rodecomp/Source/Contents/GuildInfo.cpp
ragnarok-clanker ca690786a0 Maintenance: Name the SlotNN virtuals (all 6 families: skill actions, effects, actors, UI extension classes, UIWindow). 191 slots nam
Batch #14874 by ragnarok-clanker: no function's compiled code changes; checked with 651 compiled unit(s), including every includer of Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/CMode.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObject.h, Source/Contents/Camera/Camera.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AnimatedEmitterEffect.h, Source/Contents/Effects/AstralStrikeEffect.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/Bash.h, Source/Contents/Effects/BezierArcThrowEffect.h, Source/Contents/Effects/BindTrapEffect.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CartCannon.h, Source/Contents/Effects/CellRangeEffect.h, Source/Contents/Effects/ChangeSizeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/ChargingPierceEffect.h, Source/Contents/Effects/CherryBlossomEffect.h, Source/Contents/Effects/ClimaxEffect.h, Source/Contents/Effects/CloudEffect.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/CommonFloorEffect.h, Source/Contents/Effects/Competentia.h, Source/Contents/Effects/CresciveBolt.h, Source/Contents/Effects/EZ2STREffect.h, Source/Contents/Effects/EZ2STREffectEx.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/ElectricEffect.h, Source/Contents/Effects/EmitterEffect.h, Source/Contents/Effects/EnergyOrbEffect.h, Source/Contents/Effects/EvilLandEffect.h, Source/Contents/Effects/EvilsPawEffect.h, Source/Contents/Effects/FlowerCastingEffect.h, Source/Contents/Effects/FortuneKissEffect.h, Source/Contents/Effects/FriggSongEffect.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GlassWallEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/HitLineEffect.h, Source/Contents/Effects/JupitelThunderStormEffect.h, Source/Contents/Effects/Level150Effect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/Level99Orb1Effect.h, Source/Contents/Effects/Level99Orb2Effect.h, Source/Contents/Effects/LightSphereEffect.h, Source/Contents/Effects/MagicFloorEffect.h, Source/Contents/Effects/MagnumBreak.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MapMagicZoneEffect.h, Source/Contents/Effects/MappillarEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/PokJukEffect.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffect.h, Source/Contents/Effects/RainbowEffect.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/RedLineEffect.h, Source/Contents/Effects/RichManKim.h, Source/Contents/Effects/RotateBgEffect.h, Source/Contents/Effects/RotateItemEffect.h, Source/Contents/Effects/RotateLineEffect.h, Source/Contents/Effects/SaintCastingEffect.h, Source/Contents/Effects/ScatterEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SmokeEffect.h, Source/Contents/Effects/SoulCollectEffect.h, Source/Contents/Effects/SoulUnityEffect.h, Source/Contents/Effects/SphereWind2Effect.h, Source/Contents/Effects/SphereWindEffect.h, Source/Contents/Effects/SpriteEffect.h, Source/Contents/Effects/SquareRangeEffect.h, Source/Contents/Effects/StarEffect.h, Source/Contents/Effects/StarEmperorEffect.h, Source/Contents/Effects/StealEffect.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/StormGustEffect.h, Source/Contents/Effects/StormKickEffect.h, Source/Contents/Effects/SunStanceEffect.h, Source/Contents/Effects/TalismanMarkEffect.h, Source/Contents/Effects/TetraBallEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/Effects/TriangleShotArrow.h, Source/Contents/Effects/ViolentQuakeEffect.h, Source/Contents/Effects/WindEffect.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/SkillInfo.h, Source/Resource/EmblemResource.h, Source/Resource/GifResource.h, Source/Resource/Resource.h, Source/UI/Acceptance/UIAutoMessageWnd.h, Source/UI/Acceptance/UIJoinPartyAcceptWnd.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBitmapButton2.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIButton.h, Source/UI/Buttons/UICashEmotionSprBtn.h, Source/UI/Buttons/UICheckBox.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemMoveInfo.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UIJobSlotButton.h, Source/UI/Buttons/UINaviLinkButton.h, Source/UI/Buttons/UIRadioBtn.h, Source/UI/Buttons/UIRadioButton.h, Source/UI/Buttons/UIReplayButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVBitmapButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITagButton.h, Source/UI/Buttons/UITextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/CashEmotion/UICashEmotionListWnd.h, Source/UI/CashEmotion/UICashEmotionMiniWnd.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashEmotion/UICashEmotionPiece.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIChooseWnd.h, Source/UI/Dialogs/UIDisconnectedServerMsgWnd.h, Source/UI/Dialogs/UIEditctrlWnd.h, Source/UI/Dialogs/UIEmailAddressWnd.h, Source/UI/Dialogs/UIGraffiStrboxWnd.h, Source/UI/Dialogs/UILoadingWnd.h, Source/UI/Dialogs/UIMemorialDunWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINoticeConfirmWnd.h, Source/UI/Dialogs/UINotifyLevelUpWnd.h, Source/UI/Dialogs/UINotifyQuestWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UIPetTamingDeceiveWnd.h, Source/UI/Dialogs/UIProhibitListWnd.h, Source/UI/Dialogs/UIQuitWnd.h, Source/UI/Dialogs/UIRestartWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipOfTheDayWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Dialogs/UIToolTipWnd.h, Source/UI/Dialogs/UIWaitDBSaveWnd.h, Source/UI/Dialogs/UIWaitWnd.h, Source/UI/Edit/UICandidateWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Emotion/UIEmotionWnd.h, Source/UI/Enchant/EnchantUI.h, Source/UI/EntryQueue/UIEntryQueueWnd.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Gauges/UIPcGage.h, Source/UI/Guild/UIAgitWnd.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/MergeItemWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIIllustWnd.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UIItemRepairWnd.h, Source/UI/Items/UIMakeTargetListWnd.h, Source/UI/Items/UIMakeTargetProcessWnd.h, Source/UI/Items/UIMakeTargetResultWnd.h, Source/UI/Items/UINotifyItemObtainWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Items/UIWeaponRefineWnd.h, Source/UI/Lists/TableBox.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBox.h, Source/UI/Lists/UIComboBoxDefWnd.h, Source/UI/Lists/UIComboBoxEx.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIComboBoxWnd.h, Source/UI/Lists/UIImgMenu.h, Source/UI/Lists/UIItemStoreComboBox.h, Source/UI/Lists/UIListBox.h, Source/UI/Lists/UIListBoxEx.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxNavi.h, Source/UI/Lists/UIListBoxNaviSearch.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UIPackageBoxNameList.h, Source/UI/Lists/UIReplayListBox.h, Source/UI/Lists/UIScrollBar.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITagListBox.h, Source/UI/Lists/UIThumb.h, Source/UI/Lists/UITreeView.h, Source/UI/Lists/UIVScrollBar.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/Navigation/UIPrivateAirplaneWnd.h, Source/UI/Party/UIAdvenPartyBoardWnd.h, Source/UI/Party/UIApplyForPartyWnd.h, Source/UI/Party/UIMiniPartyWnd.h, Source/UI/Party/UIPartyInfoWnd.h, Source/UI/Party/UIPartySettingWnd.h, Source/UI/Party/UIRegisterPartyWnd.h, Source/UI/Party/UIRequestJoinPartyWnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIOngoingQuestInfo.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRecommendedQuestInfo.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/SelectPackageItemBox/SelectPackageItemBox.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantItemWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Shop/UINoticeMessageBox_LockSellItem.h, Source/UI/Shop/UInCash_CallWnd.h, Source/UI/Shortcuts/UIQuickSlotWnd.h, Source/UI/Shortcuts/UIShortCutWnd.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/Skill/UISkillNameChangeWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/Status/UIStatusWnd.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIStaticText_LF.h, Source/UI/Text/UIString.h, Source/UI/Text/UITagTextViewer.h, Source/UI/Text/UITextViewer.h, Source/UI/Text/UITextViewerControl.h, Source/UI/Text/UITransBalloonText.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIBasicCtrl.h, Source/UI/UIBroadcastBalloon.h, Source/UI/UICaptchaPreviewWnd.h, Source/UI/UICaptchaRegisterWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UICheckAttendanceWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UIHotkeyGuideWnd.h, Source/UI/UIIngredientInfoWnd.h, Source/UI/UIItemReformWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UILapineUpgradeBoxWnd.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIReputeWnd.h, Source/UI/UIRoundBoxTooltipWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/UIStaticBitmap.h, Source/UI/UIStaticItem.h, Source/UI/Window/UIAccountLimitedToolWnd.h, Source/UI/Window/UIBalloonOpenBtn.h, Source/UI/Window/UIBank_NewWnd.h, Source/UI/Window/UIBasicInfoWnd.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIBitmapTab.h, Source/UI/Window/UIChangeNameWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICntWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIDebuffRemoveWnd.h, Source/UI/Window/UIEmblemWnd.h, Source/UI/Window/UIEscOptionWnd.h, Source/UI/Window/UIFrameWnd.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMerInfoWnd.h, Source/UI/Window/UIMessageBox.h, Source/UI/Window/UIMessageBoxAutoreturn.h, Source/UI/Window/UIMileageWnd.h, Source/UI/Window/UIMiniBtnWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINewSkillListWnd.h, Source/UI/Window/UINoteWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIOpenMailBoxWnd.h, Source/UI/Window/UIOpenRoulletteWnd.h, Source/UI/Window/UIPartyBookingHelpWnd.h, Source/UI/Window/UIPetEvolutionWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRebirthWnd.h, Source/UI/Window/UIReplayControlWnd.h, Source/UI/Window/UIReplayRECControlWnd.h, Source/UI/Window/UIResizer.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UIRoulletteWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyListWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISelectReplayDataWnd.h, Source/UI/Window/UISelectServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UIShowWarpWnd.h, Source/UI/Window/UITab.h, Source/UI/Window/UITalkboxTrapInputWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIVideoWnd.h, Source/UI/Window/UIViewCameraInfoWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWordDisplayWnd.h.
2026-11-07 21:38:02 +00:00

332 lines
8.9 KiB
C++

#include "Contents/GuildInfo.h"
#include "Client/Mode/CGameMode.h"
#include "Client/Session.h"
#include "Client/Mode/ModeMgr.h"
#include "Contents/Actors/GameActor.h"
#include "Contents/Actors/Pc.h"
#include "Contents/MessageTable.h"
#include "Contents/World/World.h"
#include "UI/Window/UIWindow.h"
#include "UI/Window/UIWindowMgr.h"
// GLOBAL: gl_25465
GuildInfo g_guildInfo;
// OFFSET: 0x00AE38C0
// FUNCTION: fn_18026
GuildInfo::GuildInfo() {
this->Init();
}
// OFFSET: 0x00AE40C0
// FUNCTION: fn_18029
void GuildInfo::AddUnknown00EC(const Unknown00ECEntry& entry) {
this->unknown_00EC.push_back(entry);
g_windowMgr.RefreshGuildWindows();
}
// OFFSET: 0x00AE41C0
// FUNCTION: fn_18030
void GuildInfo::ChangeMemberPosition(int aid, int cid, int position) {
for (auto it = this->m_members.begin(); it != this->m_members.end(); ++it) {
if (it->accountId == aid && it->characterId == cid) {
it->positionId = position;
it->positionName = this->m_positions[it->positionId];
return;
}
}
}
// OFFSET: 0x00AE4230
// FUNCTION: fn_18031
void GuildInfo::ClearUnknown0114() {
this->unknown_0114.clear();
}
// OFFSET: 0x00AE4240
// FUNCTION: fn_18032
void GuildInfo::ClearMembers() {
this->m_members.clear();
}
// OFFSET: 0x00AE4270
// FUNCTION: fn_18033
void GuildInfo::RemoveUnknown0114(int value) {
for (auto it = this->unknown_0114.begin(); it != this->unknown_0114.end(); ++it) {
if (*it == value) {
this->unknown_0114.erase(it);
return;
}
}
}
// OFFSET: 0x00AE42C0
// FUNCTION: fn_18034
void GuildInfo::RemoveRelatedGuild(int unknown_0000, int unknown_0004) {
for (auto it = this->unknown_00E4.begin(); it != this->unknown_00E4.end(); ++it) {
if (it->unknown_0000 == unknown_0000 && it->unknown_0004 == unknown_0004) {
this->unknown_00E4.erase(it);
g_windowMgr.RefreshGuildWindows();
return;
}
}
}
// OFFSET: 0x00AE4380
// FUNCTION: fn_18035
int GuildInfo::GetMemberAccountId(const char* name) {
for (auto it = this->m_members.begin(); it != this->m_members.end(); ++it) {
if (it->name == name) {
return it->accountId;
}
}
return -1;
}
// OFFSET: 0x00AE43E0
// FUNCTION: fn_18036
int GuildInfo::GetUnknown0114(int index) {
return this->unknown_0114[index];
}
// OFFSET: 0x00AE4690
// FUNCTION: fn_18037
int GuildInfo::CountRelatedGuilds(int unknown_0004) {
int count = 0;
for (auto it = this->unknown_00E4.begin(); it != this->unknown_00E4.end(); ++it) {
if (it->unknown_0004 == unknown_0004) {
++count;
}
}
return count;
}
// OFFSET: 0x00AE46C0
// FUNCTION: fn_18038
int GuildInfo::GetUnknown0114Count() {
return static_cast<int>(this->unknown_0114.size());
}
// OFFSET: 0x00AE4740
// FUNCTION: fn_18039
void GuildInfo::Init() {
this->m_guildId = 0;
if (g_modeMgr.GetGameMode() &&
static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene &&
static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene->player) {
static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene->player->SetGdid(0);
}
this->unknown_00AC = 0;
this->unknown_00B0 = 0;
this->unknown_00B4 = 0;
this->unknown_00D0 = 0;
this->unknown_00B8 = 0;
this->unknown_00A4 = -1;
this->unknown_00BC = 0;
this->unknown_00C0 = 0;
this->unknown_00C4 = 0;
this->unknown_00C8 = 0;
this->unknown_00CC = 0;
this->unknown_0000.clear();
this->unknown_0018.clear();
this->unknown_0030.clear();
this->unknown_0048.clear();
this->unknown_0060 = 0;
this->unknown_0064 = 0;
this->unknown_006C = 0;
this->unknown_0070 = 0;
this->unknown_0074.clear();
this->unknown_008C = 0;
this->unknown_0090 = 0;
this->unknown_0094 = 0;
this->unknown_0098 = 0;
this->unknown_009C = 0;
this->unknown_00A0 = 0;
this->unknown_00D4.clear();
this->m_members.clear();
this->unknown_00E4.clear();
this->unknown_00EC.clear();
this->unknown_00F4.clear();
this->m_positions.clear();
this->unknown_0104.clear();
this->unknown_010C.clear();
this->unknown_0114.clear();
}
// OFFSET: 0x00AE49F0
// FUNCTION: fn_18040
bool GuildInfo::HasRelatedGuild(int unknown_0000) {
for (auto it = this->unknown_00E4.begin(); it != this->unknown_00E4.end(); ++it) {
if (it->unknown_0000 == unknown_0000 && it->unknown_0004 == 0) {
return true;
}
}
return false;
}
// OFFSET: 0x00AE4A20
// FUNCTION: fn_18041
void GuildInfo::UpdateMemberExpRatios() {
double total = 0.0;
for (auto it = this->m_members.begin(); it != this->m_members.end(); ++it) {
total += it->exp;
}
for (auto it = this->m_members.begin(); it != this->m_members.end(); ++it) {
if (total == 0.0) {
it->expRatio = 0.0f;
} else {
it->expRatio = static_cast<float>(it->exp) * 100.0f / static_cast<float>(total);
}
it->positionName = this->m_positions[it->positionId];
}
}
// OFFSET: 0x00AE4C00
// FUNCTION: fn_18042
int GuildInfo::DeleteMemberByCharacterId(int characterId) {
for (auto it = this->m_members.begin(); it != this->m_members.end(); ++it) {
if (it->characterId == characterId) {
if (g_modeMgr.GetGameMode() && static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene) {
CRenderObject* actor = static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene->GetActorByGID(it->characterId);
if (actor != nullptr) {
static_cast<CGameActor*>(actor)->SetGdid(0);
}
}
this->m_members.erase(it);
g_windowMgr.RefreshGuildWindows();
return 1;
}
}
return 0;
}
// OFFSET: 0x00AE4CA0
// FUNCTION: fn_18043
int GuildInfo::DeleteMember(const char* name) {
for (auto it = this->m_members.begin(); it != this->m_members.end(); ++it) {
if (it->name == name) {
this->m_members.erase(it);
g_windowMgr.RefreshGuildWindows();
return 1;
}
}
return 0;
}
// OFFSET: 0x00AE4D30
// FUNCTION: fn_18044
void GuildInfo::UpdateCharacterName(int characterId, const char* name) {
if (this->unknown_00D0 == characterId) {
this->unknown_0018 = name;
}
std::string unknownName = LookupMessage(581);
for (auto it = this->m_members.begin(); it != this->m_members.end(); ++it) {
if (it->characterId == characterId) {
if (it->name.empty() || it->name == unknownName) {
it->name = name;
}
break;
}
}
for (auto it = this->unknown_00EC.begin(); it != this->unknown_00EC.end(); ++it) {
if (it->characterId == characterId) {
if (it->name.empty() || it->name == unknownName) {
it->name = name;
}
break;
}
}
if (g_windowMgr.GetGuildWindow()) {
g_windowMgr.GetGuildWindow()->Invalidate();
}
}
// OFFSET: 0x00AE4F50
// FUNCTION: fn_18045
void GuildInfo::UpdateMemberStatus(int accountId, int online, int characterId, short unknown_002C, short unknown_0020, short unknown_0024) {
for (auto it = this->m_members.begin(); it != this->m_members.end(); ++it) {
if (characterId == it->characterId) {
it->unknown_002C = unknown_002C;
it->unknown_0020 = unknown_0020;
it->unknown_0024 = unknown_0024;
it->online = online;
break;
}
}
int count = 0;
for (auto it = this->m_members.begin(); it != this->m_members.end(); ++it) {
if (it->online) {
++count;
}
}
this->unknown_0068 = count;
g_windowMgr.RefreshGuildWindows();
}
// OFFSET: 0x00AE4FD0
// FUNCTION: fn_18046
void GuildInfo::SetMemberOnline(int accountId, int online) {
for (auto it = this->m_members.begin(); it != this->m_members.end(); ++it) {
if (accountId == it->accountId) {
it->online = online;
break;
}
}
int count = 0;
for (auto it = this->m_members.begin(); it != this->m_members.end(); ++it) {
if (it->online) {
++count;
}
}
this->unknown_0068 = count;
g_windowMgr.RefreshGuildWindows();
}
// OFFSET: 0x00AE5030
// FUNCTION: fn_18047
void GuildInfo::SetMasterCharacterId(int characterId) {
this->unknown_00D0 = characterId;
this->unknown_00B4 = characterId == static_cast<int>(g_session.m_gid);
}
// OFFSET: 0x00AE5090
// FUNCTION: fn_18048
void GuildInfo::UpdateUnknown00D4(Unknown00D4Entry entry) {
for (auto it = this->unknown_00D4.begin(); it != this->unknown_00D4.end(); ++it) {
if (it->unknown_0004 == entry.unknown_0004) {
*it = entry;
return;
}
}
}
// OFFSET: 0x00AE3F40
// FUNCTION: fn_18027
void GuildInfo::AddUnknown0114(int value) {
const auto found = std::find_if(this->unknown_0114.begin(), this->unknown_0114.end(),
[value](int entry) { return value == entry; });
if (found != this->unknown_0114.end()) {
return;
}
this->unknown_0114.push_back(value);
}
// OFFSET: 0x00AE3FA0
// FUNCTION: fn_18028
void GuildInfo::AddMember(const Member& member) {
this->m_members.push_back(member);
if (g_modeMgr.GetGameMode() && static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene) {
CRenderObject* actor = static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene->GetActorByGID(member.characterId);
if (actor != nullptr) {
static_cast<CGameActor*>(actor)->SetGdid(this->m_guildId);
}
}
}