Batch #4423 by youko: 7 byte-identical, 15 confirmed by peer review. - fn_19201 CSpriteEffect::Slot04: byte-identical - fn_19203 CStarEffect::Close: logic confirmed by peer review - fn_19204 CStarEffect::Slot01: logic confirmed by peer review - fn_19205 CStarEffect::SetupParticle: logic confirmed by peer review - fn_19206 CStarEffect::Slot06: byte-identical - fn_19207 CStarEffect::Slot03: byte-identical - fn_19208 CStarEffect::UpdateParticle: logic confirmed by peer review - fn_19209 CStarEffect::Slot04: byte-identical - fn_19211 CStormGustEffect::Close: logic confirmed by peer review - fn_19212 CStormGustEffect::Slot01: logic confirmed by peer review - fn_19213 CStormGustEffect::Slot06: byte-identical - fn_19214 CStormGustEffect::Slot03: logic confirmed by peer review - fn_19215 CStormGustEffect::Slot04: byte-identical - fn_19216 CStormKickEffect::CStormKickEffect: logic confirmed by peer review - fn_19218 CStormKickEffect::CreateStorms: logic confirmed by peer review - fn_19219 CStormKickEffect::CreateClouds: logic confirmed by peer review - fn_19220 CStormKickEffect::UpdateStorm: logic confirmed by peer review - fn_19221 CStormKickEffect::Close: logic confirmed by peer review - fn_19222 CStormKickEffect::Slot01: logic confirmed by peer review - fn_19223 CStormKickEffect::Slot12: logic confirmed by peer review - fn_19224 CStormKickEffect::Slot06: byte-identical - fn_19225 CStormKickEffect::Slot03: logic confirmed by peer review Peer-reviewed-by: eAthena, KWDev Reviewed-by: ragnarok-clanker Adds to the build: Source/Contents/Effects/StarEffect.cpp, Source/Contents/Effects/StormGustEffect.cpp, Source/Contents/Effects/StormKickEffect.cpp
197 lines
5.8 KiB
C++
197 lines
5.8 KiB
C++
#include "Contents/Effects/StarEffect.h"
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#include "Client/Mode/CGameMode.h"
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#include "Client/Mode/ModeMgr.h"
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#include "Contents/Camera/Camera.h"
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#include "Contents/Effects/EffectMemoryMgr.h"
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#include "Contents/Effects/Particle.h"
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#include "Utility/Math/AffineMatrix.h"
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#include "Utility/Text/FormatString.h"
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#include <algorithm>
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#include <cstdlib>
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#include <cstring>
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#include <string>
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namespace {
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struct StarParticleState {
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/* 0000 */ float angles[4];
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/* 0010 */ float lifetime;
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/* 0014 */ float texture;
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/* 0018 */ float baseScale;
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/* 001C */ float phase;
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};
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static_assert(sizeof(StarParticleState) == 0x20);
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}
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// OFFSET: 0x00B79ED0
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// FUNCTION: fn_19203
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void CStarEffect::Close() {
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for (CParticle* particle : this->particles) {
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FreeParticle(particle);
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}
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this->particles.clear();
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}
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// OFFSET: 0x00B79F10
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// FUNCTION: fn_19204
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void CStarEffect::Slot01() {
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for (int ring = 0; ring < 65; ++ring) {
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for (int index = 0; index < 4; ++index) {
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CParticle* particle = CreateParticle(reinterpret_cast<const vector3d*>(this->position), 5);
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if (!particle) {
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continue;
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}
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particle->unknown_0004 = this->id;
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particle->unknown_000C = index;
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particle->unknown_0010 = ring;
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particle->unknown_0008 = 1;
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this->SetupParticle(particle);
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this->particles.push_back(particle);
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}
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}
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}
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// OFFSET: 0x00B79FA0
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// FUNCTION: fn_19205
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void CStarEffect::SetupParticle(CParticle* particle) {
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StarParticleState& state = *reinterpret_cast<StarParticleState*>(&particle->unknown_0054);
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particle->unknown_00E8 = 0;
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particle->alpha = 0;
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for (int index = 0; index < 4; ++index) {
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state.angles[index] = static_cast<float>(std::max(rand() % 360, 0));
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}
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state.lifetime = static_cast<float>(std::max(rand() % 200, 0) + 300);
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state.texture = 1.0f;
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state.baseScale = static_cast<float>(std::max(rand() % 20, 0)) + 20.0f;
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state.phase = static_cast<float>(std::max(rand() % 360, 0));
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particle->SetTexture("effect\\star01.bmp");
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float speedZ = static_cast<float>(std::max(rand() % 200, 0) + 25);
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const float speedY = static_cast<float>(std::max(rand() % 10, 0)) + 80.0f;
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float speedX = static_cast<float>(std::max(rand() % 200, 0) + 25);
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if (std::max(rand() % 2, 0) == 0) {
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speedX *= -1.0f;
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}
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if (std::max(rand() % 2, 0) == 0) {
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speedZ *= -1.0f;
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}
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particle->unknown_00D0 = speedX;
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particle->unknown_00D4 = speedY;
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particle->unknown_00D8 = speedZ;
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}
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// OFFSET: 0x00B7A160
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// FUNCTION: fn_19206
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bool CStarEffect::Slot06() {
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return this->ActorExists();
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}
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// OFFSET: 0x00B7A170
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// FUNCTION: fn_19207
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void CStarEffect::Slot03() {
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for (auto it = this->particles.begin(); it != this->particles.end(); ++it) {
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CParticle* particle = *it;
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particle->position.x = this->position[0];
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particle->position.y = this->position[1];
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particle->position.z = this->position[2];
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this->UpdateParticle(particle);
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++particle->unknown_00E8;
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}
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}
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// OFFSET: 0x00B7A1C0
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// FUNCTION: fn_19208
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void CStarEffect::UpdateParticle(CParticle* particle) {
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if (!particle) {
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return;
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}
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StarParticleState& state = *reinterpret_cast<StarParticleState*>(&particle->unknown_0054);
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if (particle->unknown_00E8 % 14 == 0) {
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int texture = static_cast<int>(state.texture) + 1;
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if (texture > 6) {
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texture = 1;
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}
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state.texture = static_cast<float>(texture);
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particle->SetTexture(FormatOwnedString("effect\\star%02d.bmp", texture).c_str());
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}
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const int frame = particle->unknown_00E8;
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int alpha = particle->alpha;
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if (frame < 80) {
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alpha += 3;
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}
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if (frame > static_cast<int>(state.lifetime)) {
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--alpha;
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if (alpha <= 0) {
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this->SetupParticle(particle);
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}
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}
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particle->alpha = alpha;
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for (int pair = 0; pair < 2; ++pair) {
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int current = static_cast<int>(state.angles[pair * 2]);
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int target = static_cast<int>(state.angles[pair * 2 + 1]);
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if (target > current) {
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current = std::min(current + 1, 359);
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if (target < current) {
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target = current ? std::max(rand() % current, 0) : 0;
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}
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} else {
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current = std::max(current - 1, 0);
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if (target >= current) {
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target = 359 - (current ? std::max(rand() % current, 0) : 0);
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}
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}
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state.angles[pair * 2 + 1] = static_cast<float>(target);
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state.angles[pair * 2] = static_cast<float>(current);
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}
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const float offsetX = particle->unknown_00D0;
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const float offsetY = particle->unknown_00D4;
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const float offsetZ = particle->unknown_00D8;
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particle->unknown_00D4 = offsetY;
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particle->unknown_00D0 = g_sinTable[static_cast<int>(state.angles[0])] * 0.05f + offsetX;
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particle->unknown_00D8 = g_sinTable[static_cast<int>(state.angles[2])] * 0.05f + offsetZ;
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particle->position.x = particle->unknown_00D0 + this->position[0];
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particle->position.y = offsetY;
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particle->position.z = particle->unknown_00D8 + this->position[2];
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int phase = static_cast<int>(state.phase + 1.0f);
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if (phase >= 360) {
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phase -= 360;
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}
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phase = std::max(phase, 0);
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particle->scale = state.baseScale * g_sinTable[phase] * 0.05f + state.baseScale;
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state.phase = static_cast<float>(phase);
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matrix rotation;
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std::memcpy(rotation.values, g_identityMatrix, sizeof(rotation.values));
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rotation.MakeXRotation(static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera->camera.pitch / 180.0f * 3.141592f);
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matrix scale;
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std::memcpy(scale.values, g_identityMatrix, sizeof(scale.values));
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scale.SetScale(particle->scale, particle->scale, 1.0f);
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matrix transform;
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transform.Compose(scale, rotation);
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particle->transform = transform;
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}
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// OFFSET: 0x00B7A540
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// FUNCTION: fn_19209
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void CStarEffect::Slot04() {
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for (auto it = this->particles.begin(); it != this->particles.end(); ++it) {
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CParticle* particle = *it;
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if (particle) {
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particle->Render(false, 0.0f, 1.0f, 0.0f, 1.0f, false, true);
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}
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}
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}
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