Batch #4501 by eAthena: 1 byte-identical, 4 confirmed by peer review. - fn_07035 CHitLineEffect::Close: logic confirmed by peer review - fn_07036 CHitLineEffect::Slot01: logic confirmed by peer review - fn_07037 CHitLineEffect::Slot06: byte-identical - fn_07038 CHitLineEffect::Slot03: logic confirmed by peer review - fn_07039 CHitLineEffect::Slot04: logic confirmed by peer review Peer-reviewed-by: willerthal, youko, KWDev Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes). Adds to the build: Source/Contents/Effects/HitLineEffect.cpp
197 lines
6.3 KiB
C++
197 lines
6.3 KiB
C++
#include "Contents/Effects/HitLineEffect.h"
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#include "Contents/Effects/EffectMemoryMgr.h"
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#include "Contents/Effects/Particle.h"
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#include "Utility/Math/AffineMatrix.h"
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#include <algorithm>
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#include <cstdlib>
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// OFFSET: 0x00705040
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// FUNCTION: fn_07035
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void CHitLineEffect::Close() {
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for (CParticle* particle : this->particles) {
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FreeParticle(particle);
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}
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this->particles.clear();
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}
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// OFFSET: 0x00705100
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// FUNCTION: fn_07036
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void CHitLineEffect::Slot01() {
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for (int pass = 0; pass < 4; ++pass) {
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for (int line = 0; line < 4; ++line) {
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const int delay = -std::max(rand() % 26, 0);
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const int brightness = std::max(rand() % 51, 0) + 125;
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const int angle = std::max(rand() % 360, 0);
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for (int segment = 0; segment < 20; ++segment) {
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CParticle* particle = CreateParticle(reinterpret_cast<const vector3d*>(this->position), 5);
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if (particle) {
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particle->SetTexture("effect\\white02.bmp");
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particle->unknown_0010 = line;
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particle->unknown_0004 = this->id;
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particle->unknown_000C = segment;
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particle->unknown_0008 = 4;
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particle->unknown_00E8 = delay;
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particle->scale = 0.1f;
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*reinterpret_cast<int*>(particle->unknown_0048) = brightness;
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particle->unknown_004C = angle;
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particle->unknown_00C0 = 14.0f;
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float* turns = &particle->unknown_0054;
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unsigned char* halfTurns = &particle->unknown_00A8;
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for (int index = 0; index < 21; ++index) {
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halfTurns[index] = 0;
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turns[index] = 0.0f;
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}
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InitParticleQuad(particle->vertices);
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this->particles.push_back(particle);
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}
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}
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}
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}
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}
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// OFFSET: 0x00705270
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// FUNCTION: fn_07037
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bool CHitLineEffect::Slot06() {
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return !this->IsFinished();
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}
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// OFFSET: 0x00705280
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// FUNCTION: fn_07038
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void CHitLineEffect::Slot03() {
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for (auto it = this->particles.begin(); it != this->particles.end(); ++it) {
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CParticle* particle = *it;
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particle->position.x = this->position[0];
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particle->position.y = this->position[1];
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particle->position.z = this->position[2];
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if (particle && particle->unknown_00E8 > 0) {
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int& brightness = *reinterpret_cast<int*>(particle->unknown_0048);
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short level = static_cast<short>(brightness);
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if (particle->unknown_00E8 > 35) {
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level -= 5;
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}
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brightness = std::max<short>(level, 0);
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float* turns = &particle->unknown_0054;
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unsigned char* halfTurns = &particle->unknown_00A8;
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float turn = turns[0] + 8.0f;
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if (turn > 180.0f) {
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++halfTurns[0];
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turn -= 180.0f;
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}
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turns[0] = turn;
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for (int index = 20; index > 0; --index) {
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turns[index] = turns[index - 1];
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halfTurns[index] = halfTurns[index - 1];
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}
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}
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++particle->unknown_00E8;
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}
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}
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// OFFSET: 0x00705510
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// FUNCTION: fn_07039
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void CHitLineEffect::Slot04() {
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for (auto it = this->particles.begin(); it != this->particles.end(); ++it) {
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CParticle* particle = *it;
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if (!particle || *reinterpret_cast<int*>(particle->unknown_0048) <= 0 || particle->unknown_00E8 <= 0) {
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continue;
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}
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const int segment = particle->unknown_000C;
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vector3d points[2] = {};
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const float radius = particle->unknown_00C0;
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const float* turns = &particle->unknown_0054;
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const unsigned char* halfTurns = &particle->unknown_00A8;
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for (int index = 0; index < 2; ++index) {
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const int count = static_cast<signed char>(halfTurns[segment + index]);
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float distance = 0.0f;
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float factor = 1.0f;
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for (int step = 0; step < count; ++step) {
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distance += radius * 2.0f * factor;
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factor *= 0.7f;
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}
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const float turn = turns[segment + index];
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if (turn > 0.0f) {
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distance += radius * factor * (turn / 90.0f);
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}
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float height = -radius * g_sinTable[static_cast<int>(turn)] * 1.5f;
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float scale = 1.0f;
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for (int step = 0; step < count; ++step) {
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scale *= 0.7f;
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}
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points[index].y = height * scale;
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points[index].x = g_cosTable[particle->unknown_004C] * distance;
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points[index].z = g_sinTable[particle->unknown_004C] * distance;
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}
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const float dz = points[0].z - points[1].z;
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const float dx = points[0].x - points[1].x;
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const float length = SquareRoot(dz * dz + dx * dx);
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const float cosine = dx / length;
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const float sine = dz / length;
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short direction = 0;
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while (true) {
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if (cosine >= g_cosTable[direction]) {
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if (!(sine >= 0.0f)) {
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direction = static_cast<short>(360 - direction);
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}
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break;
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}
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++direction;
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if (direction >= 180) {
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direction = 180;
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break;
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}
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}
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const int heading = (direction + 90) % 360;
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int corner = 0;
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for (int degree = 0; degree <= 360; degree += 120) {
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const float size = particle->scale;
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const float up = size * g_sinTable[degree];
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const float side = size * g_cosTable[degree];
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const float offsetX = side * g_cosTable[heading];
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const float offsetZ = side * g_sinTable[heading];
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vector3d edge[2] = {};
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edge[0].x = offsetX + points[0].x;
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edge[0].y = up + points[0].y;
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edge[0].z = offsetZ + points[0].z;
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edge[1].x = offsetX + points[1].x;
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edge[1].y = up + points[1].y;
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edge[1].z = offsetZ + points[1].z;
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particle->vertices[1].x = edge[1].x;
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particle->vertices[1].y = edge[1].y;
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particle->vertices[3].x = edge[0].x;
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particle->vertices[3].y = edge[0].y;
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particle->vertices[3].z = edge[0].z;
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particle->vertices[1].z = edge[1].z;
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if (corner > 0) {
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particle->vertices[0].x = this->previous[1].x;
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particle->vertices[0].y = this->previous[1].y;
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particle->vertices[0].z = this->previous[1].z;
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particle->vertices[2].x = this->previous[0].x;
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particle->vertices[2].y = this->previous[0].y;
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particle->vertices[2].z = this->previous[0].z;
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const int alpha = *reinterpret_cast<int*>(particle->unknown_0048) - segment * 5;
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if (alpha > 0) {
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particle->alpha = alpha;
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particle->SetColor(255, 200, static_cast<short>(segment * 7 + 10));
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particle->Render(false, 0.0f, 1.0f, 0.0f, 1.0f, false, true);
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}
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}
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++corner;
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this->previous[0] = edge[0];
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this->previous[1] = edge[1];
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}
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}
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}
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