rodecomp/Source/Contents/Effects/ThrowEffects.cpp
ragnarok-clanker ca690786a0 Maintenance: Name the SlotNN virtuals (all 6 families: skill actions, effects, actors, UI extension classes, UIWindow). 191 slots nam
Batch #14874 by ragnarok-clanker: no function's compiled code changes; checked with 651 compiled unit(s), including every includer of Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/CMode.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObject.h, Source/Contents/Camera/Camera.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AnimatedEmitterEffect.h, Source/Contents/Effects/AstralStrikeEffect.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/Bash.h, Source/Contents/Effects/BezierArcThrowEffect.h, Source/Contents/Effects/BindTrapEffect.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CartCannon.h, Source/Contents/Effects/CellRangeEffect.h, Source/Contents/Effects/ChangeSizeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/ChargingPierceEffect.h, Source/Contents/Effects/CherryBlossomEffect.h, Source/Contents/Effects/ClimaxEffect.h, Source/Contents/Effects/CloudEffect.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/CommonFloorEffect.h, Source/Contents/Effects/Competentia.h, Source/Contents/Effects/CresciveBolt.h, Source/Contents/Effects/EZ2STREffect.h, Source/Contents/Effects/EZ2STREffectEx.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/ElectricEffect.h, Source/Contents/Effects/EmitterEffect.h, Source/Contents/Effects/EnergyOrbEffect.h, Source/Contents/Effects/EvilLandEffect.h, Source/Contents/Effects/EvilsPawEffect.h, Source/Contents/Effects/FlowerCastingEffect.h, Source/Contents/Effects/FortuneKissEffect.h, Source/Contents/Effects/FriggSongEffect.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GlassWallEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/HitLineEffect.h, Source/Contents/Effects/JupitelThunderStormEffect.h, Source/Contents/Effects/Level150Effect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/Level99Orb1Effect.h, Source/Contents/Effects/Level99Orb2Effect.h, Source/Contents/Effects/LightSphereEffect.h, Source/Contents/Effects/MagicFloorEffect.h, Source/Contents/Effects/MagnumBreak.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MapMagicZoneEffect.h, Source/Contents/Effects/MappillarEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/PokJukEffect.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffect.h, Source/Contents/Effects/RainbowEffect.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/RedLineEffect.h, Source/Contents/Effects/RichManKim.h, Source/Contents/Effects/RotateBgEffect.h, Source/Contents/Effects/RotateItemEffect.h, Source/Contents/Effects/RotateLineEffect.h, Source/Contents/Effects/SaintCastingEffect.h, Source/Contents/Effects/ScatterEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SmokeEffect.h, Source/Contents/Effects/SoulCollectEffect.h, Source/Contents/Effects/SoulUnityEffect.h, Source/Contents/Effects/SphereWind2Effect.h, Source/Contents/Effects/SphereWindEffect.h, Source/Contents/Effects/SpriteEffect.h, Source/Contents/Effects/SquareRangeEffect.h, Source/Contents/Effects/StarEffect.h, Source/Contents/Effects/StarEmperorEffect.h, Source/Contents/Effects/StealEffect.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/StormGustEffect.h, Source/Contents/Effects/StormKickEffect.h, Source/Contents/Effects/SunStanceEffect.h, Source/Contents/Effects/TalismanMarkEffect.h, Source/Contents/Effects/TetraBallEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/Effects/TriangleShotArrow.h, Source/Contents/Effects/ViolentQuakeEffect.h, Source/Contents/Effects/WindEffect.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/SkillInfo.h, Source/Resource/EmblemResource.h, Source/Resource/GifResource.h, Source/Resource/Resource.h, Source/UI/Acceptance/UIAutoMessageWnd.h, Source/UI/Acceptance/UIJoinPartyAcceptWnd.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBitmapButton2.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIButton.h, Source/UI/Buttons/UICashEmotionSprBtn.h, Source/UI/Buttons/UICheckBox.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemMoveInfo.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UIJobSlotButton.h, Source/UI/Buttons/UINaviLinkButton.h, Source/UI/Buttons/UIRadioBtn.h, Source/UI/Buttons/UIRadioButton.h, Source/UI/Buttons/UIReplayButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVBitmapButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITagButton.h, Source/UI/Buttons/UITextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/CashEmotion/UICashEmotionListWnd.h, Source/UI/CashEmotion/UICashEmotionMiniWnd.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashEmotion/UICashEmotionPiece.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIChooseWnd.h, Source/UI/Dialogs/UIDisconnectedServerMsgWnd.h, Source/UI/Dialogs/UIEditctrlWnd.h, Source/UI/Dialogs/UIEmailAddressWnd.h, Source/UI/Dialogs/UIGraffiStrboxWnd.h, Source/UI/Dialogs/UILoadingWnd.h, Source/UI/Dialogs/UIMemorialDunWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINoticeConfirmWnd.h, Source/UI/Dialogs/UINotifyLevelUpWnd.h, Source/UI/Dialogs/UINotifyQuestWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UIPetTamingDeceiveWnd.h, Source/UI/Dialogs/UIProhibitListWnd.h, Source/UI/Dialogs/UIQuitWnd.h, Source/UI/Dialogs/UIRestartWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipOfTheDayWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Dialogs/UIToolTipWnd.h, Source/UI/Dialogs/UIWaitDBSaveWnd.h, Source/UI/Dialogs/UIWaitWnd.h, Source/UI/Edit/UICandidateWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Emotion/UIEmotionWnd.h, Source/UI/Enchant/EnchantUI.h, Source/UI/EntryQueue/UIEntryQueueWnd.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Gauges/UIPcGage.h, Source/UI/Guild/UIAgitWnd.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/MergeItemWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIIllustWnd.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UIItemRepairWnd.h, Source/UI/Items/UIMakeTargetListWnd.h, Source/UI/Items/UIMakeTargetProcessWnd.h, Source/UI/Items/UIMakeTargetResultWnd.h, Source/UI/Items/UINotifyItemObtainWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Items/UIWeaponRefineWnd.h, Source/UI/Lists/TableBox.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBox.h, Source/UI/Lists/UIComboBoxDefWnd.h, Source/UI/Lists/UIComboBoxEx.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIComboBoxWnd.h, Source/UI/Lists/UIImgMenu.h, Source/UI/Lists/UIItemStoreComboBox.h, Source/UI/Lists/UIListBox.h, Source/UI/Lists/UIListBoxEx.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxNavi.h, Source/UI/Lists/UIListBoxNaviSearch.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UIPackageBoxNameList.h, Source/UI/Lists/UIReplayListBox.h, Source/UI/Lists/UIScrollBar.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITagListBox.h, Source/UI/Lists/UIThumb.h, Source/UI/Lists/UITreeView.h, Source/UI/Lists/UIVScrollBar.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/Navigation/UIPrivateAirplaneWnd.h, Source/UI/Party/UIAdvenPartyBoardWnd.h, Source/UI/Party/UIApplyForPartyWnd.h, Source/UI/Party/UIMiniPartyWnd.h, Source/UI/Party/UIPartyInfoWnd.h, Source/UI/Party/UIPartySettingWnd.h, Source/UI/Party/UIRegisterPartyWnd.h, Source/UI/Party/UIRequestJoinPartyWnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIOngoingQuestInfo.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRecommendedQuestInfo.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/SelectPackageItemBox/SelectPackageItemBox.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantItemWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Shop/UINoticeMessageBox_LockSellItem.h, Source/UI/Shop/UInCash_CallWnd.h, Source/UI/Shortcuts/UIQuickSlotWnd.h, Source/UI/Shortcuts/UIShortCutWnd.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/Skill/UISkillNameChangeWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/Status/UIStatusWnd.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIStaticText_LF.h, Source/UI/Text/UIString.h, Source/UI/Text/UITagTextViewer.h, Source/UI/Text/UITextViewer.h, Source/UI/Text/UITextViewerControl.h, Source/UI/Text/UITransBalloonText.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIBasicCtrl.h, Source/UI/UIBroadcastBalloon.h, Source/UI/UICaptchaPreviewWnd.h, Source/UI/UICaptchaRegisterWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UICheckAttendanceWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UIHotkeyGuideWnd.h, Source/UI/UIIngredientInfoWnd.h, Source/UI/UIItemReformWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UILapineUpgradeBoxWnd.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIReputeWnd.h, Source/UI/UIRoundBoxTooltipWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/UIStaticBitmap.h, Source/UI/UIStaticItem.h, Source/UI/Window/UIAccountLimitedToolWnd.h, Source/UI/Window/UIBalloonOpenBtn.h, Source/UI/Window/UIBank_NewWnd.h, Source/UI/Window/UIBasicInfoWnd.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIBitmapTab.h, Source/UI/Window/UIChangeNameWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICntWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIDebuffRemoveWnd.h, Source/UI/Window/UIEmblemWnd.h, Source/UI/Window/UIEscOptionWnd.h, Source/UI/Window/UIFrameWnd.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMerInfoWnd.h, Source/UI/Window/UIMessageBox.h, Source/UI/Window/UIMessageBoxAutoreturn.h, Source/UI/Window/UIMileageWnd.h, Source/UI/Window/UIMiniBtnWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINewSkillListWnd.h, Source/UI/Window/UINoteWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIOpenMailBoxWnd.h, Source/UI/Window/UIOpenRoulletteWnd.h, Source/UI/Window/UIPartyBookingHelpWnd.h, Source/UI/Window/UIPetEvolutionWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRebirthWnd.h, Source/UI/Window/UIReplayControlWnd.h, Source/UI/Window/UIReplayRECControlWnd.h, Source/UI/Window/UIResizer.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UIRoulletteWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyListWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISelectReplayDataWnd.h, Source/UI/Window/UISelectServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UIShowWarpWnd.h, Source/UI/Window/UITab.h, Source/UI/Window/UITalkboxTrapInputWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIVideoWnd.h, Source/UI/Window/UIViewCameraInfoWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWordDisplayWnd.h.
2026-11-07 21:38:02 +00:00

684 lines
21 KiB
C++

#include "Contents/Effects/ThrowEffects.h"
#include "Client/Mode/CGameMode.h"
#include "Client/Mode/ModeMgr.h"
#include "Contents/Actors/GameActor.h"
#include "Contents/Camera/Camera.h"
#include "Contents/Effects/EffectLists.h"
#include "Contents/Effects/EffectMemoryMgr.h"
#include "Contents/Effects/Particle.h"
#include "Contents/World/World.h"
#include "Utility/Math/AffineMatrix.h"
#include <algorithm>
#include <cstring>
// OFFSET: 0x00B7CB10
// FUNCTION: fn_19227
CThrowItemEffect::CThrowItemEffect()
: CEffect(-1), unknown_00CC(0), unknown_00D0(0), unknown_00D4(1), unknown_00D8(4), unknown_00DC(0), unknown_00E0(0), unknown_00EC(0),
unknown_00F0(0), unknown_00F4(0) {
}
// OFFSET: 0x00B7CCC0
// FUNCTION: fn_19229
void CThrowItemEffect::Close() {
for (auto it = this->particles.begin(); it != this->particles.end(); ++it) {
FreeParticle(*it);
}
this->particles.clear();
}
// OFFSET: 0x00B7CD30
// FUNCTION: fn_19230
void CThrowItemEffect::Open() {
switch (this->id) {
case 981:
this->unknown_00D4 = 8;
break;
case 982:
this->unknown_00D4 = 10;
break;
case 989:
if (CGameActor* owner = static_cast<CGameActor*>(FindRenderObject(this->actor))) {
this->unknown_00D4 = owner->unknown_03D0;
this->unknown_00D8 = 1;
}
break;
}
for (int row = 0; row < this->unknown_00D4; ++row) {
for (int column = 0; column < this->unknown_00D8; ++column) {
CParticle* particle = CreateParticle(reinterpret_cast<const vector3d*>(this->position), 5);
if (!particle) {
continue;
}
particle->unknown_0004 = this->id;
particle->unknown_000C = column;
particle->unknown_0010 = row;
particle->unknown_0008 = 1;
switch (this->id) {
case 298:
this->unknown_002C = 300;
this->unknown_00E0 = 30.0f;
this->InitTrajectory(particle);
particle->SetTexture("유저인터페이스\\item\\빈병.bmp");
particle->scale = 1.5f;
particle->SetColor(135, 255, 135);
particle->unknown_00C4 = 0;
particle->unknown_00C0 = particle->unknown_0054 / 25.0f;
particle->alpha = 255;
particle->unknown_00D0 = this->position[0];
particle->unknown_00D4 = this->position[1] - 8.0f;
particle->unknown_00D8 = this->position[2];
particle->destinationBlend = 6;
break;
case 299:
particle->SetTexture("유저인터페이스\\item\\빈포션병.bmp");
this->InitPotionParticle(particle, this->unknown_0030 == -1 ? 1 : this->unknown_0030);
break;
case 308:
this->unknown_002C = 300;
this->unknown_00E0 = 10.0f;
particle->SetTexture("유저인터페이스\\item\\돌.bmp");
particle->scale = 1.0f;
particle->SetColor(255, 255, 255);
particle->unknown_00C4 = 0;
particle->unknown_00C0 = 2.0f;
particle->alpha = 255;
particle->unknown_00D0 = this->position[0];
particle->unknown_00D4 = this->position[1] - 8.0f;
particle->unknown_00D8 = this->position[2];
particle->destinationBlend = 6;
break;
case 539:
this->unknown_00D0 = 5;
particle->SetTexture("유저인터페이스\\item\\화염병.bmp");
this->InitFlameParticle(particle);
break;
case 541:
particle->SetTexture("유저인터페이스\\item\\버서크포션.bmp");
this->InitPotionParticle(particle, this->unknown_0030 == -1 ? 1 : this->unknown_0030);
break;
case 600:
particle->SetTexture("유저인터페이스\\item\\베넘나이프.bmp");
this->InitSpinParticle(particle);
break;
case 613:
particle->SetTexture("유저인터페이스\\item\\수리검.bmp");
this->InitSpinParticle(particle);
break;
case 614:
particle->SetTexture("유저인터페이스\\item\\쿠나이_독.bmp");
this->InitSpinParticle(particle);
break;
case 615:
particle->SetTexture("유저인터페이스\\item\\풍마_열화.bmp");
this->InitSpinParticle(particle);
break;
case 616:
particle->SetTexture("effect\\coin_a.bmp");
this->InitSpinParticle(particle);
break;
case 914:
particle->SetTexture("유저인터페이스\\item\\폭탄버섯포자.bmp");
this->InitPotionParticle(particle, this->unknown_0030 == -1 ? 1 : this->unknown_0030);
break;
case 980:
this->unknown_00D0 = 10;
particle->SetTexture("유저인터페이스\\item\\염산병.bmp");
this->InitFlameParticle(particle);
break;
case 983:
particle->SetTexture("유저인터페이스\\item\\쿠나이_화.bmp");
this->InitSpinParticle(particle);
particle->unknown_00C0 = 1.0f;
case 981:
this->unknown_002C = 200;
this->unknown_00E0 = 1.0f;
particle->SetTexture("유저인터페이스\\item\\쿠나이_독.bmp");
particle->scale = 3.0f;
particle->SetColor(255, 200, 255);
*reinterpret_cast<float*>(&particle->unknown_00C4) = 330.0f;
particle->unknown_00C0 = 1.5f;
particle->alpha = 255;
particle->unknown_00D0 = this->position[0];
particle->unknown_00D8 = this->position[2];
particle->unknown_00D4 = this->position[1] - 8.0f;
particle->destinationBlend = 6;
if (this->sourceActor == 0) {
this->sourcePosition[1] = this->position[1];
this->sourcePosition[2] = this->position[2];
this->sourcePosition[0] = this->position[0] - 8.0f;
}
break;
case 982:
this->unknown_002C = 200;
this->unknown_00E0 = 10.0f;
particle->SetTexture("effect\\coin_a.bmp");
particle->scale = 2.5f;
particle->SetColor(255, 200, 0);
*reinterpret_cast<float*>(&particle->unknown_00C4) = 330.0f;
particle->unknown_00C0 = 2.0f;
particle->alpha = 255;
particle->destinationBlend = 6;
particle->unknown_00D8 = this->position[2];
particle->unknown_00D4 = this->position[1] - 8.0f;
particle->unknown_00D0 = this->position[0];
break;
case 989:
if (CGameActor* owner = static_cast<CGameActor*>(FindRenderObject(this->actor))) {
switch (owner->charmType) {
case 1:
particle->SetTexture("effect\\WaterOrb.bmp");
particle->scale = 1.0f;
break;
case 2:
particle->SetTexture("effect\\StoneOrb.bmp");
break;
case 3:
particle->SetTexture("effect\\FireOrb.bmp");
break;
case 4:
particle->SetTexture("effect\\LightningOrb.bmp");
break;
}
this->unknown_002C = 200;
particle->scale = 2.0f;
*reinterpret_cast<float*>(&particle->unknown_00C4) = 330.0f;
particle->unknown_00C0 = 1.5f;
particle->alpha = 255;
particle->unknown_00D8 = this->position[2];
particle->unknown_00D4 = this->position[1] - 15.0f;
particle->unknown_00D0 = this->position[0];
}
break;
}
this->InitTrajectory(particle);
this->particles.push_back(particle);
}
}
}
// OFFSET: 0x00B7D3B0
// FUNCTION: fn_19231
void CThrowItemEffect::InitFlameParticle(CParticle* particle) {
this->unknown_002C = 300;
this->unknown_00E0 = 1.0f;
this->InitTrajectory(particle);
particle->scale = 1.5f;
particle->SetColor(255, 255, 255);
particle->unknown_00C4 = 0;
particle->alpha = 255;
particle->unknown_00C0 = particle->unknown_0054 / 25.0f;
particle->unknown_00D0 = this->position[0];
particle->unknown_00D8 = this->position[2];
particle->destinationBlend = 6;
particle->unknown_00D4 = this->position[1] - 8.0f;
}
// OFFSET: 0x00B7D4D0
// FUNCTION: fn_19232
void CThrowItemEffect::InitPotionParticle(CParticle* particle, int kind) {
this->unknown_002C = 300;
this->unknown_00E0 = 30.0f;
this->InitTrajectory(particle);
particle->scale = 1.5f;
particle->unknown_00C4 = 0;
particle->alpha = 255;
particle->unknown_00C0 = particle->unknown_0054 / 25.0f;
particle->unknown_00D0 = this->position[0];
particle->unknown_00D8 = this->position[2];
particle->unknown_00D4 = this->position[1] - 8.0f;
if (kind != 6) {
particle->destinationBlend = 6;
}
if (kind == 1) {
particle->SetColor(255, 135, 135);
} else if (kind == 2) {
particle->SetColor(255, 205, 135);
} else if (kind == 3) {
particle->SetColor(255, 255, 135);
} else if (kind == 4) {
particle->SetColor(255, 255, 255);
} else if (kind == 5) {
particle->SetColor(135, 135, 255);
} else if (kind == 6) {
particle->SetColor(255, 255, 255);
}
}
// OFFSET: 0x00B7D810
// FUNCTION: fn_19233
void CThrowItemEffect::InitSpinParticle(CParticle* particle) {
this->unknown_002C = 200;
this->unknown_00E0 = 1.0f;
particle->scale = 2.0f;
particle->SetColor(255, 200, 255);
*reinterpret_cast<float*>(&particle->unknown_00C4) = 330.0f;
particle->unknown_00C0 = 3.0f;
particle->alpha = 255;
particle->unknown_00D0 = this->position[0];
particle->unknown_00D4 = this->position[1] - 8.0f;
particle->unknown_00D8 = this->position[2];
particle->destinationBlend = 6;
}
// OFFSET: 0x00B7D8B0
// FUNCTION: fn_19234
void CThrowItemEffect::InitEvents() {
switch (this->id) {
case 613:
case 614:
case 615:
case 616:
this->AddEvent(0, "effect\\닌자_던지기.wav", 0, 0);
break;
case 298:
this->AddEvent(0, "_heal_effect.wav", 0, 0);
break;
case 914:
this->AddEvent(0, "effect\\G스포어익스플로젼.wav", 0, 0);
break;
}
}
// OFFSET: 0x00B7DE60
// FUNCTION: fn_19235
bool CThrowItemEffect::IsAlive() {
return !this->IsFinished();
}
// OFFSET: 0x00B7DE70
// FUNCTION: fn_19236
void CThrowItemEffect::OnProcess() {
for (auto particle = this->particles.begin(); particle != this->particles.end(); ++particle) {
CParticle* target = *particle;
target->position.x = this->position[0];
target->position.y = this->position[1];
target->position.z = this->position[2];
if (target != nullptr && this->unknown_00D0 <= this->frame) {
float& angle = target->unknown_00C0;
float& rotation = *reinterpret_cast<float*>(&target->unknown_00C4);
float& offsetX = *reinterpret_cast<float*>(&target->unknown_00D0);
float& offsetY = *reinterpret_cast<float*>(&target->unknown_00D4);
float& offsetZ = *reinterpret_cast<float*>(&target->unknown_00D8);
if (target->unknown_000C == 0) {
rotation = static_cast<float>(static_cast<int>(rotation + 45.0f) % 360);
} else {
this->unknown_00E4 -= target->unknown_000C == 1 ? 150 : 25;
target->alpha = this->unknown_00E4;
offsetX = this->unknown_00EC;
offsetY = this->unknown_00F0;
offsetZ = this->unknown_00F4;
rotation = this->unknown_00E8;
}
const float progress = static_cast<float>(this->frame) / static_cast<float>(this->unknown_00CC);
float height = 0.0f;
if (progress > 1.05f) {
const int alpha = target->alpha - 20;
target->alpha = alpha > 0 ? alpha : 0;
} else {
const int index = *reinterpret_cast<const int*>(&target->unknown_0048[4]);
const float radius = angle / *reinterpret_cast<const float*>(&target->unknown_0048[0xC]);
offsetX = angle * g_cosTable[index] + offsetX;
offsetY = radius * this->unknown_00DC + offsetY;
offsetZ = angle * g_sinTable[index] + offsetZ;
height = g_sinTable[-static_cast<int>(progress * -180.0f)] * this->unknown_00E0;
}
this->unknown_00EC = offsetX;
this->unknown_00F0 = offsetY;
this->unknown_00F4 = offsetZ;
this->unknown_00E8 = rotation;
this->unknown_00E4 = target->alpha;
if (target->alpha > 0) {
matrix view;
std::memcpy(view.values, g_identityMatrix, sizeof(view.values));
view.MakeXRotation(static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera->camera.pitch / 180.0f * 3.141592f);
view.AppendYRotation(rotation / 180.0f * 3.141592f);
matrix scale;
std::memcpy(scale.values, g_identityMatrix, sizeof(scale.values));
scale.SetScale(target->scale, target->scale, 1.0f);
matrix translate;
std::memcpy(translate.values, g_identityMatrix, sizeof(translate.values));
translate.MakeTranslate(offsetX, offsetY - height, offsetZ);
matrix rotationMatrix;
rotationMatrix.Compose(scale, view);
matrix transform;
transform.Compose(rotationMatrix, translate);
target->transform = transform;
if (this->id == 0x3D5 && target->unknown_0010 == 0 && target->unknown_000C == 0) {
CRenderObject* object = FindRenderObject(this->actor);
if (object != nullptr) {
float& objectAngle = *reinterpret_cast<float*>(reinterpret_cast<unsigned char*>(object) + 0x4C);
objectAngle = static_cast<float>(static_cast<int>(objectAngle + 45.0f) % 360);
}
}
}
}
++target->unknown_00E8;
}
}
// OFFSET: 0x00B7E660
// FUNCTION: fn_19237
void CThrowItemEffect::Render() {
for (auto it = this->particles.begin(); it != this->particles.end(); ++it) {
if (*it) {
(*it)->Render(true, 0.0f, 1.0f, 0.0f, 1.0f, false, true);
}
}
}
// OFFSET: 0x00B7E700
// FUNCTION: fn_19238
void CThrowItemEffect::InitTrajectory(CParticle* particle) {
const float deltaX = this->sourcePosition[0] - this->position[0];
const float deltaZ = this->sourcePosition[2] - this->position[2];
this->unknown_00DC = this->sourcePosition[1] - this->position[1];
const unsigned short heading = static_cast<unsigned short>(static_cast<int>(DirectionAngle(deltaX, deltaZ)));
unsigned short offset = 0;
if (this->id == 981) {
offset = static_cast<unsigned short>(static_cast<short>(360 / this->unknown_00D4) * static_cast<short>(particle->unknown_0010));
}
particle->unknown_004C = static_cast<short>(heading + offset) % 360;
const float distance = SquareRoot(deltaZ * deltaZ + deltaX * deltaX);
particle->unknown_0054 = distance;
for (int step = 0; step < 100; ++step) {
if (static_cast<float>(step) * particle->unknown_00C0 > distance) {
this->unknown_00CC = step;
return;
}
}
}
// OFFSET: 0x00B7EA40
// FUNCTION: fn_19240
void CVolcanoEffect::AddRings() {
int row = 0;
for (int baseAngle = 0; baseAngle < 360; baseAngle += 90) {
for (int segment = 0; segment <= 21; ++segment) {
CParticle* particle = CreateParticle(reinterpret_cast<const vector3d*>(this->position), 5);
if (!particle) {
continue;
}
particle->unknown_0004 = this->id;
particle->unknown_000C = segment;
particle->unknown_0010 = row;
particle->unknown_0008 = 1;
switch (this->id) {
case 223:
particle->unknown_00C0 = 15.0f;
particle->unknown_004C = 70;
particle->unknown_0054 = 0.0f;
particle->unknown_0050 = 360;
particle->alpha = 1;
*reinterpret_cast<float*>(&particle->unknown_00C4) = static_cast<float>(row * 90);
particle->scale = static_cast<float>(row) + 1.0f;
break;
case 225:
case 236:
case 237:
case 238:
case 261:
case 263:
case 773:
case 934:
case 936:
case 937:
case 938:
particle->unknown_00C0 = 25.0f;
particle->unknown_004C = 80;
particle->unknown_0054 = 0.0f;
particle->unknown_0050 = 360;
particle->alpha = 1;
*reinterpret_cast<float*>(&particle->unknown_00C4) = static_cast<float>(baseAngle);
particle->scale = static_cast<float>(row) + 1.0f;
break;
case 886:
particle->alpha = 1;
particle->unknown_0050 = 360;
particle->unknown_00C0 = 25.0f;
particle->unknown_004C = 80;
*reinterpret_cast<float*>(&particle->unknown_00C4) = static_cast<float>(row * 90);
particle->unknown_0054 = 0.0f;
particle->scale = static_cast<float>(row) + 1.0f;
particle->SetColor(0, 0, 255);
break;
}
switch (this->id) {
case 223:
case 238:
case 934:
particle->SetTexture("effect\\ring_white.tga");
break;
case 225:
case 936:
particle->SetTexture("effect\\ring_red.tga");
break;
case 236:
case 886:
particle->SetTexture("effect\\ring_blue.tga");
break;
case 237:
particle->SetTexture("effect\\magic_green.tga");
break;
case 261:
case 263:
case 937:
particle->SetTexture("effect\\ring_yellow.tga");
break;
case 773:
particle->SetTexture("effect\\ring_purple.tga");
break;
case 938:
particle->SetTexture("effect\\ring_brown.tga");
break;
}
InitParticleQuad(particle->vertices);
this->particles.push_back(particle);
}
++row;
}
}
// OFFSET: 0x00B7EE80
// FUNCTION: fn_19241
void CVolcanoEffect::Close() {
for (auto it = this->particles.begin(); it != this->particles.end(); ++it) {
FreeParticle(*it);
}
this->particles.clear();
}
// OFFSET: 0x00B7EEC0
// FUNCTION: fn_19242
void CVolcanoEffect::Open() {
switch (this->id) {
case 223:
case 225:
case 236:
case 237:
case 238:
case 261:
case 263:
case 773:
case 886:
case 934:
case 936:
case 937:
case 938:
this->AddRings();
break;
}
}
// OFFSET: 0x00B7F190
// FUNCTION: fn_19243
bool CVolcanoEffect::IsAlive() {
for (auto particle = this->particles.begin(); particle != this->particles.end(); ++particle) {
if ((*particle)->alpha > 0) {
return true;
}
}
return false;
}
// OFFSET: 0x00B7F1C0
// FUNCTION: fn_19244
void CVolcanoEffect::OnProcess() {
int fadeIn;
int fadeOut;
for (auto it = this->particles.begin(); it != this->particles.end(); ++it) {
CParticle* particle = *it;
particle->position.x = this->position[0];
particle->position.y = this->position[1];
particle->position.z = this->position[2];
if (particle) {
particle->scale += this->id == 261 ? 0.1f : 0.3f;
int tilt = particle->unknown_004C - 1;
if (this->id == 261) {
if (tilt < 30) {
tilt = 30;
}
} else if (tilt < 40) {
tilt = 40;
}
particle->unknown_004C = tilt;
float& spin = *reinterpret_cast<float*>(&particle->unknown_00C4);
spin = static_cast<float>(static_cast<int>(spin) + (this->id != 261) * 2 + 3);
switch (this->id) {
case 223:
fadeIn = 20;
fadeOut = 8;
break;
case 225:
case 236:
case 237:
case 238:
case 261:
fadeIn = 20;
fadeOut = 2;
break;
case 263:
case 773:
fadeIn = 10;
fadeOut = 2;
break;
case 886:
case 934:
case 936:
case 937:
case 938:
fadeIn = 20;
fadeOut = 5;
break;
}
if (particle->unknown_00E8 > 10) {
const int alpha = particle->alpha - fadeOut;
particle->alpha = alpha > 0 ? alpha : 0;
} else {
particle->alpha += fadeIn;
}
const int segment = particle->unknown_000C;
const float radius = g_sinTable[segment * 9] * particle->unknown_00C0;
const int angle =
static_cast<int>(static_cast<float>(static_cast<int>(static_cast<float>(particle->unknown_0050) / 20.0f) * segment) + spin) % 360;
const float spread = radius * g_cosTable[tilt];
const float cosine = g_cosTable[angle];
const float sine = g_sinTable[angle];
const float height = radius * g_sinTable[tilt];
vector3d corners[2] = {};
corners[0].x = particle->scale * cosine;
corners[0].y = 0.0f;
corners[0].z = particle->scale * sine;
corners[1].x = corners[0].x + spread * cosine;
corners[1].y = 0.0f - height;
corners[1].z = corners[0].z + spread * sine;
particle->vertices[3].x = corners[0].x;
particle->vertices[3].y = corners[0].y;
particle->vertices[3].z = corners[0].z;
particle->vertices[1].x = corners[1].x;
particle->vertices[1].y = corners[1].y;
particle->vertices[1].z = corners[1].z;
if (segment != 0) {
particle->vertices[0].x = this->lastOuter.x;
particle->vertices[0].y = this->lastOuter.y;
particle->vertices[0].z = this->lastOuter.z;
particle->vertices[2].x = this->lastInner.x;
particle->vertices[2].y = this->lastInner.y;
particle->vertices[2].z = this->lastInner.z;
}
this->lastInner = corners[0];
this->lastOuter = corners[1];
}
++particle->unknown_00E8;
}
}
// OFFSET: 0x00B7F7B0
// FUNCTION: fn_19245
void CVolcanoEffect::Render() {
for (auto it = this->particles.begin(); it != this->particles.end(); ++it) {
CParticle* particle = *it;
if (!particle || particle->unknown_000C <= 0) {
continue;
}
particle->destinationBlend = 6;
const int segment = particle->unknown_000C;
ParticleQuad quad;
quad.billboard = false;
quad.unused = false;
quad.depth = true;
quad.top = 0.0f;
quad.bottom = 1.0f;
quad.left = static_cast<float>(segment - 1) / 21.0f;
quad.right = static_cast<float>(segment) / 21.0f;
particle->Render(quad);
}
}