/UI/Dialogs/UIWaitWnd.h, Source/UI/Edit/UICandidateWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Emotion/UIEmotionWnd.h, Source/UI/Enchant/EnchantUI.h, Source/UI/EntryQueue/UIEntryQueueWnd.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Gauges/UIPcGage.h, Source/UI/Guild/UIAgitWnd.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/MergeItemWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIIllustWnd.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UIItemRepairWnd.h, Source/UI/Items/UIMakeTargetListWnd.h, Source/UI/Items/UIMakeTargetProcessWnd.h, Source/UI/Items/UIMakeTargetResultWnd.h, Source/UI/Items/UINotifyItemObtainWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Items/UIWeaponRefineWnd.h, Source/UI/Lists/TableBox.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBox.h, Source/UI/Lists/UIComboBoxDefWnd.h, Source/UI/Lists/UIComboBoxEx.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIComboBoxWnd.h, Source/UI/Lists/UIImgMenu.h, Source/UI/Lists/UIItemStoreComboBox.h, Source/UI/Lists/UIListBox.h, Source/UI/Lists/UIListBoxEx.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxNavi.h, Source/UI/Lists/UIListBoxNaviSearch.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UIPackageBoxNameList.h, Source/UI/Lists/UIReplayListBox.h, Source/UI/Lists/UIScrollBar.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITagListBox.h, Source/UI/Lists/UIThumb.h, Source/UI/Lists/UITreeView.h, Source/UI/Lists/UIVScrollBar.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/Navigation/UIPrivateAirplaneWnd.h, Source/UI/Party/UIAdvenPartyBoardWnd.h, Source/UI/Party/UIApplyForPartyWnd.h, Source/UI/Party/UIMiniPartyWnd.h, Source/UI/Party/UIPartyInfoWnd.h, Source/UI/Party/UIPartySettingWnd.h, Source/UI/Party/UIRegisterPartyWnd.h, Source/UI/Party/UIRequestJoinPartyWnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIOngoingQuestInfo.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRecommendedQuestInfo.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/SelectPackageItemBox/SelectPackageItemBox.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantItemWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Shop/UINoticeMessageBox_LockSellItem.h, Source/UI/Shop/UInCash_CallWnd.h, Source/UI/Shortcuts/UIQuickSlotWnd.h, Source/UI/Shortcuts/UIShortCutWnd.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/Skill/UISkillNameChangeWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/Status/UIStatusWnd.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIStaticText_LF.h, Source/UI/Text/UIString.h, Source/UI/Text/UITagTextViewer.h, Source/UI/Text/UITextViewer.h, Source/UI/Text/UITextViewerControl.h, Source/UI/Text/UITransBalloonText.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIBasicCtrl.h, Source/UI/UIBroadcastBalloon.h, Source/UI/UICaptchaPreviewWnd.h, Source/UI/UICaptchaRegisterWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UICheckAttendanceWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UIHotkeyGuideWnd.h, Source/UI/UIIngredientInfoWnd.h, Source/UI/UIItemReformWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UILapineUpgradeBoxWnd.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIReputeWnd.h, Source/UI/UIRoundBoxTooltipWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/UIStaticBitmap.h, Source/UI/UIStaticItem.h, Source/UI/Window/UIAccountLimitedToolWnd.h, Source/UI/Window/UIBalloonOpenBtn.h, Source/UI/Window/UIBank_NewWnd.h, Source/UI/Window/UIBasicInfoWnd.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIBitmapTab.h, Source/UI/Window/UIChangeNameWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICntWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIDebuffRemoveWnd.h, Source/UI/Window/UIEmblemWnd.h, Source/UI/Window/UIEscOptionWnd.h, Source/UI/Window/UIFrameWnd.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMerInfoWnd.h, Source/UI/Window/UIMessageBox.h, Source/UI/Window/UIMessageBoxAutoreturn.h, Source/UI/Window/UIMileageWnd.h, Source/UI/Window/UIMiniBtnWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINewSkillListWnd.h, Source/UI/Window/UINoteWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIOpenMailBoxWnd.h, Source/UI/Window/UIOpenRoulletteWnd.h, Source/UI/Window/UIPartyBookingHelpWnd.h, Source/UI/Window/UIPetEvolutionWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRebirthWnd.h, Source/UI/Window/UIReplayControlWnd.h, Source/UI/Window/UIReplayRECControlWnd.h, Source/UI/Window/UIResizer.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UIRoulletteWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyListWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISelectReplayDataWnd.h, Source/UI/Window/UISelectServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UIShowWarpWnd.h, Source/UI/Window/UITab.h, Source/UI/Window/UITalkboxTrapInputWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIVideoWnd.h, Source/UI/Window/UIViewCameraInfoWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWordDisplayWnd.h.
313 lines
9.2 KiB
C++
313 lines
9.2 KiB
C++
#include "Contents/Effects/LightSphereEffect.h"
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#include "Client/Mode/CGameMode.h"
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#include "Client/Mode/ModeMgr.h"
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#include "Contents/Camera/Camera.h"
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#include "Contents/Effects/EffectMemoryMgr.h"
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#include "Contents/Effects/Particle.h"
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#include "Utility/Math/AffineMatrix.h"
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#include "Utility/Math/Vector3d.h"
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#include <cstdlib>
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#include <cstring>
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// OFFSET: 0x00B6C9F0
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// FUNCTION: fn_19103
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CLightSphereEffect::CLightSphereEffect() : CEffect(-1), spheres(), rays() {
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}
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// OFFSET: 0x00B6CB90
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// FUNCTION: fn_19105
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void CLightSphereEffect::CreateRayParticles(int param) {
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for (int c = 0; c < 4; ++c) {
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for (int i = 0; i < 80; ++i) {
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CParticle* particle = CreateParticle(reinterpret_cast<const vector3d*>(&this->position), 5);
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if (particle != nullptr) {
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particle->SetTexture("effect\\white02.bmp");
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particle->unknown_0004 = this->id;
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particle->unknown_000C = i;
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particle->unknown_0010 = c;
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particle->unknown_0008 = 1;
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particle->alpha = 40;
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particle->scale = 1.0f;
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int r1 = std::rand() % 360;
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particle->unknown_004C = r1 < 0 ? 0 : r1;
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int r2 = std::rand() % 360;
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*reinterpret_cast<float*>(&particle->unknown_00C4) = static_cast<float>(r2 < 0 ? 0 : r2);
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int r3 = std::rand() % 360;
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particle->unknown_0050 = r3 < 0 ? 0 : r3;
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particle->unknown_0054 = 10.0f;
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*reinterpret_cast<float*>(particle->unknown_0058) = static_cast<float>(param);
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switch (this->id) {
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case 0x4AD: {
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int randVal = std::rand() % 2;
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if (randVal < 0) {
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randVal = 0;
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}
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if (randVal == 0) {
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particle->SetColor(0xFF, 0x7C, 0x80);
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} else {
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particle->SetColor(0xFF, 0x4A, 0x4E);
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}
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break;
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}
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case 0x4AE: {
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int randVal = std::rand() % 2;
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if (randVal < 0) {
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randVal = 0;
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}
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if (randVal == 0) {
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particle->SetColor(0xFF, 0xFF, 0x9B);
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} else {
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particle->SetColor(0xFF, 0xFF, 0x37);
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}
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break;
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}
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case 0x4AF: {
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int randVal = std::rand() % 2;
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if (randVal < 0) {
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randVal = 0;
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}
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if (randVal == 0) {
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particle->SetColor(0x3B, 0xCC, 0xFF);
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} else {
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particle->SetColor(0x6D, 0x9A, 0xFF);
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}
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break;
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}
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default: {
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int randVal = std::rand() % 2;
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if (randVal < 0) {
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randVal = 0;
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}
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if (randVal == 0) {
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particle->SetColor(0x69, 0x69, 0xFF);
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} else {
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particle->SetColor(0x37, 0x37, 0xFF);
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}
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break;
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}
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}
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InitParticleQuad(particle->vertices);
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this->rays.push_back(particle);
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}
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}
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}
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}
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// OFFSET: 0x00B6CFF0
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// FUNCTION: fn_19106
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void CLightSphereEffect::Close() {
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for (std::vector<CParticle*>::iterator it = this->spheres.begin(); it != this->spheres.end(); ++it) {
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FreeParticle(*it);
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}
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this->spheres.clear();
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for (std::vector<CParticle*>::iterator it = this->rays.begin(); it != this->rays.end(); ++it) {
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FreeParticle(*it);
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}
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this->rays.clear();
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}
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// OFFSET: 0x00B6D060
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// FUNCTION: fn_19107
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void CLightSphereEffect::Open() {
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for (int i = 0; i < 4; ++i) {
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CParticle* particle = CreateParticle(reinterpret_cast<const vector3d*>(&this->position), 5);
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if (particle != nullptr) {
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particle->SetTexture("effect\\thunder_center.bmp");
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particle->unknown_0004 = this->id;
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particle->unknown_000C = i;
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particle->unknown_0010 = 0;
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particle->unknown_0008 = 1;
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particle->scale = 3.5f;
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particle->alpha = 1;
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particle->unknown_0054 = -10.0f;
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*reinterpret_cast<float*>(particle->unknown_0058) = 0.0f;
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switch (this->id) {
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case 0x4AD:
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particle->SetColor(0xFF, 0x7C, 0x80);
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break;
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case 0x4AE:
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particle->SetColor(0xFF, 0xFF, 0x37);
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break;
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case 0x4AF:
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particle->SetColor(0x3B, 0xCC, 0xFF);
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break;
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}
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InitParticleQuad(particle->vertices);
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this->spheres.push_back(particle);
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}
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}
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this->CreateRayParticles(0);
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this->CreateRayParticles(1);
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}
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// OFFSET: 0x00B6D160
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// FUNCTION: fn_19108
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bool CLightSphereEffect::IsAlive() {
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std::vector<CParticle*>::iterator sphere = this->spheres.begin();
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for (; sphere != this->spheres.end(); ++sphere) {
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if ((*sphere)->alpha > 0) {
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break;
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}
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}
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std::vector<CParticle*>::iterator ray = this->rays.begin();
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for (; ray != this->rays.end(); ++ray) {
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if ((*ray)->alpha > 0) {
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break;
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}
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}
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return sphere != this->spheres.end() || ray != this->rays.end();
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}
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// OFFSET: 0x00B6D1C0
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// FUNCTION: fn_19109
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void CLightSphereEffect::OnProcess() {
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for (std::vector<CParticle*>::iterator it = this->spheres.begin(); it != this->spheres.end(); ++it) {
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CParticle* particle = *it;
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vector3d& position = particle->position;
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position.x = this->position[0];
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position.y = this->position[1];
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position.z = this->position[2];
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if (particle != nullptr) {
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if (particle->unknown_00E8 < 300) {
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const int alpha = particle->alpha + 1;
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particle->alpha = alpha >= 255 ? 255 : alpha;
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} else {
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const int alpha = particle->alpha - 1;
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particle->alpha = alpha < 0 ? 0 : alpha;
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}
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float& phase = *reinterpret_cast<float*>(particle->unknown_0058);
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const int spin = (static_cast<int>(phase) + 2) % 360;
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phase = static_cast<float>(spin);
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const float scale = particle->scale * g_sinTable[spin] * 0.05f + particle->scale;
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matrix rotation;
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std::memcpy(rotation.values, g_identityMatrix, sizeof(rotation.values));
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rotation.MakeXRotation(static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera->camera.pitch / 180.0f * 3.141592f);
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matrix scaling;
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std::memcpy(scaling.values, g_identityMatrix, sizeof(scaling.values));
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scaling.SetScale(scale, scale, 1.0f);
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matrix billboard;
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billboard.Compose(scaling, rotation);
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matrix translation;
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std::memcpy(translation.values, g_identityMatrix, sizeof(translation.values));
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translation.MakeTranslate(0.0f, particle->unknown_0054, 0.0f);
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matrix transform;
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transform.Compose(billboard, translation);
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particle->transform = transform;
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}
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++particle->unknown_00E8;
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}
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for (std::vector<CParticle*>::iterator it = this->rays.begin(); it != this->rays.end(); ++it) {
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CParticle* particle = *it;
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vector3d& position = particle->position;
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position.x = this->position[0];
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position.y = this->position[1];
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position.z = this->position[2];
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if (particle != nullptr) {
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float scale = particle->scale;
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if (scale < 10.0f) {
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scale *= 1.02f;
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}
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particle->scale = scale;
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int alpha = particle->alpha;
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if (particle->unknown_00E8 > 500) {
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--alpha;
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if (alpha < 0) {
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alpha = 0;
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}
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}
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particle->alpha = alpha;
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const int previous = particle->unknown_0050;
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const int roll = std::rand() % 2;
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const int phase = (previous + 1 + (roll < 0 ? 0 : roll)) % 360;
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particle->unknown_0050 = phase;
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vector3d points[3]{};
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const float radius = particle->scale * g_sinTable[phase] + particle->scale;
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const int pitch = particle->unknown_004C;
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const int yaw = static_cast<int>(*reinterpret_cast<float*>(&particle->unknown_00C4));
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const float flat = radius * g_cosTable[pitch];
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points[0].x = flat * g_cosTable[yaw];
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points[0].y = radius * g_sinTable[pitch] - particle->unknown_0054;
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points[0].z = flat * g_sinTable[yaw];
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if (*reinterpret_cast<float*>(particle->unknown_0058) == 0.0f) {
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points[1].x = -0.5f;
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points[1].y = -particle->unknown_0054;
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points[1].z = 0.0f;
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points[2].x = 0.5f;
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points[2].y = -particle->unknown_0054;
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points[2].z = 0.0f;
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} else {
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points[1].x = 0.0f;
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points[1].y = -particle->unknown_0054;
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points[1].z = -0.5f;
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points[2].x = 0.0f;
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points[2].y = -particle->unknown_0054;
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points[2].z = 0.5f;
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}
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particle->vertices[0].x = points[0].x;
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particle->vertices[0].y = points[0].y;
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particle->vertices[0].z = points[0].z;
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particle->vertices[1].x = points[0].x;
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particle->vertices[1].y = points[0].y;
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particle->vertices[1].z = points[0].z;
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particle->vertices[2].x = points[1].x;
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particle->vertices[2].y = points[1].y;
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particle->vertices[2].z = points[1].z;
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particle->vertices[3].x = points[2].x;
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particle->vertices[3].y = points[2].y;
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particle->vertices[3].z = points[2].z;
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}
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++particle->unknown_00E8;
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}
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}
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// OFFSET: 0x00B6D990
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// FUNCTION: fn_19110
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void CLightSphereEffect::Render() {
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for (std::vector<CParticle*>::iterator it = this->spheres.begin(); it != this->spheres.end(); ++it) {
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CParticle* particle = *it;
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if (particle) {
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particle->Render(false, 0.0f, 1.0f, 0.0f, 1.0f, false, true);
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}
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}
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for (std::vector<CParticle*>::iterator it = this->rays.begin(); it != this->rays.end(); ++it) {
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CParticle* particle = *it;
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if (particle) {
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particle->Render(false, 0.0f, 1.0f, 0.0f, 1.0f, false, true);
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}
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}
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}
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