rodecomp/Source
ragnarok-clanker cb793e55f6 Decompile 7 functions in Source/Render/DX9/TextureDX9.cpp
Batch #12668 by cremane: 7 byte-identical, 0 confirmed by peer review.

- fn_02474 CTextureDX9::CTextureDX9: byte-identical (already on main)
- fn_02478 CTextureDX9::Fill: byte-identical (already on main)
- fn_02479 CTextureDX9::CopyTexture: byte-identical (already on main)
- fn_02482 CTextureDX9::Filter: byte-identical
- fn_02486 CTextureDX9::ReleaseDC: byte-identical (already on main)
- fn_02489 CTextureDX9::Unlock: byte-identical (already on main)
- fn_02492 CTextureDX9::Update: byte-identical (already on main)

Merged automatically: every function is byte-identical to the original.
2026-11-05 23:39:28 +00:00
..
Archive Decompile fn_18100 (myGPack::PakCipher::DecodePrefix) 2026-11-05 16:48:02 +00:00
Client Decompile 2 functions in Source/Client/Mode/GameModePackets.cpp 2026-11-05 23:26:38 +00:00
Contents Decompile fn_24255 (CMsgEffect::CMsgEffect) 2026-11-05 23:35:27 +00:00
File Decompile 2 functions in Source/File/FileEnumeration.cpp 2026-11-05 16:20:19 +00:00
Interface
Network Decompile fn_20387 (CheckConnectionRuntime) 2026-11-05 20:11:33 +00:00
Render Decompile 7 functions in Source/Render/DX9/TextureDX9.cpp 2026-11-05 23:39:28 +00:00
Resource Decompile fn_08012 (C3dModelRes::FindNode) 2026-11-05 23:04:26 +00:00
Script Decompile fn_20939 (TreeSubMap::Clear) 2026-11-05 03:46:03 +00:00
Security Decompile fn_08216 (CNProtectGameGuardMgr::GameName) 2026-11-05 22:37:01 +00:00
UI Decompile fn_10860 (UIEditCtrl::Slot28) 2026-11-05 23:17:52 +00:00
Utility Decompile 2 functions in Source/Utility/Timestamp.cpp 2026-11-05 18:02:29 +00:00
ActorPickNode.cpp Decompile 2 functions in Source/ActorPickNode.cpp 2026-11-05 14:26:36 +00:00
ActorPickNode.h Confirm fn_17911 (CActorPickNode::MakeQuardTree) 2026-11-05 03:47:31 +00:00
EntityInit.cpp Decompile fn_21275 (CGameMode::BuildActorEntryPacket) 2026-10-31 12:07:19 +00:00
LexiconTrie.cpp