Batch #14874 by ragnarok-clanker: no function's compiled code changes; checked with 651 compiled unit(s), including every includer of Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/CMode.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObject.h, Source/Contents/Camera/Camera.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AnimatedEmitterEffect.h, Source/Contents/Effects/AstralStrikeEffect.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/Bash.h, Source/Contents/Effects/BezierArcThrowEffect.h, Source/Contents/Effects/BindTrapEffect.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CartCannon.h, Source/Contents/Effects/CellRangeEffect.h, Source/Contents/Effects/ChangeSizeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/ChargingPierceEffect.h, Source/Contents/Effects/CherryBlossomEffect.h, Source/Contents/Effects/ClimaxEffect.h, Source/Contents/Effects/CloudEffect.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/CommonFloorEffect.h, Source/Contents/Effects/Competentia.h, Source/Contents/Effects/CresciveBolt.h, Source/Contents/Effects/EZ2STREffect.h, Source/Contents/Effects/EZ2STREffectEx.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/ElectricEffect.h, Source/Contents/Effects/EmitterEffect.h, Source/Contents/Effects/EnergyOrbEffect.h, Source/Contents/Effects/EvilLandEffect.h, Source/Contents/Effects/EvilsPawEffect.h, Source/Contents/Effects/FlowerCastingEffect.h, Source/Contents/Effects/FortuneKissEffect.h, Source/Contents/Effects/FriggSongEffect.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GlassWallEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/HitLineEffect.h, Source/Contents/Effects/JupitelThunderStormEffect.h, Source/Contents/Effects/Level150Effect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/Level99Orb1Effect.h, Source/Contents/Effects/Level99Orb2Effect.h, Source/Contents/Effects/LightSphereEffect.h, Source/Contents/Effects/MagicFloorEffect.h, Source/Contents/Effects/MagnumBreak.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MapMagicZoneEffect.h, Source/Contents/Effects/MappillarEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/PokJukEffect.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffect.h, Source/Contents/Effects/RainbowEffect.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/RedLineEffect.h, Source/Contents/Effects/RichManKim.h, Source/Contents/Effects/RotateBgEffect.h, Source/Contents/Effects/RotateItemEffect.h, Source/Contents/Effects/RotateLineEffect.h, Source/Contents/Effects/SaintCastingEffect.h, Source/Contents/Effects/ScatterEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SmokeEffect.h, Source/Contents/Effects/SoulCollectEffect.h, Source/Contents/Effects/SoulUnityEffect.h, Source/Contents/Effects/SphereWind2Effect.h, Source/Contents/Effects/SphereWindEffect.h, Source/Contents/Effects/SpriteEffect.h, Source/Contents/Effects/SquareRangeEffect.h, Source/Contents/Effects/StarEffect.h, Source/Contents/Effects/StarEmperorEffect.h, Source/Contents/Effects/StealEffect.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/StormGustEffect.h, Source/Contents/Effects/StormKickEffect.h, Source/Contents/Effects/SunStanceEffect.h, Source/Contents/Effects/TalismanMarkEffect.h, Source/Contents/Effects/TetraBallEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/Effects/TriangleShotArrow.h, Source/Contents/Effects/ViolentQuakeEffect.h, Source/Contents/Effects/WindEffect.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/SkillInfo.h, Source/Resource/EmblemResource.h, Source/Resource/GifResource.h, Source/Resource/Resource.h, Source/UI/Acceptance/UIAutoMessageWnd.h, Source/UI/Acceptance/UIJoinPartyAcceptWnd.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBitmapButton2.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIButton.h, Source/UI/Buttons/UICashEmotionSprBtn.h, Source/UI/Buttons/UICheckBox.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemMoveInfo.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UIJobSlotButton.h, Source/UI/Buttons/UINaviLinkButton.h, Source/UI/Buttons/UIRadioBtn.h, Source/UI/Buttons/UIRadioButton.h, Source/UI/Buttons/UIReplayButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVBitmapButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITagButton.h, Source/UI/Buttons/UITextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/CashEmotion/UICashEmotionListWnd.h, Source/UI/CashEmotion/UICashEmotionMiniWnd.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashEmotion/UICashEmotionPiece.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIChooseWnd.h, Source/UI/Dialogs/UIDisconnectedServerMsgWnd.h, Source/UI/Dialogs/UIEditctrlWnd.h, Source/UI/Dialogs/UIEmailAddressWnd.h, Source/UI/Dialogs/UIGraffiStrboxWnd.h, Source/UI/Dialogs/UILoadingWnd.h, Source/UI/Dialogs/UIMemorialDunWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINoticeConfirmWnd.h, Source/UI/Dialogs/UINotifyLevelUpWnd.h, Source/UI/Dialogs/UINotifyQuestWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UIPetTamingDeceiveWnd.h, Source/UI/Dialogs/UIProhibitListWnd.h, Source/UI/Dialogs/UIQuitWnd.h, Source/UI/Dialogs/UIRestartWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipOfTheDayWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Dialogs/UIToolTipWnd.h, Source/UI/Dialogs/UIWaitDBSaveWnd.h, Source/UI/Dialogs/UIWaitWnd.h, Source/UI/Edit/UICandidateWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Emotion/UIEmotionWnd.h, Source/UI/Enchant/EnchantUI.h, Source/UI/EntryQueue/UIEntryQueueWnd.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Gauges/UIPcGage.h, Source/UI/Guild/UIAgitWnd.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/MergeItemWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIIllustWnd.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UIItemRepairWnd.h, Source/UI/Items/UIMakeTargetListWnd.h, Source/UI/Items/UIMakeTargetProcessWnd.h, Source/UI/Items/UIMakeTargetResultWnd.h, Source/UI/Items/UINotifyItemObtainWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Items/UIWeaponRefineWnd.h, Source/UI/Lists/TableBox.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBox.h, Source/UI/Lists/UIComboBoxDefWnd.h, Source/UI/Lists/UIComboBoxEx.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIComboBoxWnd.h, Source/UI/Lists/UIImgMenu.h, Source/UI/Lists/UIItemStoreComboBox.h, Source/UI/Lists/UIListBox.h, Source/UI/Lists/UIListBoxEx.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxNavi.h, Source/UI/Lists/UIListBoxNaviSearch.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UIPackageBoxNameList.h, Source/UI/Lists/UIReplayListBox.h, Source/UI/Lists/UIScrollBar.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITagListBox.h, Source/UI/Lists/UIThumb.h, Source/UI/Lists/UITreeView.h, Source/UI/Lists/UIVScrollBar.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/Navigation/UIPrivateAirplaneWnd.h, Source/UI/Party/UIAdvenPartyBoardWnd.h, Source/UI/Party/UIApplyForPartyWnd.h, Source/UI/Party/UIMiniPartyWnd.h, Source/UI/Party/UIPartyInfoWnd.h, Source/UI/Party/UIPartySettingWnd.h, Source/UI/Party/UIRegisterPartyWnd.h, Source/UI/Party/UIRequestJoinPartyWnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIOngoingQuestInfo.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRecommendedQuestInfo.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/SelectPackageItemBox/SelectPackageItemBox.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantItemWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Shop/UINoticeMessageBox_LockSellItem.h, Source/UI/Shop/UInCash_CallWnd.h, Source/UI/Shortcuts/UIQuickSlotWnd.h, Source/UI/Shortcuts/UIShortCutWnd.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/Skill/UISkillNameChangeWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/Status/UIStatusWnd.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIStaticText_LF.h, Source/UI/Text/UIString.h, Source/UI/Text/UITagTextViewer.h, Source/UI/Text/UITextViewer.h, Source/UI/Text/UITextViewerControl.h, Source/UI/Text/UITransBalloonText.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIBasicCtrl.h, Source/UI/UIBroadcastBalloon.h, Source/UI/UICaptchaPreviewWnd.h, Source/UI/UICaptchaRegisterWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UICheckAttendanceWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UIHotkeyGuideWnd.h, Source/UI/UIIngredientInfoWnd.h, Source/UI/UIItemReformWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UILapineUpgradeBoxWnd.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIReputeWnd.h, Source/UI/UIRoundBoxTooltipWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/UIStaticBitmap.h, Source/UI/UIStaticItem.h, Source/UI/Window/UIAccountLimitedToolWnd.h, Source/UI/Window/UIBalloonOpenBtn.h, Source/UI/Window/UIBank_NewWnd.h, Source/UI/Window/UIBasicInfoWnd.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIBitmapTab.h, Source/UI/Window/UIChangeNameWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICntWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIDebuffRemoveWnd.h, Source/UI/Window/UIEmblemWnd.h, Source/UI/Window/UIEscOptionWnd.h, Source/UI/Window/UIFrameWnd.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMerInfoWnd.h, Source/UI/Window/UIMessageBox.h, Source/UI/Window/UIMessageBoxAutoreturn.h, Source/UI/Window/UIMileageWnd.h, Source/UI/Window/UIMiniBtnWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINewSkillListWnd.h, Source/UI/Window/UINoteWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIOpenMailBoxWnd.h, Source/UI/Window/UIOpenRoulletteWnd.h, Source/UI/Window/UIPartyBookingHelpWnd.h, Source/UI/Window/UIPetEvolutionWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRebirthWnd.h, Source/UI/Window/UIReplayControlWnd.h, Source/UI/Window/UIReplayRECControlWnd.h, Source/UI/Window/UIResizer.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UIRoulletteWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyListWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISelectReplayDataWnd.h, Source/UI/Window/UISelectServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UIShowWarpWnd.h, Source/UI/Window/UITab.h, Source/UI/Window/UITalkboxTrapInputWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIVideoWnd.h, Source/UI/Window/UIViewCameraInfoWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWordDisplayWnd.h.
684 lines
21 KiB
C++
684 lines
21 KiB
C++
#include "Contents/Effects/ThrowEffects.h"
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#include "Client/Mode/CGameMode.h"
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#include "Client/Mode/ModeMgr.h"
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#include "Contents/Actors/GameActor.h"
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#include "Contents/Camera/Camera.h"
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#include "Contents/Effects/EffectLists.h"
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#include "Contents/Effects/EffectMemoryMgr.h"
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#include "Contents/Effects/Particle.h"
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#include "Contents/World/World.h"
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#include "Utility/Math/AffineMatrix.h"
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#include <algorithm>
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#include <cstring>
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// OFFSET: 0x00B7CB10
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// FUNCTION: fn_19227
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CThrowItemEffect::CThrowItemEffect()
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: CEffect(-1), unknown_00CC(0), unknown_00D0(0), unknown_00D4(1), unknown_00D8(4), unknown_00DC(0), unknown_00E0(0), unknown_00EC(0),
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unknown_00F0(0), unknown_00F4(0) {
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}
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// OFFSET: 0x00B7CCC0
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// FUNCTION: fn_19229
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void CThrowItemEffect::Close() {
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for (auto it = this->particles.begin(); it != this->particles.end(); ++it) {
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FreeParticle(*it);
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}
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this->particles.clear();
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}
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// OFFSET: 0x00B7CD30
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// FUNCTION: fn_19230
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void CThrowItemEffect::Open() {
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switch (this->id) {
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case 981:
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this->unknown_00D4 = 8;
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break;
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case 982:
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this->unknown_00D4 = 10;
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break;
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case 989:
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if (CGameActor* owner = static_cast<CGameActor*>(FindRenderObject(this->actor))) {
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this->unknown_00D4 = owner->unknown_03D0;
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this->unknown_00D8 = 1;
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}
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break;
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}
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for (int row = 0; row < this->unknown_00D4; ++row) {
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for (int column = 0; column < this->unknown_00D8; ++column) {
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CParticle* particle = CreateParticle(reinterpret_cast<const vector3d*>(this->position), 5);
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if (!particle) {
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continue;
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}
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particle->unknown_0004 = this->id;
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particle->unknown_000C = column;
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particle->unknown_0010 = row;
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particle->unknown_0008 = 1;
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switch (this->id) {
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case 298:
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this->unknown_002C = 300;
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this->unknown_00E0 = 30.0f;
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this->InitTrajectory(particle);
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particle->SetTexture("유저인터페이스\\item\\빈병.bmp");
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particle->scale = 1.5f;
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particle->SetColor(135, 255, 135);
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particle->unknown_00C4 = 0;
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particle->unknown_00C0 = particle->unknown_0054 / 25.0f;
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particle->alpha = 255;
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particle->unknown_00D0 = this->position[0];
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particle->unknown_00D4 = this->position[1] - 8.0f;
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particle->unknown_00D8 = this->position[2];
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particle->destinationBlend = 6;
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break;
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case 299:
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particle->SetTexture("유저인터페이스\\item\\빈포션병.bmp");
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this->InitPotionParticle(particle, this->unknown_0030 == -1 ? 1 : this->unknown_0030);
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break;
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case 308:
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this->unknown_002C = 300;
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this->unknown_00E0 = 10.0f;
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particle->SetTexture("유저인터페이스\\item\\돌.bmp");
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particle->scale = 1.0f;
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particle->SetColor(255, 255, 255);
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particle->unknown_00C4 = 0;
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particle->unknown_00C0 = 2.0f;
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particle->alpha = 255;
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particle->unknown_00D0 = this->position[0];
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particle->unknown_00D4 = this->position[1] - 8.0f;
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particle->unknown_00D8 = this->position[2];
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particle->destinationBlend = 6;
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break;
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case 539:
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this->unknown_00D0 = 5;
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particle->SetTexture("유저인터페이스\\item\\화염병.bmp");
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this->InitFlameParticle(particle);
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break;
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case 541:
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particle->SetTexture("유저인터페이스\\item\\버서크포션.bmp");
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this->InitPotionParticle(particle, this->unknown_0030 == -1 ? 1 : this->unknown_0030);
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break;
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case 600:
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particle->SetTexture("유저인터페이스\\item\\베넘나이프.bmp");
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this->InitSpinParticle(particle);
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break;
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case 613:
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particle->SetTexture("유저인터페이스\\item\\수리검.bmp");
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this->InitSpinParticle(particle);
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break;
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case 614:
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particle->SetTexture("유저인터페이스\\item\\쿠나이_독.bmp");
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this->InitSpinParticle(particle);
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break;
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case 615:
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particle->SetTexture("유저인터페이스\\item\\풍마_열화.bmp");
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this->InitSpinParticle(particle);
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break;
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case 616:
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particle->SetTexture("effect\\coin_a.bmp");
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this->InitSpinParticle(particle);
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break;
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case 914:
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particle->SetTexture("유저인터페이스\\item\\폭탄버섯포자.bmp");
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this->InitPotionParticle(particle, this->unknown_0030 == -1 ? 1 : this->unknown_0030);
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break;
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case 980:
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this->unknown_00D0 = 10;
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particle->SetTexture("유저인터페이스\\item\\염산병.bmp");
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this->InitFlameParticle(particle);
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break;
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case 983:
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particle->SetTexture("유저인터페이스\\item\\쿠나이_화.bmp");
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this->InitSpinParticle(particle);
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particle->unknown_00C0 = 1.0f;
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case 981:
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this->unknown_002C = 200;
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this->unknown_00E0 = 1.0f;
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particle->SetTexture("유저인터페이스\\item\\쿠나이_독.bmp");
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particle->scale = 3.0f;
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particle->SetColor(255, 200, 255);
|
|
*reinterpret_cast<float*>(&particle->unknown_00C4) = 330.0f;
|
|
particle->unknown_00C0 = 1.5f;
|
|
particle->alpha = 255;
|
|
particle->unknown_00D0 = this->position[0];
|
|
particle->unknown_00D8 = this->position[2];
|
|
particle->unknown_00D4 = this->position[1] - 8.0f;
|
|
particle->destinationBlend = 6;
|
|
if (this->sourceActor == 0) {
|
|
this->sourcePosition[1] = this->position[1];
|
|
this->sourcePosition[2] = this->position[2];
|
|
this->sourcePosition[0] = this->position[0] - 8.0f;
|
|
}
|
|
break;
|
|
case 982:
|
|
this->unknown_002C = 200;
|
|
this->unknown_00E0 = 10.0f;
|
|
particle->SetTexture("effect\\coin_a.bmp");
|
|
particle->scale = 2.5f;
|
|
particle->SetColor(255, 200, 0);
|
|
*reinterpret_cast<float*>(&particle->unknown_00C4) = 330.0f;
|
|
particle->unknown_00C0 = 2.0f;
|
|
particle->alpha = 255;
|
|
particle->destinationBlend = 6;
|
|
particle->unknown_00D8 = this->position[2];
|
|
particle->unknown_00D4 = this->position[1] - 8.0f;
|
|
particle->unknown_00D0 = this->position[0];
|
|
break;
|
|
case 989:
|
|
if (CGameActor* owner = static_cast<CGameActor*>(FindRenderObject(this->actor))) {
|
|
switch (owner->charmType) {
|
|
case 1:
|
|
particle->SetTexture("effect\\WaterOrb.bmp");
|
|
particle->scale = 1.0f;
|
|
break;
|
|
case 2:
|
|
particle->SetTexture("effect\\StoneOrb.bmp");
|
|
break;
|
|
case 3:
|
|
particle->SetTexture("effect\\FireOrb.bmp");
|
|
break;
|
|
case 4:
|
|
particle->SetTexture("effect\\LightningOrb.bmp");
|
|
break;
|
|
}
|
|
|
|
this->unknown_002C = 200;
|
|
particle->scale = 2.0f;
|
|
*reinterpret_cast<float*>(&particle->unknown_00C4) = 330.0f;
|
|
particle->unknown_00C0 = 1.5f;
|
|
particle->alpha = 255;
|
|
particle->unknown_00D8 = this->position[2];
|
|
particle->unknown_00D4 = this->position[1] - 15.0f;
|
|
particle->unknown_00D0 = this->position[0];
|
|
}
|
|
break;
|
|
}
|
|
|
|
this->InitTrajectory(particle);
|
|
this->particles.push_back(particle);
|
|
}
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00B7D3B0
|
|
// FUNCTION: fn_19231
|
|
void CThrowItemEffect::InitFlameParticle(CParticle* particle) {
|
|
this->unknown_002C = 300;
|
|
this->unknown_00E0 = 1.0f;
|
|
this->InitTrajectory(particle);
|
|
particle->scale = 1.5f;
|
|
particle->SetColor(255, 255, 255);
|
|
particle->unknown_00C4 = 0;
|
|
particle->alpha = 255;
|
|
particle->unknown_00C0 = particle->unknown_0054 / 25.0f;
|
|
particle->unknown_00D0 = this->position[0];
|
|
particle->unknown_00D8 = this->position[2];
|
|
particle->destinationBlend = 6;
|
|
particle->unknown_00D4 = this->position[1] - 8.0f;
|
|
}
|
|
|
|
// OFFSET: 0x00B7D4D0
|
|
// FUNCTION: fn_19232
|
|
void CThrowItemEffect::InitPotionParticle(CParticle* particle, int kind) {
|
|
this->unknown_002C = 300;
|
|
this->unknown_00E0 = 30.0f;
|
|
this->InitTrajectory(particle);
|
|
particle->scale = 1.5f;
|
|
particle->unknown_00C4 = 0;
|
|
particle->alpha = 255;
|
|
particle->unknown_00C0 = particle->unknown_0054 / 25.0f;
|
|
particle->unknown_00D0 = this->position[0];
|
|
particle->unknown_00D8 = this->position[2];
|
|
particle->unknown_00D4 = this->position[1] - 8.0f;
|
|
|
|
if (kind != 6) {
|
|
particle->destinationBlend = 6;
|
|
}
|
|
|
|
if (kind == 1) {
|
|
particle->SetColor(255, 135, 135);
|
|
} else if (kind == 2) {
|
|
particle->SetColor(255, 205, 135);
|
|
} else if (kind == 3) {
|
|
particle->SetColor(255, 255, 135);
|
|
} else if (kind == 4) {
|
|
particle->SetColor(255, 255, 255);
|
|
} else if (kind == 5) {
|
|
particle->SetColor(135, 135, 255);
|
|
} else if (kind == 6) {
|
|
particle->SetColor(255, 255, 255);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00B7D810
|
|
// FUNCTION: fn_19233
|
|
void CThrowItemEffect::InitSpinParticle(CParticle* particle) {
|
|
this->unknown_002C = 200;
|
|
this->unknown_00E0 = 1.0f;
|
|
particle->scale = 2.0f;
|
|
particle->SetColor(255, 200, 255);
|
|
*reinterpret_cast<float*>(&particle->unknown_00C4) = 330.0f;
|
|
particle->unknown_00C0 = 3.0f;
|
|
particle->alpha = 255;
|
|
particle->unknown_00D0 = this->position[0];
|
|
particle->unknown_00D4 = this->position[1] - 8.0f;
|
|
particle->unknown_00D8 = this->position[2];
|
|
particle->destinationBlend = 6;
|
|
}
|
|
|
|
// OFFSET: 0x00B7D8B0
|
|
// FUNCTION: fn_19234
|
|
void CThrowItemEffect::InitEvents() {
|
|
switch (this->id) {
|
|
case 613:
|
|
case 614:
|
|
case 615:
|
|
case 616:
|
|
this->AddEvent(0, "effect\\닌자_던지기.wav", 0, 0);
|
|
break;
|
|
case 298:
|
|
this->AddEvent(0, "_heal_effect.wav", 0, 0);
|
|
break;
|
|
case 914:
|
|
this->AddEvent(0, "effect\\G스포어익스플로젼.wav", 0, 0);
|
|
break;
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00B7DE60
|
|
// FUNCTION: fn_19235
|
|
bool CThrowItemEffect::IsAlive() {
|
|
return !this->IsFinished();
|
|
}
|
|
|
|
// OFFSET: 0x00B7DE70
|
|
// FUNCTION: fn_19236
|
|
void CThrowItemEffect::OnProcess() {
|
|
for (auto particle = this->particles.begin(); particle != this->particles.end(); ++particle) {
|
|
CParticle* target = *particle;
|
|
|
|
target->position.x = this->position[0];
|
|
target->position.y = this->position[1];
|
|
target->position.z = this->position[2];
|
|
|
|
if (target != nullptr && this->unknown_00D0 <= this->frame) {
|
|
float& angle = target->unknown_00C0;
|
|
float& rotation = *reinterpret_cast<float*>(&target->unknown_00C4);
|
|
float& offsetX = *reinterpret_cast<float*>(&target->unknown_00D0);
|
|
float& offsetY = *reinterpret_cast<float*>(&target->unknown_00D4);
|
|
float& offsetZ = *reinterpret_cast<float*>(&target->unknown_00D8);
|
|
|
|
if (target->unknown_000C == 0) {
|
|
rotation = static_cast<float>(static_cast<int>(rotation + 45.0f) % 360);
|
|
} else {
|
|
this->unknown_00E4 -= target->unknown_000C == 1 ? 150 : 25;
|
|
target->alpha = this->unknown_00E4;
|
|
offsetX = this->unknown_00EC;
|
|
offsetY = this->unknown_00F0;
|
|
offsetZ = this->unknown_00F4;
|
|
rotation = this->unknown_00E8;
|
|
}
|
|
|
|
const float progress = static_cast<float>(this->frame) / static_cast<float>(this->unknown_00CC);
|
|
float height = 0.0f;
|
|
|
|
if (progress > 1.05f) {
|
|
const int alpha = target->alpha - 20;
|
|
target->alpha = alpha > 0 ? alpha : 0;
|
|
} else {
|
|
const int index = *reinterpret_cast<const int*>(&target->unknown_0048[4]);
|
|
const float radius = angle / *reinterpret_cast<const float*>(&target->unknown_0048[0xC]);
|
|
offsetX = angle * g_cosTable[index] + offsetX;
|
|
offsetY = radius * this->unknown_00DC + offsetY;
|
|
offsetZ = angle * g_sinTable[index] + offsetZ;
|
|
height = g_sinTable[-static_cast<int>(progress * -180.0f)] * this->unknown_00E0;
|
|
}
|
|
|
|
this->unknown_00EC = offsetX;
|
|
this->unknown_00F0 = offsetY;
|
|
this->unknown_00F4 = offsetZ;
|
|
this->unknown_00E8 = rotation;
|
|
this->unknown_00E4 = target->alpha;
|
|
|
|
if (target->alpha > 0) {
|
|
matrix view;
|
|
std::memcpy(view.values, g_identityMatrix, sizeof(view.values));
|
|
view.MakeXRotation(static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera->camera.pitch / 180.0f * 3.141592f);
|
|
view.AppendYRotation(rotation / 180.0f * 3.141592f);
|
|
|
|
matrix scale;
|
|
std::memcpy(scale.values, g_identityMatrix, sizeof(scale.values));
|
|
scale.SetScale(target->scale, target->scale, 1.0f);
|
|
|
|
matrix translate;
|
|
std::memcpy(translate.values, g_identityMatrix, sizeof(translate.values));
|
|
translate.MakeTranslate(offsetX, offsetY - height, offsetZ);
|
|
|
|
matrix rotationMatrix;
|
|
rotationMatrix.Compose(scale, view);
|
|
|
|
matrix transform;
|
|
transform.Compose(rotationMatrix, translate);
|
|
target->transform = transform;
|
|
|
|
if (this->id == 0x3D5 && target->unknown_0010 == 0 && target->unknown_000C == 0) {
|
|
CRenderObject* object = FindRenderObject(this->actor);
|
|
|
|
if (object != nullptr) {
|
|
float& objectAngle = *reinterpret_cast<float*>(reinterpret_cast<unsigned char*>(object) + 0x4C);
|
|
objectAngle = static_cast<float>(static_cast<int>(objectAngle + 45.0f) % 360);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
++target->unknown_00E8;
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00B7E660
|
|
// FUNCTION: fn_19237
|
|
void CThrowItemEffect::Render() {
|
|
for (auto it = this->particles.begin(); it != this->particles.end(); ++it) {
|
|
if (*it) {
|
|
(*it)->Render(true, 0.0f, 1.0f, 0.0f, 1.0f, false, true);
|
|
}
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00B7E700
|
|
// FUNCTION: fn_19238
|
|
void CThrowItemEffect::InitTrajectory(CParticle* particle) {
|
|
const float deltaX = this->sourcePosition[0] - this->position[0];
|
|
const float deltaZ = this->sourcePosition[2] - this->position[2];
|
|
this->unknown_00DC = this->sourcePosition[1] - this->position[1];
|
|
|
|
const unsigned short heading = static_cast<unsigned short>(static_cast<int>(DirectionAngle(deltaX, deltaZ)));
|
|
unsigned short offset = 0;
|
|
if (this->id == 981) {
|
|
offset = static_cast<unsigned short>(static_cast<short>(360 / this->unknown_00D4) * static_cast<short>(particle->unknown_0010));
|
|
}
|
|
|
|
particle->unknown_004C = static_cast<short>(heading + offset) % 360;
|
|
|
|
const float distance = SquareRoot(deltaZ * deltaZ + deltaX * deltaX);
|
|
particle->unknown_0054 = distance;
|
|
|
|
for (int step = 0; step < 100; ++step) {
|
|
if (static_cast<float>(step) * particle->unknown_00C0 > distance) {
|
|
this->unknown_00CC = step;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00B7EA40
|
|
// FUNCTION: fn_19240
|
|
void CVolcanoEffect::AddRings() {
|
|
int row = 0;
|
|
for (int baseAngle = 0; baseAngle < 360; baseAngle += 90) {
|
|
for (int segment = 0; segment <= 21; ++segment) {
|
|
CParticle* particle = CreateParticle(reinterpret_cast<const vector3d*>(this->position), 5);
|
|
if (!particle) {
|
|
continue;
|
|
}
|
|
|
|
particle->unknown_0004 = this->id;
|
|
particle->unknown_000C = segment;
|
|
particle->unknown_0010 = row;
|
|
particle->unknown_0008 = 1;
|
|
|
|
switch (this->id) {
|
|
case 223:
|
|
particle->unknown_00C0 = 15.0f;
|
|
particle->unknown_004C = 70;
|
|
particle->unknown_0054 = 0.0f;
|
|
particle->unknown_0050 = 360;
|
|
particle->alpha = 1;
|
|
*reinterpret_cast<float*>(&particle->unknown_00C4) = static_cast<float>(row * 90);
|
|
particle->scale = static_cast<float>(row) + 1.0f;
|
|
break;
|
|
case 225:
|
|
case 236:
|
|
case 237:
|
|
case 238:
|
|
case 261:
|
|
case 263:
|
|
case 773:
|
|
case 934:
|
|
case 936:
|
|
case 937:
|
|
case 938:
|
|
particle->unknown_00C0 = 25.0f;
|
|
particle->unknown_004C = 80;
|
|
particle->unknown_0054 = 0.0f;
|
|
particle->unknown_0050 = 360;
|
|
particle->alpha = 1;
|
|
*reinterpret_cast<float*>(&particle->unknown_00C4) = static_cast<float>(baseAngle);
|
|
particle->scale = static_cast<float>(row) + 1.0f;
|
|
break;
|
|
case 886:
|
|
particle->alpha = 1;
|
|
particle->unknown_0050 = 360;
|
|
particle->unknown_00C0 = 25.0f;
|
|
particle->unknown_004C = 80;
|
|
*reinterpret_cast<float*>(&particle->unknown_00C4) = static_cast<float>(row * 90);
|
|
particle->unknown_0054 = 0.0f;
|
|
particle->scale = static_cast<float>(row) + 1.0f;
|
|
particle->SetColor(0, 0, 255);
|
|
break;
|
|
}
|
|
|
|
switch (this->id) {
|
|
case 223:
|
|
case 238:
|
|
case 934:
|
|
particle->SetTexture("effect\\ring_white.tga");
|
|
break;
|
|
case 225:
|
|
case 936:
|
|
particle->SetTexture("effect\\ring_red.tga");
|
|
break;
|
|
case 236:
|
|
case 886:
|
|
particle->SetTexture("effect\\ring_blue.tga");
|
|
break;
|
|
case 237:
|
|
particle->SetTexture("effect\\magic_green.tga");
|
|
break;
|
|
case 261:
|
|
case 263:
|
|
case 937:
|
|
particle->SetTexture("effect\\ring_yellow.tga");
|
|
break;
|
|
case 773:
|
|
particle->SetTexture("effect\\ring_purple.tga");
|
|
break;
|
|
case 938:
|
|
particle->SetTexture("effect\\ring_brown.tga");
|
|
break;
|
|
}
|
|
|
|
InitParticleQuad(particle->vertices);
|
|
this->particles.push_back(particle);
|
|
}
|
|
|
|
++row;
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00B7EE80
|
|
// FUNCTION: fn_19241
|
|
void CVolcanoEffect::Close() {
|
|
for (auto it = this->particles.begin(); it != this->particles.end(); ++it) {
|
|
FreeParticle(*it);
|
|
}
|
|
|
|
this->particles.clear();
|
|
}
|
|
|
|
// OFFSET: 0x00B7EEC0
|
|
// FUNCTION: fn_19242
|
|
void CVolcanoEffect::Open() {
|
|
switch (this->id) {
|
|
case 223:
|
|
case 225:
|
|
case 236:
|
|
case 237:
|
|
case 238:
|
|
case 261:
|
|
case 263:
|
|
case 773:
|
|
case 886:
|
|
case 934:
|
|
case 936:
|
|
case 937:
|
|
case 938:
|
|
this->AddRings();
|
|
break;
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00B7F190
|
|
// FUNCTION: fn_19243
|
|
bool CVolcanoEffect::IsAlive() {
|
|
for (auto particle = this->particles.begin(); particle != this->particles.end(); ++particle) {
|
|
if ((*particle)->alpha > 0) {
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
// OFFSET: 0x00B7F1C0
|
|
// FUNCTION: fn_19244
|
|
void CVolcanoEffect::OnProcess() {
|
|
int fadeIn;
|
|
int fadeOut;
|
|
|
|
for (auto it = this->particles.begin(); it != this->particles.end(); ++it) {
|
|
CParticle* particle = *it;
|
|
particle->position.x = this->position[0];
|
|
particle->position.y = this->position[1];
|
|
particle->position.z = this->position[2];
|
|
|
|
if (particle) {
|
|
particle->scale += this->id == 261 ? 0.1f : 0.3f;
|
|
|
|
int tilt = particle->unknown_004C - 1;
|
|
if (this->id == 261) {
|
|
if (tilt < 30) {
|
|
tilt = 30;
|
|
}
|
|
} else if (tilt < 40) {
|
|
tilt = 40;
|
|
}
|
|
particle->unknown_004C = tilt;
|
|
|
|
float& spin = *reinterpret_cast<float*>(&particle->unknown_00C4);
|
|
spin = static_cast<float>(static_cast<int>(spin) + (this->id != 261) * 2 + 3);
|
|
|
|
switch (this->id) {
|
|
case 223:
|
|
fadeIn = 20;
|
|
fadeOut = 8;
|
|
break;
|
|
case 225:
|
|
case 236:
|
|
case 237:
|
|
case 238:
|
|
case 261:
|
|
fadeIn = 20;
|
|
fadeOut = 2;
|
|
break;
|
|
case 263:
|
|
case 773:
|
|
fadeIn = 10;
|
|
fadeOut = 2;
|
|
break;
|
|
case 886:
|
|
case 934:
|
|
case 936:
|
|
case 937:
|
|
case 938:
|
|
fadeIn = 20;
|
|
fadeOut = 5;
|
|
break;
|
|
}
|
|
|
|
if (particle->unknown_00E8 > 10) {
|
|
const int alpha = particle->alpha - fadeOut;
|
|
particle->alpha = alpha > 0 ? alpha : 0;
|
|
} else {
|
|
particle->alpha += fadeIn;
|
|
}
|
|
|
|
const int segment = particle->unknown_000C;
|
|
const float radius = g_sinTable[segment * 9] * particle->unknown_00C0;
|
|
const int angle =
|
|
static_cast<int>(static_cast<float>(static_cast<int>(static_cast<float>(particle->unknown_0050) / 20.0f) * segment) + spin) % 360;
|
|
const float spread = radius * g_cosTable[tilt];
|
|
const float cosine = g_cosTable[angle];
|
|
const float sine = g_sinTable[angle];
|
|
const float height = radius * g_sinTable[tilt];
|
|
|
|
vector3d corners[2] = {};
|
|
corners[0].x = particle->scale * cosine;
|
|
corners[0].y = 0.0f;
|
|
corners[0].z = particle->scale * sine;
|
|
corners[1].x = corners[0].x + spread * cosine;
|
|
corners[1].y = 0.0f - height;
|
|
corners[1].z = corners[0].z + spread * sine;
|
|
|
|
particle->vertices[3].x = corners[0].x;
|
|
particle->vertices[3].y = corners[0].y;
|
|
particle->vertices[3].z = corners[0].z;
|
|
particle->vertices[1].x = corners[1].x;
|
|
particle->vertices[1].y = corners[1].y;
|
|
particle->vertices[1].z = corners[1].z;
|
|
|
|
if (segment != 0) {
|
|
particle->vertices[0].x = this->lastOuter.x;
|
|
particle->vertices[0].y = this->lastOuter.y;
|
|
particle->vertices[0].z = this->lastOuter.z;
|
|
particle->vertices[2].x = this->lastInner.x;
|
|
particle->vertices[2].y = this->lastInner.y;
|
|
particle->vertices[2].z = this->lastInner.z;
|
|
}
|
|
|
|
this->lastInner = corners[0];
|
|
this->lastOuter = corners[1];
|
|
}
|
|
|
|
++particle->unknown_00E8;
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00B7F7B0
|
|
// FUNCTION: fn_19245
|
|
void CVolcanoEffect::Render() {
|
|
for (auto it = this->particles.begin(); it != this->particles.end(); ++it) {
|
|
CParticle* particle = *it;
|
|
if (!particle || particle->unknown_000C <= 0) {
|
|
continue;
|
|
}
|
|
|
|
particle->destinationBlend = 6;
|
|
|
|
const int segment = particle->unknown_000C;
|
|
ParticleQuad quad;
|
|
quad.billboard = false;
|
|
quad.unused = false;
|
|
quad.depth = true;
|
|
quad.top = 0.0f;
|
|
quad.bottom = 1.0f;
|
|
quad.left = static_cast<float>(segment - 1) / 21.0f;
|
|
quad.right = static_cast<float>(segment) / 21.0f;
|
|
particle->Render(quad);
|
|
}
|
|
}
|