rodecomp/Source/Contents/Models/ModelNode.cpp
ragnarok-clanker dc3d5ce1a5 Maintenance: Resubmission of 14942 (gate: three existing in-class helpers whose lines changed lacked an annotation; marked // INLINED
Batch #14943 by ragnarok-clanker: no function's compiled code changes; checked with 741 compiled unit(s), including every includer of Source/ActorPickNode.h, Source/Client/Browser/BrowserClientSite.h, Source/Client/Browser/BrowserPopupDispatch.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/CMode.h, Source/Client/Mode/ModeDragState.h, Source/Client/Replay.h, Source/Client/Session.h, Source/Client/Stove/StoveMgr.h, Source/Contents/AchievementMgr.h, Source/Contents/ActorNameCard.h, Source/Contents/Actors/CharacterRender.h, Source/Contents/Actors/EffectActors.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/GroundScope.h, Source/Contents/Actors/Item.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/Skill.h, Source/Contents/AdventureGuideMgr.h, Source/Contents/Camera/Camera.h, Source/Contents/Camera/CameraState.h, Source/Contents/CashEmotionMgr.h, Source/Contents/Configuration/GameSettingsMgr.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectMaker.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/EntryQueueMgr.h, Source/Contents/EquipmentResourceMgr.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/GuildInfo.h, Source/Contents/Items/ItemDescription.h, Source/Contents/Items/ItemInfo.h, Source/Contents/MapSkyMgr.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/Models/ModelNode.h, Source/Contents/NavigationManager.h, Source/Contents/Party/AdventurerAgencyMgr.h, Source/Contents/RDamageVar.h, Source/Contents/RenewQuestMgr.h, Source/Contents/ReputeMgr.h, Source/Contents/RodexMailStore.h, Source/Contents/RouletteMgr.h, Source/Contents/Schedule/Schedule.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/ClientSkills.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/Contents/Skills/SkillInfo.h, Source/Contents/SpriteLayerDrawing.h, Source/Contents/TipBoxTitles.h, Source/Contents/UserData/AccountLinkedUserDataMgr.h, Source/Contents/UserData/NormalItemSlots.h, Source/Contents/World/World.h, Source/Contents/WorldView/WorldViewData.h, Source/Render/Primitives/LightmappedPrimitive.h, Source/Render/Primitives/RenderPrimitive.h, Source/Render/Renderer.h, Source/Render/Textures/SpritePixels.h, Source/Render/Textures/Texture.h, Source/Resource/EZeffectResource.h, Source/Resource/Models/AnimatedModelResource.h, Source/Resource/Models/GrannyModelResource.h, Source/Resource/Sprites/ActionResource.h, Source/Resource/World/GroundResource.h, Source/Resource/World/WorldResource.h, Source/Resource/XmlNode.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/CashEmotion/UICashEmotionListWnd.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Edit/UIItemTagCtrl.h, Source/UI/Enchant/EnchantUI.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Gauges/UIPcGage.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Layout/WindowGeometry.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIImgMenu.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITagListBox.h, Source/UI/Lists/UITreeView.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/CreateLineInfo.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIString.h, Source/UI/Text/UITextViewerControl.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/Window/FuncDrawWNDChar.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRegisterMgr.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/UIWindowMgr.inl, Source/Utility/Lexicon/LexiconSerializer.h.
2026-11-08 16:44:36 +00:00

162 lines
5 KiB
C++

#include "Contents/Models/ModelNode.h"
#include "Utility/Math/ScalarConversion.h"
#include <cstring>
// OFFSET: 0x00AB5CE0
// FUNCTION: fn_17464
C3dNode::C3dNode() : model(nullptr), parent(nullptr), mesh(nullptr), alpha(1.0f), overrideColors(0) {
}
// OFFSET: 0x00AB66A0
// FUNCTION: fn_17471
C3dNode::~C3dNode() {
for (C3dNode* child : this->children) {
delete child;
}
}
// OFFSET: 0x00AB5DE0
// FUNCTION: fn_17465
C3dNodeV1::C3dNodeV1() = default;
C3dNodeV1::~C3dNodeV1() = default;
// OFFSET: 0x00AB5EA0
// FUNCTION: fn_17466
C3dNodeV2::C3dNodeV2() = default;
C3dNodeV2::~C3dNodeV2() = default;
// OFFSET: 0x00AB7040
// FUNCTION: fn_17481
void C3dNode::Initialize(const ModelNode&) {
}
// OFFSET: 0x00AB9110
// FUNCTION: fn_17506
void C3dNode::Animate(double) {
}
// OFFSET: 0x00AB7D30
// FUNCTION: fn_17498
void C3dNode::Draw(const float*, unsigned char, bool, unsigned char) {
}
// OFFSET: 0x00AB7050
// FUNCTION: fn_17482
void C3dNodeV1::Initialize(const ModelNode& base) {
const auto& resource = static_cast<const ModelNodeV1&>(base);
this->name = resource.name;
this->mesh = resource.mesh.get();
this->textures = resource.textures;
this->alpha = static_cast<float>(resource.alpha) / 255.0f;
if (this->scaleKeys.empty()) {
this->scaleKeys.push_back({0, {resource.scale[0], resource.scale[1], resource.scale[2]}, {0, 0, 0, 1}});
}
this->rotationKeys = resource.rotationKeys;
if (this->rotationKeys.empty()) {
const float halfAngle = resource.angle * 0.5f;
const float sine = ClientSin(halfAngle);
this->rotationKeys.push_back({0, {sine * resource.axis[0], sine * resource.axis[1], sine * resource.axis[2], ClientCos(halfAngle)}});
}
this->positionKeys = resource.legacyPositionKeys;
if (this->positionKeys.empty()) {
this->positionKeys.push_back({0, {resource.position[0], resource.position[1], resource.position[2]}});
}
for (const ModelNode* resourceChild : resource.children) {
auto* child = new C3dNodeV1;
this->children.push_back(child);
child->model = this->model;
child->parent = this;
child->Initialize(*resourceChild);
}
this->faceState.resize(this->mesh->faceCount);
this->faceValues.resize(this->mesh->faceCount * 9u);
}
// OFFSET: 0x00AB73F0
// FUNCTION: fn_17484
void C3dNodeV2::Initialize(const ModelNode& base) {
const auto& resource = static_cast<const ModelNodeV2&>(base);
this->name = resource.name;
this->mesh = resource.mesh.get();
std::memcpy(this->resourceTransform.values, resource.transform, sizeof(resource.transform));
if (this->parent) {
const matrix world = this->resourceTransform;
const matrix parentWorld = static_cast<C3dNodeV2*>(this->parent)->resourceTransform;
matrix inverse;
inverse.MakeInverse(parentWorld);
this->localTransform.Compose(world, inverse);
} else {
this->localTransform = this->resourceTransform;
}
this->scaleKeys = resource.scaleKeys;
this->rotationKeys = resource.rotationKeys;
this->positionKeys = resource.positionKeys;
this->textureKeys = resource.textureKeys;
for (const ModelNode* resourceChild : resource.children) {
auto* child = new C3dNodeV2;
child->parent = this;
child->model = this->model;
child->Initialize(*resourceChild);
this->children.push_back(child);
}
this->alpha = static_cast<float>(resource.alpha) * 0.00390625f;
this->textures.insert(this->textures.end(), resource.textures.begin(), resource.textures.end());
this->alpha = static_cast<float>(resource.alpha) / 255.0f;
this->faceState.resize(this->mesh->faceCount);
this->faceValues.resize(this->mesh->faceCount * 9u);
}
// OFFSET: 0x00AB9120
// FUNCTION: fn_17507
void C3dNodeV1::Animate(double frame) {
const int selected = static_cast<int>(frame);
matrix position;
matrix scale;
matrix rotation;
std::memcpy(position.values, g_identityMatrix, sizeof(g_identityMatrix));
std::memcpy(scale.values, g_identityMatrix, sizeof(g_identityMatrix));
std::memcpy(rotation.values, g_identityMatrix, sizeof(g_identityMatrix));
this->positionKeys.Sample(selected, position);
this->rotationKeys.Sample(selected, rotation);
this->scaleKeys.Sample(selected, scale);
matrix combined;
combined.Compose(scale, rotation);
this->transform.Compose(combined, position);
for (auto it = this->children.begin(); it != this->children.end(); ++it) {
(*it)->Animate(frame);
}
}
// OFFSET: 0x00AB9210
// FUNCTION: fn_17508
void C3dNodeV2::Animate(double frame) {
std::memcpy(this->transform.values, g_identityMatrix, sizeof(g_identityMatrix));
const float selected = static_cast<float>(frame);
this->scaleKeys.Sample(selected, this->transform);
this->rotationKeys.Sample(selected, this->localTransform, this->transform);
this->positionKeys.Sample(selected, this->localTransform, this->transform);
this->textureTransforms.clear();
for (auto it = this->textureKeys.begin(); it != this->textureKeys.end(); ++it) {
SampleModelTexture(it->second, selected, this->textureTransforms[it->first]);
}
for (auto it = this->children.begin(); it != this->children.end(); ++it) {
(*it)->Animate(frame);
}
}