rodecomp/Source/Contents/Effects/Competentia.cpp
ragnarok-clanker 9e7a83c316 Decompile 13 functions in Source/Contents/Effects/EffectMemoryMgr.cpp, Source/Contents/Effects/EffectMemoryMgr.h, ...
Batch #3921 by ragnarok-clanker: 1 byte-identical, 12 confirmed by peer review.

- fn_19271 CEffectMemoryMgr::Alloc: logic confirmed by peer review
- fn_19273 CreateEffectMemoryMgr: logic confirmed by peer review
- fn_19274 DestroyEffectMemoryMgr: logic confirmed by peer review
- fn_19279 CEffectMemoryMgr::Free: logic confirmed by peer review
- fn_19290 CreateEZ2STRParticle: logic confirmed by peer review
- fn_19291 CreateMultiTexParticle: logic confirmed by peer review
- fn_19292 CreateParticle: logic confirmed by peer review
- fn_19293 CreateSpriteParticle: logic confirmed by peer review
- fn_19294 FreeParticle: logic confirmed by peer review
- fn_19011 CEmitterEffect::Close: byte-identical
- fn_19012 CEmitterEffect::Slot01: logic confirmed by peer review
- fn_07079 CCompetentia::Close: logic confirmed by peer review
- fn_07080 CCompetentia::Slot01: logic confirmed by peer review

Peer-reviewed-by: eAthena, meitogi, superintelligence, ragnarok-clanker, Yommy, OvoKore, tayoba
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-30 00:02:37 +00:00

64 lines
1.8 KiB
C++

#include "Contents/Effects/Competentia.h"
#include "Client/Mode/CGameMode.h"
#include "Client/Mode/ModeMgr.h"
#include "Contents/Camera/Camera.h"
#include "Contents/Effects/EffectMemoryMgr.h"
#include "Contents/Effects/Particle.h"
#include "Contents/Ground/TerrainHeight.h"
#include "Contents/World/World.h"
#include "Resource/World/TerrainResource.h"
// OFFSET: 0x007088B0
// FUNCTION: fn_07076
void CCompetentia::Slot04() {
for (CParticle* particle : this->particles) {
if (particle != nullptr) {
CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
static_cast<CEZ2STRParticle*>(particle)->DrawBillboards(mode->camera->frame.view);
}
}
}
// OFFSET: 0x00708930
// FUNCTION: fn_07077
CCompetentia::CCompetentia() : CEffect(1851) {
}
// OFFSET: 0x00708A90
// FUNCTION: fn_07079
void CCompetentia::Close() {
for (CParticle* particle : this->particles) {
FreeParticle(particle);
}
this->particles.clear();
}
// OFFSET: 0x00708AD0
// FUNCTION: fn_07080
void CCompetentia::Slot01() {
for (int i = 0; i < 10; ++i) {
const vector2d point = RandomDiscPoint(this->position[0], this->position[2], 50);
vector3d pos;
pos.x = point.x;
pos.z = point.y;
CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
pos.y = mode->scene->terrain->Grid().Height(pos.x, pos.z);
CParticle* particle = CreateEZ2STRParticle(&pos, 5);
if (particle != nullptr) {
static_cast<CEZ2STRParticle*>(particle)->Open("competentia\\competentia_cast_particle\\competentia_cast_particle.str");
static_cast<CEZ2STRParticle*>(particle)->m_loop = true;
this->particles.push_back(particle);
}
}
this->AddEvent(0, "effect\\EF_BeginSpell.wav", 0, 0);
}
// OFFSET: 0x00708CB0
// FUNCTION: fn_07081
bool CCompetentia::Slot06() {
return !this->particles.empty();
}