rodecomp/Source/UI/RuneSystem/UIRuneSystemWnd.cpp
ragnarok-clanker 9e7f020b6c Decompile 5 functions in Source/UI/RuneSystem/UIRuneSystemWnd.cpp, Source/UI/RuneSystem/UIRuneSystemWnd.h
Batch #4136 by youko: 5 byte-identical, 0 confirmed by peer review.

- fn_10195 UIEquipRuneSetWnd::Slot26: byte-identical
- fn_10197 UIEquipRuneSetWnd::Slot25: byte-identical
- fn_10200 UIRuneSystemWnd::Slot25: byte-identical
- fn_10203 UIDecomlist::Slot28: byte-identical
- fn_10205 UIRuneList::Slot28: byte-identical

Merged automatically: every function is byte-identical to the original.
Adds to the build: Source/UI/RuneSystem/UIRuneSystemWnd.cpp
2026-10-30 01:01:09 +00:00

54 lines
1 KiB
C++

#include "Contents/Items/RuneSystem.h"
#include "Contents/MessageTable.h"
#include "Resource/Bitmap/BitmapResource.h"
#include "Resource/ResourceMgr.h"
#include "Resource/TextureNames.h"
#include "UI/RuneSystem/UIRuneSystemWnd.h"
#include "UI/Window/UIWindowMgr.h"
// OFFSET: 0x0081BD10
// OFFSET: 0x0081BE90
// FUNCTION: fn_10195
void UIEquipRuneSetWnd::Slot26(int, int) {
this->parent->SendMsg(this, 0xAB, 0x158, 0, 0, 0);
}
// OFFSET: 0x0081BFD0
// FUNCTION: fn_10197
void UIEquipRuneSetWnd::Slot25(int, int) {
this->parent->SendMsg(this, 0xAB, 0xC2, -1, 0, 0);
}
// OFFSET: 0x0081C000
// OFFSET: 0x0081C080
// OFFSET: 0x0081C0E0
// FUNCTION: fn_10200
void UIRuneSystemWnd::Slot25(int, int) {
}
// OFFSET: 0x0081C0F0
// OFFSET: 0x0081C190
// OFFSET: 0x0081C230
// FUNCTION: fn_10203
void UIDecomlist::Slot28(int, int) {
}
// OFFSET: 0x0081C3D0
// FUNCTION: fn_10205
void UIRuneList::Slot28(int, int) {
}
// OFFSET: 0x0081CBF0
// OFFSET: 0x0081CC00
// OFFSET: 0x0081CF10
// OFFSET: 0x0081D5F0
// OFFSET: 0x0081DA20