..
ActorStateFlags.cpp
Decompile 3 functions in Source/Contents/Actors/ActorStateFlags.cpp, Source/Contents/Actors/ActorStateFlags.h
2026-10-29 23:11:56 +00:00
ActorStateFlags.h
Decompile 3 functions in Source/Contents/Actors/ActorStateFlags.cpp, Source/Contents/Actors/ActorStateFlags.h
2026-10-29 23:11:56 +00:00
AttackMotion.cpp
Decompile 7 functions in Source/Contents/Jobs/JobId.h, Source/Contents/Jobs/JobInheritance.cpp, ...
2026-10-26 21:33:33 +00:00
AttackMotion.h
Reconstruct readable C++ and organize cohesive source subsystems
2026-10-25 07:42:41 +00:00
CharacterRender.cpp
Decompile 13 functions in Source/Contents/RouletteMgr.cpp, Source/Contents/RouletteMgr.h, ...
2026-10-30 01:00:40 +00:00
CharacterRender.h
Decompile 2 functions in Source/Contents/RouletteMgr.cpp, Source/Contents/RouletteMgr.h, ...
2026-10-29 23:24:42 +00:00
EffectActors.h
Decompile 12 functions in Source/Contents/Sound/SoundMaker.cpp, Source/Contents/Actors/Npc.h, ...
2026-10-29 18:17:01 +00:00
GameActor.cpp
Decompile fn_21095 (CGameActor::UpdateMotionFrame)
2026-10-29 23:52:15 +00:00
GameActor.h
Decompile fn_21104 (CGameActor::RenderMercenary)
2026-10-30 00:31:39 +00:00
GameObject.cpp
Decompile fn_21104 (CGameActor::RenderMercenary)
2026-10-30 00:31:39 +00:00
GameObject.h
Decompile 2 functions in Source/Contents/Actors/GameObject.cpp, Source/Contents/Actors/GameObject.h, ...
2026-10-29 23:58:15 +00:00
GndRiser.h
Rename CGameObject virtuals to DHXJ names across the actor hierarchy: Update->OnProcess, SendObjectMessage->SendMsg, Draw->Render, Direction->Get8Dir, SetScreenBounds->SetRenderInfo, SetScreenPosition->SetTlvert, SetAnimation->SetAction. Pure rename, codegen unchanged (314/314 functions identical with includers).
2026-10-29 14:01:33 +01:00
GroundScope.cpp
Rename CGameObject virtuals to DHXJ names across the actor hierarchy: Update->OnProcess, SendObjectMessage->SendMsg, Draw->Render, Direction->Get8Dir, SetScreenBounds->SetRenderInfo, SetScreenPosition->SetTlvert, SetAnimation->SetAction. Pure rename, codegen unchanged (314/314 functions identical with includers).
2026-10-29 14:01:33 +01:00
GroundScope.h
Rename CGameObject virtuals to DHXJ names across the actor hierarchy: Update->OnProcess, SendObjectMessage->SendMsg, Draw->Render, Direction->Get8Dir, SetScreenBounds->SetRenderInfo, SetScreenPosition->SetTlvert, SetAnimation->SetAction. Pure rename, codegen unchanged (314/314 functions identical with includers).
2026-10-29 14:01:33 +01:00
Item.cpp
Decompile 2 functions in Source/Contents/Actors/Item.cpp, Source/Contents/Actors/Item.h
2026-10-29 22:46:43 +00:00
Item.h
Decompile 2 functions in Source/Contents/Actors/Item.cpp, Source/Contents/Actors/Item.h
2026-10-29 22:46:43 +00:00
MercenaryAI.cpp
Decompile fn_22346 (AiSkillGround)
2026-10-30 02:00:35 +00:00
MercenaryAI.h
Decompile 7 functions in Source/Contents/Actors/MercenaryAI.cpp, Source/Contents/Actors/MercenaryAI.h, ...
2026-10-29 22:30:41 +00:00
MousePointer.cpp
Decompile fn_21088 (CMousePointer::OnProcess)
2026-10-29 21:26:15 +00:00
MousePointer.h
Decompile fn_21083 (EffectActor::ResetEffectState)
2026-10-29 20:43:04 +00:00
Npc.h
Decompile 12 functions in Source/Contents/Sound/SoundMaker.cpp, Source/Contents/Actors/Npc.h, ...
2026-10-29 18:17:01 +00:00
Pc.h
Decompile 2 functions in Source/Contents/Actors/Player.cpp, Source/Contents/Actors/Pc.h
2026-10-29 21:49:33 +00:00
Player.cpp
Decompile 11 functions in Source/Contents/Actors/Player.cpp, Source/Contents/Actors/Pc.h
2026-10-29 21:58:31 +00:00
RenderObject.cpp
Decompile fn_21172 (C3dGrannyGameActor::C3dGrannyGameActor)
2026-10-30 00:04:35 +00:00
RenderObject.h
Decompile fn_18775 (EffectLists::SpawnLevel99)
2026-10-29 22:51:44 +00:00
RenderObjectState.cpp
Align method names with DHXJ (GetGameMode/GetLoginMode, CRes::Lock/Unlock, InitSegment, ShiftSegment, AnimMotion, ProcessAlpha, Prim3DCircle/Casting4/Casting5/Cylinder/CylinderHalf/ParticleSpline, Get_Angle, GetRadian, matrix MakeXRotation/AppendYRotation/MakeTranslate/MakeInverse, ResetInput, IncreaseSelection, GetKeyStrokeSize, UpdateMatrix, ResetQueue, Cleanup, CGroundScope::OnProcess). Pure renames, codegen unchanged (baseline with includers).
2026-10-29 12:09:28 +01:00
RenderObjectState.h
Decompile 6 functions in Source/Contents/Actors/RenderObject.cpp, Source/Resource/Models/ModelResource.cpp, ...
2026-10-29 21:33:16 +00:00
Skill.h
Decompile fn_18871 (CBash::Slot06)
2026-10-30 02:25:07 +00:00
SpriteDrawingPolicy.cpp
Reconstruct readable C++ and organize cohesive source subsystems
2026-10-25 07:42:41 +00:00
SpriteDrawingPolicy.h
Decompile fn_10109 (SpriteDrawingPolicy::DrawShadow)
2026-10-29 20:23:06 +00:00