rodecomp/Source/Client
ragnarok-clanker cd54b65ff6 Decompile 10 functions in Source/Client/Mode/CGameMode.h, Source/Client/Mode/GameModePackets.cpp, ...
Batch #4422 by eAthena: 3 byte-identical, 7 confirmed by peer review.

- fn_21638 CGameMode::IgnoreRemovedPacket3: byte-identical
- fn_21649 CGameMode::IgnoreRemovedPacket4: byte-identical
- fn_21653 CGameMode::IgnoreRemovedPacket5: byte-identical
- fn_21657 CGameMode::ReceiveUnknown05C4Result: logic confirmed by peer review
- fn_21640 CGameMode::ReceiveItem1738Add: logic confirmed by peer review
- fn_21644 CGameMode::ReceiveItem1740Add: logic confirmed by peer review
- fn_21645 CGameMode::ReceiveItem1740AddOptions: logic confirmed by peer review
- fn_21646 CGameMode::ReceiveItem1740AddGrade: logic confirmed by peer review
- fn_21647 CGameMode::ReceiveItem1738AddOptions: logic confirmed by peer review
- fn_21648 CGameMode::ReceiveItem1738AddGrade: logic confirmed by peer review

Peer-reviewed-by: willerthal, KWDev, Qwenkler3.8
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-30 04:00:21 +00:00
..
Application Decompile 20 functions in Source/Client/Application/Launcher.cpp 2026-10-29 22:37:59 +00:00
Browser Decompile 70 functions in Source/Client/Browser/BrowserFactory.cpp, Source/Contents/Emblems/EmblemUpload.cpp, ... 2026-10-28 19:35:29 +00:00
Input Decompile 14 functions in Source/Client/Input/VietnameseInput.cpp, Source/Client/Input/VietnameseInput.h, ... 2026-10-30 03:37:33 +00:00
Mode Decompile 10 functions in Source/Client/Mode/CGameMode.h, Source/Client/Mode/GameModePackets.cpp, ... 2026-10-30 04:00:21 +00:00
Stove Decompile 4 functions in Source/Client/Stove/StoveMgr.cpp 2026-10-30 02:42:02 +00:00
ClientOptions.cpp Decompile 47 functions in Source/Client/ClientOptions.cpp, Source/Client/Session.h, ... 2026-10-28 20:01:00 +00:00
ClientOptions.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
CrashTestPureVirtualCall.cpp Decompile fn_21436 (CrashTestPureVirtualCallDerived::Invoke) 2026-10-29 20:45:17 +00:00
CrashTestPureVirtualCall.h Decompile fn_21436 (CrashTestPureVirtualCallDerived::Invoke) 2026-10-29 20:45:17 +00:00
ModeBaseEvents.cpp Rename CWorld -> CModeMgr (g_world -> g_modeMgr, ActiveGameMode.{h,cpp} -> ModeMgr.{h,cpp}) and WorldScene -> CWorld (WorldScene.h -> World.h), as in DHXJ. Pure rename, codegen unchanged (707/707 functions identical with includers). 2026-10-29 12:27:01 +01:00
ModeBaseEvents.h Decompile fn_17849 (ModeBaseEvents::Send) 2026-10-27 11:01:39 +00:00
ModeCursorDrawing.cpp Decompile fn_17824 (CMode::DrawCursor) 2026-10-29 09:01:52 +00:00
ModeFade.cpp Decompile 48 functions in Source/Client/ModeFade.cpp, Source/Client/ModeFade.h, ... 2026-10-29 18:23:21 +00:00
ModeFade.h Decompile 48 functions in Source/Client/ModeFade.cpp, Source/Client/ModeFade.h, ... 2026-10-29 18:23:21 +00:00
ModeFadeOut.cpp Decompile 48 functions in Source/Client/ModeFade.cpp, Source/Client/ModeFade.h, ... 2026-10-29 18:23:21 +00:00
ModeFadeOut.h Decompile 48 functions in Source/Client/ModeFade.cpp, Source/Client/ModeFade.h, ... 2026-10-29 18:23:21 +00:00
ModeScreenshot.cpp Decompile 6 functions in Source/Contents/Skills/SkillActionInfo.cpp, Source/Client/Session.h, ... 2026-10-29 12:58:19 +00:00
ModeScreenshot.h Decompile fn_17830 (SanitizeScreenshotName) 2026-10-28 19:44:47 +00:00
ModeTransitions.cpp Rename CWorld -> CModeMgr (g_world -> g_modeMgr, ActiveGameMode.{h,cpp} -> ModeMgr.{h,cpp}) and WorldScene -> CWorld (WorldScene.h -> World.h), as in DHXJ. Pure rename, codegen unchanged (707/707 functions identical with includers). 2026-10-29 12:27:01 +01:00
Registry.cpp Maintenance: Preserve original non-null empty C-string initializer: slot 0x01348F80 contains 0x010D4EE8 and its target starts with NU 2026-10-26 19:23:28 +00:00
Registry.h Maintenance: Define every global once in its owner unit; session members replace member globals 2026-10-26 18:34:25 +00:00
Replay.cpp Decompile 8 functions in Source/Client/Replay.cpp, Source/Client/Replay.h, ... 2026-10-30 03:43:08 +00:00
Replay.h Decompile 8 functions in Source/Client/Replay.cpp, Source/Client/Replay.h, ... 2026-10-30 03:43:08 +00:00
ReplayControl.cpp Decompile 9 functions in Source/Client/ReplayControl.cpp, Source/Client/Replay.h, ... 2026-10-27 11:01:59 +00:00
ReplayPacketRecorder.cpp Decompile 5 functions in Source/Client/ReplayPacketRecorder.cpp, Source/Client/ReplayPacketRecorder.h, ... 2026-10-28 19:46:26 +00:00
ReplayPacketRecorder.h Decompile 5 functions in Source/Client/ReplayPacketRecorder.cpp, Source/Client/ReplayPacketRecorder.h, ... 2026-10-28 19:46:26 +00:00
ReplayRecordOption.h ♻️ refactor(replay): replaced magic packet IDs with named constants and added replay record options 2026-10-27 14:43:03 +00:00
Session.cpp Decompile 20 functions in Source/Client/Session.cpp, Source/Client/Session.h, ... 2026-10-30 03:27:42 +00:00
Session.h Decompile 20 functions in Source/Client/Session.cpp, Source/Client/Session.h, ... 2026-10-30 03:27:42 +00:00
SessionParty.cpp Decompile 5 functions in Source/Contents/Effects/Effect.cpp, Source/Contents/Effects/EffectForceRender.cpp, ... 2026-10-29 12:59:22 +00:00
Timer.cpp Decompile 3 functions in Source/Client/Timer.cpp, Source/Client/Timer.h 2026-10-29 00:11:58 +00:00
Timer.h Decompile 3 functions in Source/Client/Timer.cpp, Source/Client/Timer.h 2026-10-29 00:11:58 +00:00