Batch #11722 by cremane: 0 byte-identical, 1 confirmed by peer review. - fn_17161 UIWindowMgr::ConstrainSnap: logic confirmed by peer review Peer-reviewed-by: Yommy, KWDev Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
85 lines
2 KiB
C++
85 lines
2 KiB
C++
#include "UI/Layout/SnapMgr.h"
|
|
#include "UI/Window/UIWindow.h"
|
|
#include "Contents/Configuration/ServiceOptions.h"
|
|
#include "UI/Window/UIWindowMgr.h"
|
|
|
|
// OFFSET: 0x00AAB0D0
|
|
// FUNCTION: fn_17280
|
|
void UIWindowMgr::StoreSnapRectangle(UIWindow* window) {
|
|
for (UIWindow* entry : this->snapExcluded) {
|
|
if (entry == window) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (!g_serviceOptions.Get(141) || !window) {
|
|
return;
|
|
}
|
|
|
|
SnapRectangle& rectangle = this->snapRectangles[window];
|
|
rectangle.Set(window->geometry.x, window->geometry.y, window->geometry.width, window->geometry.height);
|
|
}
|
|
|
|
// OFFSET: 0x00A914A0
|
|
// FUNCTION: fn_17161
|
|
void UIWindowMgr::ConstrainSnap(UIWindow* window, int& dx, int& dy, int groupMember) {
|
|
dx = 0;
|
|
dy = 0;
|
|
SnapRectangle moving;
|
|
moving.Set(window->geometry.x, window->geometry.y, window->geometry.width, window->geometry.height);
|
|
SnapRectangle screen;
|
|
screen.Set(0, 0, this->unknown_047C, this->unknown_0480);
|
|
screen.ReverseEdges();
|
|
int x = 0, y = 0;
|
|
screen.Snap(moving, x, y);
|
|
bool needX = true, needY = true;
|
|
|
|
if (x != 0) {
|
|
needX = false;
|
|
dx = x;
|
|
}
|
|
|
|
if (y != 0) {
|
|
needY = false;
|
|
dy = y;
|
|
}
|
|
|
|
if (!needX && !needY) {
|
|
return;
|
|
}
|
|
|
|
int snapX = 0, snapY = 0;
|
|
const bool root = g_snapMgr.IsRoot(window);
|
|
|
|
for (auto it = this->snapRectangles.begin(); it != this->snapRectangles.end(); ++it) {
|
|
auto& [other, rectangle] = *it;
|
|
const bool connected = g_snapMgr.Connected(window, other);
|
|
const bool otherRoot = g_snapMgr.IsRoot(other);
|
|
const bool otherConnected = g_snapMgr.ConnectedToRoot(other);
|
|
|
|
if (groupMember != 0) {
|
|
if (window == other || otherRoot || connected || otherConnected) {
|
|
continue;
|
|
}
|
|
} else {
|
|
if (window == other || (root && (otherConnected || connected))) {
|
|
continue;
|
|
}
|
|
}
|
|
|
|
rectangle.Snap(moving, snapX, snapY);
|
|
if (snapX != 0 && needX) {
|
|
needX = false;
|
|
dx = snapX;
|
|
}
|
|
|
|
if (snapY != 0 && needY) {
|
|
needY = false;
|
|
dy = snapY;
|
|
}
|
|
|
|
if (!needX && !needY) {
|
|
return;
|
|
}
|
|
}
|
|
}
|