Batch #14874 by ragnarok-clanker: no function's compiled code changes; checked with 651 compiled unit(s), including every includer of Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/CMode.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObject.h, Source/Contents/Camera/Camera.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AnimatedEmitterEffect.h, Source/Contents/Effects/AstralStrikeEffect.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/Bash.h, Source/Contents/Effects/BezierArcThrowEffect.h, Source/Contents/Effects/BindTrapEffect.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CartCannon.h, Source/Contents/Effects/CellRangeEffect.h, Source/Contents/Effects/ChangeSizeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/ChargingPierceEffect.h, Source/Contents/Effects/CherryBlossomEffect.h, Source/Contents/Effects/ClimaxEffect.h, Source/Contents/Effects/CloudEffect.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/CommonFloorEffect.h, Source/Contents/Effects/Competentia.h, Source/Contents/Effects/CresciveBolt.h, Source/Contents/Effects/EZ2STREffect.h, Source/Contents/Effects/EZ2STREffectEx.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/ElectricEffect.h, Source/Contents/Effects/EmitterEffect.h, Source/Contents/Effects/EnergyOrbEffect.h, Source/Contents/Effects/EvilLandEffect.h, Source/Contents/Effects/EvilsPawEffect.h, Source/Contents/Effects/FlowerCastingEffect.h, Source/Contents/Effects/FortuneKissEffect.h, Source/Contents/Effects/FriggSongEffect.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GlassWallEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/HitLineEffect.h, Source/Contents/Effects/JupitelThunderStormEffect.h, Source/Contents/Effects/Level150Effect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/Level99Orb1Effect.h, Source/Contents/Effects/Level99Orb2Effect.h, Source/Contents/Effects/LightSphereEffect.h, Source/Contents/Effects/MagicFloorEffect.h, Source/Contents/Effects/MagnumBreak.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MapMagicZoneEffect.h, Source/Contents/Effects/MappillarEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/PokJukEffect.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffect.h, Source/Contents/Effects/RainbowEffect.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/RedLineEffect.h, Source/Contents/Effects/RichManKim.h, Source/Contents/Effects/RotateBgEffect.h, Source/Contents/Effects/RotateItemEffect.h, Source/Contents/Effects/RotateLineEffect.h, Source/Contents/Effects/SaintCastingEffect.h, Source/Contents/Effects/ScatterEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SmokeEffect.h, Source/Contents/Effects/SoulCollectEffect.h, Source/Contents/Effects/SoulUnityEffect.h, Source/Contents/Effects/SphereWind2Effect.h, Source/Contents/Effects/SphereWindEffect.h, Source/Contents/Effects/SpriteEffect.h, Source/Contents/Effects/SquareRangeEffect.h, Source/Contents/Effects/StarEffect.h, Source/Contents/Effects/StarEmperorEffect.h, Source/Contents/Effects/StealEffect.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/StormGustEffect.h, Source/Contents/Effects/StormKickEffect.h, Source/Contents/Effects/SunStanceEffect.h, Source/Contents/Effects/TalismanMarkEffect.h, Source/Contents/Effects/TetraBallEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/Effects/TriangleShotArrow.h, Source/Contents/Effects/ViolentQuakeEffect.h, Source/Contents/Effects/WindEffect.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/SkillInfo.h, Source/Resource/EmblemResource.h, Source/Resource/GifResource.h, Source/Resource/Resource.h, Source/UI/Acceptance/UIAutoMessageWnd.h, Source/UI/Acceptance/UIJoinPartyAcceptWnd.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBitmapButton2.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIButton.h, Source/UI/Buttons/UICashEmotionSprBtn.h, Source/UI/Buttons/UICheckBox.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemMoveInfo.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UIJobSlotButton.h, Source/UI/Buttons/UINaviLinkButton.h, Source/UI/Buttons/UIRadioBtn.h, Source/UI/Buttons/UIRadioButton.h, Source/UI/Buttons/UIReplayButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVBitmapButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITagButton.h, Source/UI/Buttons/UITextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/CashEmotion/UICashEmotionListWnd.h, Source/UI/CashEmotion/UICashEmotionMiniWnd.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashEmotion/UICashEmotionPiece.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIChooseWnd.h, Source/UI/Dialogs/UIDisconnectedServerMsgWnd.h, Source/UI/Dialogs/UIEditctrlWnd.h, Source/UI/Dialogs/UIEmailAddressWnd.h, Source/UI/Dialogs/UIGraffiStrboxWnd.h, Source/UI/Dialogs/UILoadingWnd.h, Source/UI/Dialogs/UIMemorialDunWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINoticeConfirmWnd.h, Source/UI/Dialogs/UINotifyLevelUpWnd.h, Source/UI/Dialogs/UINotifyQuestWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UIPetTamingDeceiveWnd.h, Source/UI/Dialogs/UIProhibitListWnd.h, Source/UI/Dialogs/UIQuitWnd.h, Source/UI/Dialogs/UIRestartWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipOfTheDayWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Dialogs/UIToolTipWnd.h, Source/UI/Dialogs/UIWaitDBSaveWnd.h, Source/UI/Dialogs/UIWaitWnd.h, Source/UI/Edit/UICandidateWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Emotion/UIEmotionWnd.h, Source/UI/Enchant/EnchantUI.h, Source/UI/EntryQueue/UIEntryQueueWnd.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Gauges/UIPcGage.h, Source/UI/Guild/UIAgitWnd.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/MergeItemWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIIllustWnd.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UIItemRepairWnd.h, Source/UI/Items/UIMakeTargetListWnd.h, Source/UI/Items/UIMakeTargetProcessWnd.h, Source/UI/Items/UIMakeTargetResultWnd.h, Source/UI/Items/UINotifyItemObtainWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Items/UIWeaponRefineWnd.h, Source/UI/Lists/TableBox.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBox.h, Source/UI/Lists/UIComboBoxDefWnd.h, Source/UI/Lists/UIComboBoxEx.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIComboBoxWnd.h, Source/UI/Lists/UIImgMenu.h, Source/UI/Lists/UIItemStoreComboBox.h, Source/UI/Lists/UIListBox.h, Source/UI/Lists/UIListBoxEx.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxNavi.h, Source/UI/Lists/UIListBoxNaviSearch.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UIPackageBoxNameList.h, Source/UI/Lists/UIReplayListBox.h, Source/UI/Lists/UIScrollBar.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITagListBox.h, Source/UI/Lists/UIThumb.h, Source/UI/Lists/UITreeView.h, Source/UI/Lists/UIVScrollBar.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/Navigation/UIPrivateAirplaneWnd.h, Source/UI/Party/UIAdvenPartyBoardWnd.h, Source/UI/Party/UIApplyForPartyWnd.h, Source/UI/Party/UIMiniPartyWnd.h, Source/UI/Party/UIPartyInfoWnd.h, Source/UI/Party/UIPartySettingWnd.h, Source/UI/Party/UIRegisterPartyWnd.h, Source/UI/Party/UIRequestJoinPartyWnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIOngoingQuestInfo.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRecommendedQuestInfo.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/SelectPackageItemBox/SelectPackageItemBox.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantItemWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Shop/UINoticeMessageBox_LockSellItem.h, Source/UI/Shop/UInCash_CallWnd.h, Source/UI/Shortcuts/UIQuickSlotWnd.h, Source/UI/Shortcuts/UIShortCutWnd.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/Skill/UISkillNameChangeWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/Status/UIStatusWnd.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIStaticText_LF.h, Source/UI/Text/UIString.h, Source/UI/Text/UITagTextViewer.h, Source/UI/Text/UITextViewer.h, Source/UI/Text/UITextViewerControl.h, Source/UI/Text/UITransBalloonText.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIBasicCtrl.h, Source/UI/UIBroadcastBalloon.h, Source/UI/UICaptchaPreviewWnd.h, Source/UI/UICaptchaRegisterWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UICheckAttendanceWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UIHotkeyGuideWnd.h, Source/UI/UIIngredientInfoWnd.h, Source/UI/UIItemReformWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UILapineUpgradeBoxWnd.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIReputeWnd.h, Source/UI/UIRoundBoxTooltipWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/UIStaticBitmap.h, Source/UI/UIStaticItem.h, Source/UI/Window/UIAccountLimitedToolWnd.h, Source/UI/Window/UIBalloonOpenBtn.h, Source/UI/Window/UIBank_NewWnd.h, Source/UI/Window/UIBasicInfoWnd.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIBitmapTab.h, Source/UI/Window/UIChangeNameWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICntWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIDebuffRemoveWnd.h, Source/UI/Window/UIEmblemWnd.h, Source/UI/Window/UIEscOptionWnd.h, Source/UI/Window/UIFrameWnd.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMerInfoWnd.h, Source/UI/Window/UIMessageBox.h, Source/UI/Window/UIMessageBoxAutoreturn.h, Source/UI/Window/UIMileageWnd.h, Source/UI/Window/UIMiniBtnWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINewSkillListWnd.h, Source/UI/Window/UINoteWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIOpenMailBoxWnd.h, Source/UI/Window/UIOpenRoulletteWnd.h, Source/UI/Window/UIPartyBookingHelpWnd.h, Source/UI/Window/UIPetEvolutionWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRebirthWnd.h, Source/UI/Window/UIReplayControlWnd.h, Source/UI/Window/UIReplayRECControlWnd.h, Source/UI/Window/UIResizer.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UIRoulletteWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyListWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISelectReplayDataWnd.h, Source/UI/Window/UISelectServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UIShowWarpWnd.h, Source/UI/Window/UITab.h, Source/UI/Window/UITalkboxTrapInputWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIVideoWnd.h, Source/UI/Window/UIViewCameraInfoWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWordDisplayWnd.h.
609 lines
19 KiB
C++
609 lines
19 KiB
C++
#include "Contents/Effects/SpriteEffect.h"
|
|
|
|
#include "Client/Mode/CGameMode.h"
|
|
#include "Client/Mode/ModeMgr.h"
|
|
#include "Client/Session.h"
|
|
#include "Contents/Actors/GameActor.h"
|
|
#include "Contents/Effects/EffectMemoryMgr.h"
|
|
#include "Contents/Effects/SpriteParticle.h"
|
|
#include "Contents/World/World.h"
|
|
#include "Utility/Cipher/XorBytes.h"
|
|
|
|
#include <cstdint>
|
|
|
|
namespace {
|
|
|
|
template <std::size_t Length, std::uint64_t Key>
|
|
class EncryptedName {
|
|
public:
|
|
// INLINED
|
|
explicit EncryptedName(const char (&source)[Length]) : m_encrypted(true) {
|
|
for (std::uint64_t index = 0; index < Length; ++index) {
|
|
this->m_text[index] = source[index];
|
|
}
|
|
}
|
|
|
|
~EncryptedName() {
|
|
for (std::uint64_t index = 0; index < Length; ++index) {
|
|
this->m_text[index] = 0;
|
|
}
|
|
}
|
|
|
|
const char* Text() {
|
|
if (this->m_encrypted) {
|
|
utility::XorBytes(this->m_text, Length, Key);
|
|
this->m_encrypted = false;
|
|
}
|
|
|
|
return reinterpret_cast<const char*>(this->m_text);
|
|
}
|
|
|
|
private:
|
|
std::uint8_t m_text[Length];
|
|
bool m_encrypted;
|
|
};
|
|
|
|
// INLINED
|
|
template <std::uint64_t Key, std::size_t Length>
|
|
const char* DecryptName(const char (&source)[Length]) {
|
|
thread_local EncryptedName<Length, Key> name(source);
|
|
return name.Text();
|
|
}
|
|
|
|
}
|
|
|
|
// OFFSET: 0x00B78840
|
|
// FUNCTION: fn_19194
|
|
CSpriteEffect::CSpriteEffect() : CEffect(-1) {
|
|
}
|
|
|
|
// OFFSET: 0x00B78B00
|
|
// FUNCTION: fn_19196
|
|
void CSpriteEffect::Close() {
|
|
for (auto it = this->particles.begin(); it != this->particles.end(); ++it) {
|
|
FreeParticle(*it);
|
|
}
|
|
|
|
this->particles.clear();
|
|
}
|
|
|
|
// OFFSET: 0x00B78B40
|
|
// FUNCTION: fn_19197
|
|
void CSpriteEffect::Open() {
|
|
CSpriteParticle* particle = static_cast<CSpriteParticle*>(CreateSpriteParticle(reinterpret_cast<const vector3d*>(this->position), 0x200));
|
|
if (!particle) {
|
|
return;
|
|
}
|
|
|
|
particle->unknown_0004 = this->id;
|
|
particle->unknown_000C = 1;
|
|
particle->unknown_0010 = 0;
|
|
particle->unknown_0008 = 1;
|
|
this->SetupParticle(particle);
|
|
particle->unknown_02F4 = this->actor;
|
|
this->particles.push_back(particle);
|
|
}
|
|
|
|
// OFFSET: 0x00B78BC0
|
|
// FUNCTION: fn_19198
|
|
void CSpriteEffect::SetupParticle(CSpriteParticle* particle) {
|
|
if (!particle) {
|
|
return;
|
|
}
|
|
|
|
particle->unknown_00EC |= 0x200;
|
|
particle->frameDelay = 2.0f;
|
|
particle->alpha = 255;
|
|
this->unknown_002C = 100;
|
|
|
|
switch (this->id) {
|
|
case 0x3DE:
|
|
particle->SetSprite("이팩트\\m_ef03.spr");
|
|
particle->SetAction("이팩트\\m_ef03.act");
|
|
particle->frameDelay = 4.0f;
|
|
particle->scale = 1.5f;
|
|
break;
|
|
case 0x46A:
|
|
particle->SetSprite("이팩트\\bakuretsu_hadou\\bakuretsu_hadou.spr");
|
|
particle->SetAction("이팩트\\bakuretsu_hadou\\bakuretsu_hadou.act");
|
|
particle->unknown_00EC |= 0x200;
|
|
particle->depthOffset = 0.0003f;
|
|
particle->flags = 0x101;
|
|
particle->loopMode = 0;
|
|
particle->frameDelay = 8.0f;
|
|
break;
|
|
case 0x47B:
|
|
particle->SetSprite("이팩트\\EF_POPCORN\\EF_POPCORN.spr");
|
|
particle->SetAction("이팩트\\EF_POPCORN\\EF_POPCORN.act");
|
|
particle->loopMode = 1;
|
|
particle->depthOffset = 0.0003f;
|
|
particle->frameDelay = 8.0f;
|
|
break;
|
|
case 0x47F:
|
|
particle->SetSprite("이팩트\\EF_IMMUNE_PROPERTY\\EF_IMMUNE_PROPERTY_NOTHING.spr");
|
|
particle->SetAction("이팩트\\EF_IMMUNE_PROPERTY\\EF_IMMUNE_PROPERTY_NOTHING.act");
|
|
particle->loopMode = 0;
|
|
particle->depthOffset = 0.0003f;
|
|
break;
|
|
case 0x480:
|
|
particle->SetSprite("이팩트\\EF_IMMUNE_PROPERTY\\EF_IMMUNE_PROPERTY_WATER.spr");
|
|
particle->SetAction("이팩트\\EF_IMMUNE_PROPERTY\\EF_IMMUNE_PROPERTY_WATER.act");
|
|
particle->loopMode = 0;
|
|
particle->depthOffset = 0.0003f;
|
|
break;
|
|
case 0x481:
|
|
particle->SetSprite("이팩트\\EF_IMMUNE_PROPERTY\\EF_IMMUNE_PROPERTY_GROUND.spr");
|
|
particle->SetAction("이팩트\\EF_IMMUNE_PROPERTY\\EF_IMMUNE_PROPERTY_GROUND.act");
|
|
particle->loopMode = 0;
|
|
particle->depthOffset = 0.0003f;
|
|
break;
|
|
case 0x482:
|
|
particle->SetSprite("이팩트\\EF_IMMUNE_PROPERTY\\EF_IMMUNE_PROPERTY_FIRE.spr");
|
|
particle->SetAction("이팩트\\EF_IMMUNE_PROPERTY\\EF_IMMUNE_PROPERTY_FIRE.act");
|
|
particle->loopMode = 0;
|
|
particle->depthOffset = 0.0003f;
|
|
break;
|
|
case 0x483:
|
|
particle->SetSprite("이팩트\\EF_IMMUNE_PROPERTY\\EF_IMMUNE_PROPERTY_WIND.spr");
|
|
particle->SetAction("이팩트\\EF_IMMUNE_PROPERTY\\EF_IMMUNE_PROPERTY_WIND.act");
|
|
particle->loopMode = 0;
|
|
particle->depthOffset = 0.0003f;
|
|
break;
|
|
case 0x484:
|
|
particle->SetSprite("이팩트\\EF_IMMUNE_PROPERTY\\EF_IMMUNE_PROPERTY_POISON.spr");
|
|
particle->SetAction("이팩트\\EF_IMMUNE_PROPERTY\\EF_IMMUNE_PROPERTY_POISON.act");
|
|
particle->loopMode = 0;
|
|
particle->depthOffset = 0.0003f;
|
|
break;
|
|
case 0x485:
|
|
particle->SetSprite("이팩트\\EF_IMMUNE_PROPERTY\\EF_IMMUNE_PROPERTY_SAINT.spr");
|
|
particle->SetAction("이팩트\\EF_IMMUNE_PROPERTY\\EF_IMMUNE_PROPERTY_SAINT.act");
|
|
particle->loopMode = 0;
|
|
particle->depthOffset = 0.0003f;
|
|
break;
|
|
case 0x486:
|
|
particle->SetSprite("이팩트\\EF_IMMUNE_PROPERTY\\EF_IMMUNE_PROPERTY_DARKNESS.spr");
|
|
particle->SetAction("이팩트\\EF_IMMUNE_PROPERTY\\EF_IMMUNE_PROPERTY_DARKNESS.act");
|
|
particle->loopMode = 0;
|
|
particle->depthOffset = 0.0003f;
|
|
break;
|
|
case 0x487:
|
|
particle->SetSprite("이팩트\\EF_IMMUNE_PROPERTY\\EF_IMMUNE_PROPERTY_TELEKINESIS.spr");
|
|
particle->SetAction("이팩트\\EF_IMMUNE_PROPERTY\\EF_IMMUNE_PROPERTY_TELEKINESIS.act");
|
|
particle->loopMode = 0;
|
|
particle->depthOffset = 0.0003f;
|
|
break;
|
|
case 0x488:
|
|
particle->SetSprite("이팩트\\EF_IMMUNE_PROPERTY\\EF_IMMUNE_PROPERTY_UNDEAD.spr");
|
|
particle->SetAction("이팩트\\EF_IMMUNE_PROPERTY\\EF_IMMUNE_PROPERTY_UNDEAD.act");
|
|
particle->loopMode = 0;
|
|
particle->depthOffset = 0.0003f;
|
|
break;
|
|
case 0x4A8:
|
|
particle->SetSprite("이팩트\\random_opt_spr\\yellow.spr");
|
|
particle->SetAction("이팩트\\random_opt_spr\\yellow.act");
|
|
particle->loopMode = 0;
|
|
particle->frameDelay = 4.0f;
|
|
break;
|
|
case 0x4BB:
|
|
case 0x4BC:
|
|
case 0x4BD:
|
|
particle->SetSprite("이팩트\\subject_aura\\subject_aura.spr");
|
|
particle->SetAction("이팩트\\subject_aura\\subject_aura.act");
|
|
particle->frameDelay = 8.0f;
|
|
particle->loopMode = 0;
|
|
particle->depthOffset = 0.0003f;
|
|
particle->flags = 0x101;
|
|
if (this->id == 0x4BC) {
|
|
particle->animation = 0;
|
|
} else if (this->id == 0x4BD) {
|
|
particle->animation = 1;
|
|
} else if (this->id == 0x4BB) {
|
|
particle->animation = 2;
|
|
}
|
|
break;
|
|
case 0x4CF:
|
|
particle->SetSprite("이팩트\\book_of_dimension\\book_of_dimension.spr");
|
|
particle->SetAction("이팩트\\book_of_dimension\\book_of_dimension.act");
|
|
particle->frameDelay = 4.0f;
|
|
particle->loopMode = 1;
|
|
particle->flags = 0x101;
|
|
break;
|
|
case 0x4D0:
|
|
particle->SetSprite("이팩트\\book_of_creatingstar\\book_of_creatingstar.spr");
|
|
particle->SetAction("이팩트\\book_of_creatingstar\\book_of_creatingstar.act");
|
|
particle->frameDelay = 4.0f;
|
|
particle->loopMode = 1;
|
|
particle->flags = 0x101;
|
|
break;
|
|
case 0x4D1:
|
|
particle->SetSprite("이팩트\\curse_explosion\\curse_explosion.spr");
|
|
particle->SetAction("이팩트\\curse_explosion\\curse_explosion.act");
|
|
particle->frameDelay = 4.0f;
|
|
particle->loopMode = 1;
|
|
particle->flags = 0x101;
|
|
break;
|
|
case 0x4D2:
|
|
particle->SetSprite("이팩트\\soul_reaper\\soul_reaper.spr");
|
|
particle->SetAction("이팩트\\soul_reaper\\soul_reaper.act");
|
|
particle->frameDelay = 4.0f;
|
|
particle->loopMode = 1;
|
|
particle->flags = 0x101;
|
|
break;
|
|
case 0x4D3:
|
|
particle->SetSprite("이팩트\\soul_shadow\\soul_shadow.spr");
|
|
particle->SetAction("이팩트\\soul_shadow\\soul_shadow.act");
|
|
particle->depthOffset = 0.0003f;
|
|
particle->frameDelay = 4.0f;
|
|
particle->loopMode = 1;
|
|
particle->flags = 0x101;
|
|
break;
|
|
case 0x4D4:
|
|
particle->SetSprite("이팩트\\soul_fairy\\soul_fairy.spr");
|
|
particle->SetAction("이팩트\\soul_fairy\\soul_fairy.act");
|
|
particle->depthOffset = 0.0003f;
|
|
particle->frameDelay = 4.0f;
|
|
particle->loopMode = 1;
|
|
particle->flags = 0x101;
|
|
break;
|
|
case 0x4D5:
|
|
particle->SetSprite("이팩트\\soul_falcon\\soul_falcon.spr");
|
|
particle->SetAction("이팩트\\soul_falcon\\soul_falcon.act");
|
|
particle->depthOffset = 0.0003f;
|
|
particle->frameDelay = 4.0f;
|
|
particle->loopMode = 1;
|
|
particle->flags = 0x101;
|
|
break;
|
|
case 0x4DA:
|
|
particle->SetSprite("이팩트\\soul_explosion\\soul_explosion.spr");
|
|
particle->SetAction("이팩트\\soul_explosion\\soul_explosion.act");
|
|
particle->depthOffset = 0.0003f;
|
|
particle->frameDelay = 4.0f;
|
|
particle->loopMode = 1;
|
|
particle->flags = 0x101;
|
|
break;
|
|
case 0x561:
|
|
particle->SetSprite("이팩트\\valkyrie_wing\\valkyrie_wing.spr");
|
|
particle->SetAction("이팩트\\valkyrie_wing\\valkyrie_wing.act");
|
|
particle->loopMode = 0;
|
|
particle->depthOffset = 0.001f;
|
|
particle->frameDelay = 6.0f;
|
|
particle->flags = 0x101;
|
|
break;
|
|
case 0x58B:
|
|
particle->SetSprite("이팩트\\c_amdarais_effect.spr");
|
|
particle->SetAction("이팩트\\c_amdarais_effect.act");
|
|
particle->depthOffset = 0.0001f;
|
|
particle->frameDelay = 6.0f;
|
|
particle->loopMode = 0;
|
|
particle->flags = 1;
|
|
break;
|
|
case 0x651:
|
|
particle->SetSprite("이팩트\\black_bubble\\small\\blackbubble_small.spr");
|
|
particle->SetAction("이팩트\\black_bubble\\small\\blackbubble_small.act");
|
|
particle->depthOffset = 0.0001f;
|
|
particle->frameDelay = 6.0f;
|
|
particle->loopMode = 0;
|
|
particle->flags = 1;
|
|
break;
|
|
case 0x652:
|
|
particle->SetSprite("이팩트\\black_bubble\\midium\\blackbubble_midium.spr");
|
|
particle->SetAction("이팩트\\black_bubble\\midium\\blackbubble_midium.act");
|
|
particle->depthOffset = 0.0001f;
|
|
particle->frameDelay = 6.0f;
|
|
particle->loopMode = 0;
|
|
particle->flags = 1;
|
|
break;
|
|
case 0x653:
|
|
particle->SetSprite("이팩트\\black_bubble\\large\\blackbubble_large.spr");
|
|
particle->SetAction("이팩트\\black_bubble\\large\\blackbubble_large.act");
|
|
particle->depthOffset = 0.0001f;
|
|
particle->frameDelay = 6.0f;
|
|
particle->loopMode = 0;
|
|
particle->flags = 1;
|
|
break;
|
|
case 0x95A:
|
|
particle->SetSprite("이팩트\\Serpent_Shadow\\Serpent_Shadow.spr");
|
|
particle->SetAction("이팩트\\Serpent_Shadow\\Serpent_Shadow.act");
|
|
particle->loopMode = 0;
|
|
particle->depthOffset = 0.001f;
|
|
particle->frameDelay = 4.0f;
|
|
particle->flags = 0xD;
|
|
break;
|
|
case 0x974:
|
|
particle->SetSprite("몬스터\\violen_hit.spr");
|
|
particle->SetAction("몬스터\\violen_hit.act");
|
|
particle->loopMode = 1;
|
|
particle->depthOffset = 0.001f;
|
|
particle->frameDelay = 4.0f;
|
|
break;
|
|
case 0x978:
|
|
particle->SetSprite("이팩트\\C_Aura_Of_Ghost_S\\C_Aura_Of_Ghost_S.spr");
|
|
particle->SetAction("이팩트\\C_Aura_Of_Ghost_S\\C_Aura_Of_Ghost_S.act");
|
|
particle->loopMode = 0;
|
|
particle->depthOffset = 0.001f;
|
|
particle->frameDelay = 4.0f;
|
|
break;
|
|
case 0x97E:
|
|
particle->SetSprite("이팩트\\C_Guide_Of_Dead_Text\\C_Guide_Of_Dead_Text.spr");
|
|
particle->SetAction("이팩트\\C_Guide_Of_Dead_Text\\C_Guide_Of_Dead_Text.act");
|
|
particle->loopMode = 0;
|
|
particle->depthOffset = 0.001f;
|
|
particle->frameDelay = 12.0f;
|
|
break;
|
|
case 0x97F:
|
|
particle->SetSprite("이팩트\\C_Medjed_Text\\C_Medjed_Text.spr");
|
|
particle->SetAction("이팩트\\C_Medjed_Text\\C_Medjed_Text.act");
|
|
particle->loopMode = 0;
|
|
particle->depthOffset = 0.001f;
|
|
particle->frameDelay = 12.0f;
|
|
break;
|
|
case 0x97C:
|
|
particle->SetSprite("이팩트\\Atque_Poenitentia\\Atque_Poenitentia.spr");
|
|
particle->SetAction("이팩트\\Atque_Poenitentia\\Atque_Poenitentia.act");
|
|
particle->loopMode = 0;
|
|
particle->depthOffset = 0.001f;
|
|
particle->frameDelay = 4.0f;
|
|
particle->flags = 0xD;
|
|
break;
|
|
case 0x97D:
|
|
particle->SetSprite("이팩트\\Perm_Frost_Oblivion\\Perm_Frost_Oblivion.spr");
|
|
particle->SetAction("이팩트\\Perm_Frost_Oblivion\\Perm_Frost_Oblivion.act");
|
|
particle->depthOffset = 0.001f;
|
|
particle->frameDelay = 4.0f;
|
|
particle->loopMode = 0;
|
|
particle->flags = 1;
|
|
break;
|
|
case 0x99A:
|
|
particle->SetSprite("이팩트\\S_Beelzebub_Wing\\S_Beelzebub_Wing.spr");
|
|
particle->SetAction("이팩트\\S_Beelzebub_Wing\\S_Beelzebub_Wing.act");
|
|
particle->flags = 1;
|
|
particle->depthOffset = 0.0015f;
|
|
particle->loopMode = 0;
|
|
particle->frameDelay = 8.0f;
|
|
break;
|
|
case 0x98B: {
|
|
const char spriteSource[] = {'\x99', '\x4B', '\xC5', '\xAC', '\x93', '\x65', '\x7B', '\x98', '\x06', '\xB5', '\x33', '\x4F', '\x60',
|
|
'\x99', '\x48', '\xA8', '\x1F', '\xE2', '\x70', '\x09', '\x34', '\xE5', '\x54', '\xAB', '\x2B', '\x87'};
|
|
particle->SetSprite(DecryptName<0xDB27CB557D038759ULL>(spriteSource));
|
|
|
|
const char actionSource[] = {'\x4D', '\x71', '\x7D', '\xB2', '\x71', '\x97', '\xE7', '\x12', '\xD2', '\x8F', '\x8B', '\x51', '\x82',
|
|
'\x6B', '\xD4', '\x22', '\xCB', '\xD8', '\xC8', '\x17', '\xD6', '\x17', '\xDA', '\x32', '\xF9', '\xBD'};
|
|
particle->SetAction(DecryptName<0x51BB39B763BBBD8DULL>(actionSource));
|
|
particle->flags = 1;
|
|
particle->depthOffset = 0.0015f;
|
|
particle->loopMode = 0;
|
|
particle->frameDelay = 8.0f;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00B79C40
|
|
// FUNCTION: fn_19201
|
|
void CSpriteEffect::Render() {
|
|
for (auto it = this->particles.begin(); it != this->particles.end(); ++it) {
|
|
CSpriteParticle* particle = *it;
|
|
if (particle->unknown_00E8 > 0) {
|
|
particle->Draw(1);
|
|
}
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00B79520
|
|
// FUNCTION: fn_19199
|
|
bool CSpriteEffect::IsAlive() {
|
|
switch (this->id) {
|
|
case 0x3DE:
|
|
return !this->IsFinished();
|
|
case 0x4A8: {
|
|
if (this->actor == 0) {
|
|
return false;
|
|
}
|
|
|
|
if (!g_modeMgr.GetGameMode()) {
|
|
return false;
|
|
}
|
|
|
|
CWorld* scene = static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene;
|
|
if (!scene) {
|
|
return false;
|
|
}
|
|
|
|
if (!scene->GetItemByAID(this->actor)) {
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
case 0x46A:
|
|
case 0x47F:
|
|
case 0x480:
|
|
case 0x481:
|
|
case 0x482:
|
|
case 0x483:
|
|
case 0x484:
|
|
case 0x485:
|
|
case 0x486:
|
|
case 0x487:
|
|
case 0x488:
|
|
case 0x4BB:
|
|
case 0x4BC:
|
|
case 0x4BD:
|
|
case 0x561:
|
|
case 0x58B:
|
|
case 0x651:
|
|
case 0x652:
|
|
case 0x653:
|
|
case 0x95A:
|
|
case 0x978:
|
|
case 0x97C:
|
|
case 0x97D:
|
|
case 0x97E:
|
|
case 0x97F:
|
|
case 0x98B:
|
|
case 0x99A:
|
|
return this->ActorExists();
|
|
}
|
|
|
|
for (CSpriteParticle* particle : this->particles) {
|
|
if (particle->life == 0.0f) {
|
|
return true;
|
|
}
|
|
|
|
if (particle->life * 60.0f > static_cast<float>(particle->unknown_00E8)) {
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
// OFFSET: 0x00B79780
|
|
// FUNCTION: fn_19200
|
|
void CSpriteEffect::OnProcess() {
|
|
for (auto it = this->particles.begin(); it != this->particles.end(); ++it) {
|
|
CSpriteParticle* particle = *it;
|
|
++particle->unknown_00E8;
|
|
|
|
switch (this->id) {
|
|
case 0x46A: {
|
|
int height = 8;
|
|
if (CGameActor* actor = static_cast<CGameActor*>(FindRenderObject(this->actor))) {
|
|
height = static_cast<int>(actor->GetNameOffset() + 8.0f);
|
|
}
|
|
|
|
particle->position.x = this->position[0];
|
|
particle->position.y = this->position[1] - static_cast<float>(height);
|
|
particle->position.z = this->position[2];
|
|
break;
|
|
}
|
|
case 0x47B:
|
|
case 0x4A8:
|
|
particle->position.x = this->position[0];
|
|
particle->position.y = this->position[1] - 10.0f;
|
|
particle->position.z = this->position[2];
|
|
break;
|
|
case 0x47F:
|
|
case 0x480:
|
|
case 0x481:
|
|
case 0x482:
|
|
case 0x483:
|
|
case 0x484:
|
|
case 0x485:
|
|
case 0x486:
|
|
case 0x487:
|
|
case 0x488: {
|
|
int height = 25;
|
|
if (CGameActor* actor = static_cast<CGameActor*>(FindRenderObject(this->actor))) {
|
|
height = static_cast<int>(actor->GetNameOffset() + 25.0f);
|
|
}
|
|
|
|
particle->position.x = this->position[0];
|
|
particle->position.y = this->position[1] - static_cast<float>(height);
|
|
particle->position.z = this->position[2];
|
|
break;
|
|
}
|
|
case 0x4BB:
|
|
case 0x4BC:
|
|
case 0x4BD: {
|
|
CGameActor* actor = static_cast<CGameActor*>(FindRenderObject(this->actor));
|
|
if (!actor) {
|
|
break;
|
|
}
|
|
|
|
const int height = static_cast<int>(actor->GetNameOffset() + 8.0f);
|
|
particle->position.x = this->position[0];
|
|
particle->position.y = this->position[1] - static_cast<float>(height);
|
|
particle->position.z = this->position[2];
|
|
break;
|
|
}
|
|
case 0x561: {
|
|
CGameActor* actor = static_cast<CGameActor*>(FindRenderObject(this->actor));
|
|
if (!actor) {
|
|
break;
|
|
}
|
|
|
|
const int height = static_cast<int>(actor->GetNameOffset() + 3.0f);
|
|
particle->position.x = this->position[0];
|
|
particle->position.y = this->position[1] - static_cast<float>(height);
|
|
particle->position.z = this->position[2];
|
|
break;
|
|
}
|
|
case 0x95A:
|
|
case 0x978: {
|
|
CGameActor* actor = static_cast<CGameActor*>(FindRenderObject(this->actor));
|
|
if (!actor) {
|
|
break;
|
|
}
|
|
|
|
const int height = static_cast<int>(actor->GetNameOffset());
|
|
particle->position.x = this->position[0];
|
|
particle->position.y = this->position[1] - static_cast<float>(height);
|
|
particle->position.z = this->position[2];
|
|
break;
|
|
}
|
|
case 0x97C: {
|
|
CGameActor* actor = static_cast<CGameActor*>(FindRenderObject(this->actor));
|
|
if (!actor) {
|
|
break;
|
|
}
|
|
|
|
const float height = actor->GetNameOffset();
|
|
const float offset = g_session.IsDoramJob(actor->GetEffectiveJob(-1)) ? height + 13.7f : height + 17.0f;
|
|
particle->position.x = this->position[0];
|
|
particle->position.y = this->position[1] - offset;
|
|
particle->position.z = this->position[2];
|
|
break;
|
|
}
|
|
case 0x97D: {
|
|
CGameActor* actor = static_cast<CGameActor*>(FindRenderObject(this->actor));
|
|
if (!actor) {
|
|
break;
|
|
}
|
|
|
|
const float offset = g_session.IsDoramJob(actor->GetEffectiveJob(-1)) ? 2.2f : 0.4f;
|
|
particle->position.x = this->position[0];
|
|
particle->position.y = this->position[1] - offset;
|
|
particle->position.z = this->position[2];
|
|
break;
|
|
}
|
|
case 0x97E:
|
|
case 0x97F: {
|
|
CGameActor* actor = static_cast<CGameActor*>(FindRenderObject(this->actor));
|
|
if (!actor) {
|
|
break;
|
|
}
|
|
|
|
const float height = actor->GetNameOffset();
|
|
particle->position.x = this->position[0];
|
|
particle->position.y = this->position[1] - height;
|
|
particle->position.z = this->position[2];
|
|
break;
|
|
}
|
|
case 0x98B:
|
|
particle->unknown_02BC = 1;
|
|
particle->unknown_02BD = 1;
|
|
particle->unknown_02C4 = 0.0f;
|
|
particle->unknown_02C0 = 0.0f;
|
|
particle->position.x = this->position[0];
|
|
particle->position.y = this->position[1];
|
|
particle->position.z = this->position[2];
|
|
break;
|
|
case 0x99A:
|
|
particle->unknown_02BC = 1;
|
|
particle->unknown_02BD = 1;
|
|
particle->unknown_02C4 = -105.0f;
|
|
particle->unknown_02C0 = 0.0f;
|
|
particle->position.x = this->position[0];
|
|
particle->position.y = this->position[1];
|
|
particle->position.z = this->position[2];
|
|
break;
|
|
default:
|
|
particle->position.x = this->position[0];
|
|
particle->position.y = this->position[1];
|
|
particle->position.z = this->position[2];
|
|
break;
|
|
}
|
|
}
|
|
}
|